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Unified Diff: third_party/pkg/angular/lib/animate/animations.dart

Issue 256553002: Revert "Update all Angular libs (run update_all.sh)." (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 8 months ago
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Index: third_party/pkg/angular/lib/animate/animations.dart
diff --git a/third_party/pkg/angular/lib/animate/animations.dart b/third_party/pkg/angular/lib/animate/animations.dart
deleted file mode 100644
index 9d5e2740459d6391120e3c121d3bfd3427ca4015..0000000000000000000000000000000000000000
--- a/third_party/pkg/angular/lib/animate/animations.dart
+++ /dev/null
@@ -1,100 +0,0 @@
-part of angular.animate;
-
-/**
- * A [LoopedAnimation] is used with the [AnimationLoop] to drive window
- * animation frame animations. This provides hooks for dom reads and updates so
- * that they can be batched together to prevent excessive dom recalculations
- * when running multiple animations.
- */
-abstract class LoopedAnimation implements Animation {
-
- /**
- * This is used to batch dom read operations to prevent excessive
- * recalculations when dom is modified.
- *
- * [timeInMs] is the time since the last animation frame.
- */
- void read(num timeInMs) { }
-
- /**
- * Occurs every animation frame. Return false to stop receiving animation
- * frame updates. Detach will be called after [update] returns false.
- *
- * [timeInMs] is the time since the last animation frame.
- */
- bool update(num timeInMs) { return false; }
-}
-
-/**
- * This is a proxy class for dealing with a set of elements where the 'same'
- * or similar animations are being run on them and it's more convenient to have
- * a merged animation to control and listen to a set of animations.
- */
-class AnimationList extends Animation {
- final List<Animation> _animations;
- Future<AnimationResult> _onCompleted;
-
- /**
- * [OnCompleted] executes once all the OnCompleted futures for each of the
- * animations completes.
- *
- * if every animation returns [AnimationResult.COMPLETED],
- * [AnimationResult.COMPLETED] will be returned.
- * if any animation was [AnimationResult.COMPLETED_IGNORED] instead, even if
- * some animations were completed, [AnimationResult.COMPLETED_IGNORED] will
- * be returned.
- * if any animation was [AnimationResult.CANCELED], the result will be
- * [AnimationResult.CANCELED].
- */
- Future<AnimationResult> get onCompleted {
- if (_onCompleted == null) {
- _onCompleted = Future.wait(_animations.map((x) => x.onCompleted))
- .then((results) {
- var rtrn = AnimationResult.COMPLETED;
- for (var result in results) {
- if (result == AnimationResult.CANCELED)
- return AnimationResult.CANCELED;
- if (result == AnimationResult.COMPLETED_IGNORED)
- rtrn = result;
- }
- return rtrn;
- });
- }
-
- return _onCompleted;
- }
-
- /// track and create a new [Animation] that acts as a proxy to a list of
- /// existing [Animation]s.
- AnimationList(this._animations);
-
- /// For each of the tracked [Animation]s, call complete().
- void complete() {
- for (var animation in _animations) {
- animation.complete();
- }
- }
-
- /// For each of the tracked [Animation]s, call cancel().
- void cancel() {
- for (var animation in _animations) {
- animation.cancel();
- }
- }
-}
-
-Animation _animationFromList(Iterable<Animation> animations) {
- if (animations == null) {
- return new NoOpAnimation();
- }
-
- List<Animation> list = animations.toList();
-
- if (list.length == 0) {
- return new NoOpAnimation();
- }
- if (list.length == 1) {
- return list.first;
- }
- return new AnimationList(list);
-}
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