| Index: third_party/pkg/angular/lib/animate/animations.dart
|
| diff --git a/third_party/pkg/angular/lib/animate/animations.dart b/third_party/pkg/angular/lib/animate/animations.dart
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| deleted file mode 100644
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| index 9d5e2740459d6391120e3c121d3bfd3427ca4015..0000000000000000000000000000000000000000
|
| --- a/third_party/pkg/angular/lib/animate/animations.dart
|
| +++ /dev/null
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| @@ -1,100 +0,0 @@
|
| -part of angular.animate;
|
| -
|
| -/**
|
| - * A [LoopedAnimation] is used with the [AnimationLoop] to drive window
|
| - * animation frame animations. This provides hooks for dom reads and updates so
|
| - * that they can be batched together to prevent excessive dom recalculations
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| - * when running multiple animations.
|
| - */
|
| -abstract class LoopedAnimation implements Animation {
|
| -
|
| - /**
|
| - * This is used to batch dom read operations to prevent excessive
|
| - * recalculations when dom is modified.
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| - *
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| - * [timeInMs] is the time since the last animation frame.
|
| - */
|
| - void read(num timeInMs) { }
|
| -
|
| - /**
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| - * Occurs every animation frame. Return false to stop receiving animation
|
| - * frame updates. Detach will be called after [update] returns false.
|
| - *
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| - * [timeInMs] is the time since the last animation frame.
|
| - */
|
| - bool update(num timeInMs) { return false; }
|
| -}
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| -
|
| -/**
|
| - * This is a proxy class for dealing with a set of elements where the 'same'
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| - * or similar animations are being run on them and it's more convenient to have
|
| - * a merged animation to control and listen to a set of animations.
|
| - */
|
| -class AnimationList extends Animation {
|
| - final List<Animation> _animations;
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| - Future<AnimationResult> _onCompleted;
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| -
|
| - /**
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| - * [OnCompleted] executes once all the OnCompleted futures for each of the
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| - * animations completes.
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| - *
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| - * if every animation returns [AnimationResult.COMPLETED],
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| - * [AnimationResult.COMPLETED] will be returned.
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| - * if any animation was [AnimationResult.COMPLETED_IGNORED] instead, even if
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| - * some animations were completed, [AnimationResult.COMPLETED_IGNORED] will
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| - * be returned.
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| - * if any animation was [AnimationResult.CANCELED], the result will be
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| - * [AnimationResult.CANCELED].
|
| - */
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| - Future<AnimationResult> get onCompleted {
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| - if (_onCompleted == null) {
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| - _onCompleted = Future.wait(_animations.map((x) => x.onCompleted))
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| - .then((results) {
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| - var rtrn = AnimationResult.COMPLETED;
|
| - for (var result in results) {
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| - if (result == AnimationResult.CANCELED)
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| - return AnimationResult.CANCELED;
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| - if (result == AnimationResult.COMPLETED_IGNORED)
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| - rtrn = result;
|
| - }
|
| - return rtrn;
|
| - });
|
| - }
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| -
|
| - return _onCompleted;
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| - }
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| -
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| - /// track and create a new [Animation] that acts as a proxy to a list of
|
| - /// existing [Animation]s.
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| - AnimationList(this._animations);
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| -
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| - /// For each of the tracked [Animation]s, call complete().
|
| - void complete() {
|
| - for (var animation in _animations) {
|
| - animation.complete();
|
| - }
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| - }
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| -
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| - /// For each of the tracked [Animation]s, call cancel().
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| - void cancel() {
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| - for (var animation in _animations) {
|
| - animation.cancel();
|
| - }
|
| - }
|
| -}
|
| -
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| -Animation _animationFromList(Iterable<Animation> animations) {
|
| - if (animations == null) {
|
| - return new NoOpAnimation();
|
| - }
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| -
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| - List<Animation> list = animations.toList();
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| -
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| - if (list.length == 0) {
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| - return new NoOpAnimation();
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| - }
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| - if (list.length == 1) {
|
| - return list.first;
|
| - }
|
| - return new AnimationList(list);
|
| -}
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|
|