| Index: third_party/pkg/angular/lib/animate/css_animate.dart
|
| diff --git a/third_party/pkg/angular/lib/animate/css_animate.dart b/third_party/pkg/angular/lib/animate/css_animate.dart
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| deleted file mode 100644
|
| index db5bebaee7e0a72281dc5f106d2e3c99d834c914..0000000000000000000000000000000000000000
|
| --- a/third_party/pkg/angular/lib/animate/css_animate.dart
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| +++ /dev/null
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| @@ -1,156 +0,0 @@
|
| -part of angular.animate;
|
| -
|
| -/**
|
| - * This defines the standard set of CSS animation classes, transitions, and
|
| - * nomenclature that will eventually be the foundation of the AngularDart
|
| - * animation framework. This implementation uses the [AnimationLoop] class to
|
| - * queue and run CSS based transition and keyframe animations.
|
| - */
|
| -@Injectable()
|
| -class CssAnimate implements Animate {
|
| - static const NG_ANIMATE = "ng-animate";
|
| - static const NG_MOVE = "ng-move";
|
| - static const NG_INSERT = "ng-enter";
|
| - static const NG_REMOVE = "ng-leave";
|
| -
|
| - static const NG_ADD_POSTFIX = "-add";
|
| - static const NG_REMOVE_POSTFIX = "-remove";
|
| - static const NG_ACTIVE_POSTFIX = "-active";
|
| -
|
| - final NoOpAnimation _noOp = new NoOpAnimation();
|
| -
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| - final AnimationLoop _runner;
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| - final AnimationOptimizer _optimizer;
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| - final CssAnimationMap _animationMap;
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| -
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| - CssAnimate(this._runner, this._animationMap, this._optimizer);
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| -
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| - Animation addClass(dom.Element element, String cssClass) {
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| - if (!_optimizer.shouldAnimate(element)) {
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| - element.classes.add(cssClass);
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| - return _noOp;
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| - }
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| -
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| - cancelAnimation(element, "$cssClass$NG_REMOVE_POSTFIX");
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| - var event = "$cssClass$NG_ADD_POSTFIX";
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| - return animate(element, event, addAtEnd: cssClass);
|
| - }
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| -
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| - Animation removeClass(dom.Element element, String cssClass) {
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| - if (!_optimizer.shouldAnimate(element)) {
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| - element.classes.remove(cssClass);
|
| - return _noOp;
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| - }
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| -
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| - cancelAnimation(element, "$cssClass$NG_ADD_POSTFIX");
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| -
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| - var event = "$cssClass$NG_REMOVE_POSTFIX";
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| - return animate(element, event, removeAtEnd: cssClass);
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| - }
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| -
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| - Animation insert(Iterable<dom.Node> nodes, dom.Node parent,
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| - { dom.Node insertBefore }) {
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| - util.domInsert(nodes, parent, insertBefore: insertBefore);
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| -
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| - var animations = util.getElements(nodes)
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| - .where((el) =>_optimizer.shouldAnimate(el))
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| - .map((el) => animate(el, NG_INSERT));
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| -
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| - return _animationFromList(animations);
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| - }
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| -
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| - Animation remove(Iterable<dom.Node> nodes) {
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| - var animations = nodes.map((node) {
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| - if (node.nodeType == dom.Node.ELEMENT_NODE &&
|
| - _optimizer.shouldAnimate(node)) {
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| - return animate(node, NG_REMOVE);
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| - }
|
| - return _noOp;
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| - });
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| -
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| - var result = _animationFromList(animations)..onCompleted.then((result) {
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| - if (result.isCompleted) nodes.toList().forEach((n) => n.remove());
|
| - });
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| -
|
| - return result;
|
| - }
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| -
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| - Animation move(Iterable<dom.Node> nodes, dom.Node parent,
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| - { dom.Node insertBefore }) {
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| - util.domMove(nodes, parent, insertBefore: insertBefore);
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| -
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| - var animations = util.getElements(nodes)
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| - .where((el) => _optimizer.shouldAnimate(el))
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| - .map((el) => animate(el, NG_MOVE));
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| -
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| - return _animationFromList(animations);
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| - }
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| -
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| - /**
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| - * Run a css animation on a element for a given css class. If the css
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| - * animation already exists, the method will attempt to return the existing
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| - * instance.
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| - */
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| - CssAnimation animate(
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| - dom.Element element,
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| - String event,
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| - { String addAtStart,
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| - String addAtEnd,
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| - String removeAtStart,
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| - String removeAtEnd }) {
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| -
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| - var _existing = _animationMap.findExisting(element, event);
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| - if (_existing != null) return _existing;
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| -
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| - var animation = new CssAnimation(
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| - element,
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| - event,
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| - "$event$NG_ACTIVE_POSTFIX",
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| - addAtStart: addAtStart,
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| - addAtEnd: addAtEnd,
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| - removeAtStart: removeAtStart,
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| - removeAtEnd: removeAtEnd,
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| - animationMap: _animationMap,
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| - optimizer: _optimizer);
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| -
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| - _runner.play(animation);
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| - return animation;
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| - }
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| -
|
| - /**
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| - * For a given element and css event, attempt to find an existing instance
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| - * of the given animation and cancel it.
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| - */
|
| - void cancelAnimation(dom.Element element, String event) {
|
| - var existing = _animationMap.findExisting(element, event);
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| -
|
| - if (existing != null) existing.cancel();
|
| - }
|
| -}
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| -
|
| -/**
|
| - * Tracked set of currently running css animations grouped by element.
|
| - */
|
| -@Injectable()
|
| -class CssAnimationMap {
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| - final Map<dom.Element, Map<String, CssAnimation>> cssAnimations
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| - = new Map<dom.Element, Map<String, CssAnimation>>();
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| -
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| - void track(CssAnimation animation) {
|
| - var animations = cssAnimations.putIfAbsent(animation.element,
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| - () => <String, CssAnimation>{});
|
| - animations[animation.eventClass] = animation;
|
| - }
|
| -
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| - void forget(CssAnimation animation) {
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| - var animations = cssAnimations[animation.element];
|
| - animations.remove(animation.eventClass);
|
| - if (animations.length == 0) cssAnimations.remove(animation.element);
|
| - }
|
| -
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| - CssAnimation findExisting(dom.Element element, String event) {
|
| - var animations = cssAnimations[element];
|
| - if (animations == null) return null;
|
| - return animations[event];
|
| - }
|
| -}
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|
|