OLD | NEW |
1 <!DOCTYPE html> | 1 <!DOCTYPE HTML> |
| 2 <script src="../resources/js-test.js"></script> |
| 3 <script> |
| 4 description("Accessing Navigator Gamepad methods on a closed window."); |
2 | 5 |
3 <html> | 6 window.jsTestIsAsync = true; |
4 <head> | |
5 <script src="../resources/js-test.js"></script> | |
6 <script src="resources/compatibility.js"></script> | |
7 <script src="resources/audio-testing.js"></script> | |
8 <script type="text/javascript" src="resources/scriptprocessornode-testing.js"></
script> | |
9 </head> | |
10 | 7 |
11 <body> | 8 var expectedLength = 0; |
| 9 var w; |
| 10 function processMessage(event) { |
| 11 if (event.data == "opened") { |
| 12 w.close(); |
| 13 } else if (event.data == "closed") { |
| 14 shouldBe("w.navigator.getGamepads().length", "expectedLength"); |
| 15 finishJSTest(); |
| 16 } |
| 17 } |
12 | 18 |
13 <div id="description"></div> | 19 if (window.gamepadController) { |
14 <div id="console"></div> | |
15 | |
16 <script> | |
17 description("Tests downmixing an 8-channel source connected to a JavaScriptAudio
Node with 2-channel input."); | |
18 | |
19 var sampleRate = 44100.0; | |
20 var sourceChannels = 8; | |
21 var inputChannels = 2; | |
22 var outputChannels = 6; | |
23 | |
24 function runTest() { | |
25 if (window.testRunner) { | 20 if (window.testRunner) { |
26 testRunner.dumpAsText(); | 21 testRunner.dumpAsText(); |
| 22 testRunner.setCanOpenWindows(); |
27 testRunner.waitUntilDone(); | 23 testRunner.waitUntilDone(); |
28 } | 24 } |
29 | 25 w = window.open('resources/gamepad-detached-no-crash-new-window.html'); |
30 window.jsTestIsAsync = true; | 26 expectedLength = w.navigator.getGamepads().length; |
31 | 27 window.addEventListener("message", processMessage, false); |
32 runJSNodeTest(); | 28 } else { |
| 29 console.log("FAIL: no gamepad controller available.") |
33 } | 30 } |
34 | |
35 runTest(); | |
36 | |
37 </script> | 31 </script> |
38 | |
39 </body> | |
40 </html> | |
OLD | NEW |