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Unified Diff: third_party/pkg/angular/lib/animate/css_animate.dart

Issue 256553002: Revert "Update all Angular libs (run update_all.sh)." (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 8 months ago
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Index: third_party/pkg/angular/lib/animate/css_animate.dart
diff --git a/third_party/pkg/angular/lib/animate/css_animate.dart b/third_party/pkg/angular/lib/animate/css_animate.dart
deleted file mode 100644
index db5bebaee7e0a72281dc5f106d2e3c99d834c914..0000000000000000000000000000000000000000
--- a/third_party/pkg/angular/lib/animate/css_animate.dart
+++ /dev/null
@@ -1,156 +0,0 @@
-part of angular.animate;
-
-/**
- * This defines the standard set of CSS animation classes, transitions, and
- * nomenclature that will eventually be the foundation of the AngularDart
- * animation framework. This implementation uses the [AnimationLoop] class to
- * queue and run CSS based transition and keyframe animations.
- */
-@Injectable()
-class CssAnimate implements Animate {
- static const NG_ANIMATE = "ng-animate";
- static const NG_MOVE = "ng-move";
- static const NG_INSERT = "ng-enter";
- static const NG_REMOVE = "ng-leave";
-
- static const NG_ADD_POSTFIX = "-add";
- static const NG_REMOVE_POSTFIX = "-remove";
- static const NG_ACTIVE_POSTFIX = "-active";
-
- final NoOpAnimation _noOp = new NoOpAnimation();
-
- final AnimationLoop _runner;
- final AnimationOptimizer _optimizer;
- final CssAnimationMap _animationMap;
-
- CssAnimate(this._runner, this._animationMap, this._optimizer);
-
- Animation addClass(dom.Element element, String cssClass) {
- if (!_optimizer.shouldAnimate(element)) {
- element.classes.add(cssClass);
- return _noOp;
- }
-
- cancelAnimation(element, "$cssClass$NG_REMOVE_POSTFIX");
- var event = "$cssClass$NG_ADD_POSTFIX";
- return animate(element, event, addAtEnd: cssClass);
- }
-
- Animation removeClass(dom.Element element, String cssClass) {
- if (!_optimizer.shouldAnimate(element)) {
- element.classes.remove(cssClass);
- return _noOp;
- }
-
- cancelAnimation(element, "$cssClass$NG_ADD_POSTFIX");
-
- var event = "$cssClass$NG_REMOVE_POSTFIX";
- return animate(element, event, removeAtEnd: cssClass);
- }
-
- Animation insert(Iterable<dom.Node> nodes, dom.Node parent,
- { dom.Node insertBefore }) {
- util.domInsert(nodes, parent, insertBefore: insertBefore);
-
- var animations = util.getElements(nodes)
- .where((el) =>_optimizer.shouldAnimate(el))
- .map((el) => animate(el, NG_INSERT));
-
- return _animationFromList(animations);
- }
-
- Animation remove(Iterable<dom.Node> nodes) {
- var animations = nodes.map((node) {
- if (node.nodeType == dom.Node.ELEMENT_NODE &&
- _optimizer.shouldAnimate(node)) {
- return animate(node, NG_REMOVE);
- }
- return _noOp;
- });
-
- var result = _animationFromList(animations)..onCompleted.then((result) {
- if (result.isCompleted) nodes.toList().forEach((n) => n.remove());
- });
-
- return result;
- }
-
- Animation move(Iterable<dom.Node> nodes, dom.Node parent,
- { dom.Node insertBefore }) {
- util.domMove(nodes, parent, insertBefore: insertBefore);
-
- var animations = util.getElements(nodes)
- .where((el) => _optimizer.shouldAnimate(el))
- .map((el) => animate(el, NG_MOVE));
-
- return _animationFromList(animations);
- }
-
- /**
- * Run a css animation on a element for a given css class. If the css
- * animation already exists, the method will attempt to return the existing
- * instance.
- */
- CssAnimation animate(
- dom.Element element,
- String event,
- { String addAtStart,
- String addAtEnd,
- String removeAtStart,
- String removeAtEnd }) {
-
- var _existing = _animationMap.findExisting(element, event);
- if (_existing != null) return _existing;
-
- var animation = new CssAnimation(
- element,
- event,
- "$event$NG_ACTIVE_POSTFIX",
- addAtStart: addAtStart,
- addAtEnd: addAtEnd,
- removeAtStart: removeAtStart,
- removeAtEnd: removeAtEnd,
- animationMap: _animationMap,
- optimizer: _optimizer);
-
- _runner.play(animation);
- return animation;
- }
-
- /**
- * For a given element and css event, attempt to find an existing instance
- * of the given animation and cancel it.
- */
- void cancelAnimation(dom.Element element, String event) {
- var existing = _animationMap.findExisting(element, event);
-
- if (existing != null) existing.cancel();
- }
-}
-
-/**
- * Tracked set of currently running css animations grouped by element.
- */
-@Injectable()
-class CssAnimationMap {
- final Map<dom.Element, Map<String, CssAnimation>> cssAnimations
- = new Map<dom.Element, Map<String, CssAnimation>>();
-
- void track(CssAnimation animation) {
- var animations = cssAnimations.putIfAbsent(animation.element,
- () => <String, CssAnimation>{});
- animations[animation.eventClass] = animation;
- }
-
- void forget(CssAnimation animation) {
- var animations = cssAnimations[animation.element];
- animations.remove(animation.eventClass);
- if (animations.length == 0) cssAnimations.remove(animation.element);
- }
-
- CssAnimation findExisting(dom.Element element, String event) {
- var animations = cssAnimations[element];
- if (animations == null) return null;
- return animations[event];
- }
-}
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