| Index: third_party/pkg/angular/lib/animate/css_animation.dart
|
| diff --git a/third_party/pkg/angular/lib/animate/css_animation.dart b/third_party/pkg/angular/lib/animate/css_animation.dart
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| deleted file mode 100644
|
| index e236e541b1450fe9cacf863710aa4ba10b1f668b..0000000000000000000000000000000000000000
|
| --- a/third_party/pkg/angular/lib/animate/css_animation.dart
|
| +++ /dev/null
|
| @@ -1,132 +0,0 @@
|
| -part of angular.animate;
|
| -
|
| -/**
|
| - * [Animation] implementation for handling the standard angular 'event' and
|
| - * 'event-active' class pattern with css. This will compute transition and
|
| - * animation duration from the css classes and use it to complete futures when
|
| - * the css animations complete.
|
| - */
|
| -class CssAnimation extends LoopedAnimation {
|
| - final CssAnimationMap _animationMap;
|
| - final AnimationOptimizer _optimizer;
|
| -
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| - final dom.Element element;
|
| - final String addAtStart;
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| - final String addAtEnd;
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| - final String removeAtStart;
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| - final String removeAtEnd;
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| -
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| - final String eventClass;
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| - final String activeClass;
|
| -
|
| - final _completer = new Completer<AnimationResult>.sync();
|
| -
|
| - static const EXTRA_DURATION = 16.0; // Just a little extra time
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| -
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| - bool _active = true;
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| - bool _started = false;
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| - bool _isDisplayNone = false;
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| -
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| - Future<AnimationResult> get onCompleted => _completer.future;
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| -
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| - num _startTime;
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| - num _duration;
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| -
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| - CssAnimation(
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| - this.element,
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| - this.eventClass,
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| - this.activeClass,
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| - { this.addAtStart,
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| - this.removeAtStart,
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| - this.addAtEnd,
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| - this.removeAtEnd,
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| - CssAnimationMap animationMap,
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| - AnimationOptimizer optimizer })
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| - : _animationMap = animationMap,
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| - _optimizer = optimizer
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| - {
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| - if (_optimizer != null) _optimizer.track(this, element);
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| - if (_animationMap != null) _animationMap.track(this);
|
| - element.classes.add(eventClass);
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| - if (addAtStart != null) element.classes.add(addAtStart);
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| - if (removeAtStart != null) element.classes.remove(removeAtStart);
|
| - }
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| -
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| - void read(num timeInMs) {
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| - if (_active && _startTime == null) {
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| - _startTime = timeInMs;
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| - var style = element.getComputedStyle();
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| - _isDisplayNone = style.display == "none";
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| - _duration = util.computeLongestTransition(style);
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| - if (_duration > 0.0) {
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| - // Add a little extra time just to make sure transitions
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| - // fully complete and that we don't remove the animation classes
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| - // before it's completed.
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| - _duration = _duration + EXTRA_DURATION;
|
| - }
|
| - }
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| - }
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| -
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| - bool update(num timeInMs) {
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| - if (!_active) return false;
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| -
|
| - if (timeInMs >= _startTime + _duration) {
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| - _complete(AnimationResult.COMPLETED);
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| -
|
| - // TODO(codelogic): If the initial frame takes a significant amount of
|
| - // time, the computed duration + startTime might not actually represent
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| - // the end of the animation
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| - // Done with the animation
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| - return false;
|
| - } else if (!_started) {
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| - // This will always run after the first animationFrame is queued so that
|
| - // inserted elements have the base event class applied before adding the
|
| - // active class to the element. If this is not done, inserted dom nodes
|
| - // will not run their enter animation.
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| -
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| - if (_isDisplayNone && removeAtEnd != null) {
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| - element.classes.remove(removeAtEnd);
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| - }
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| -
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| - element.classes.add(activeClass);
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| - _started = true;
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| - }
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| -
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| - // Continue updating
|
| - return true;
|
| - }
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| -
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| - void cancel() {
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| - if (_active) {
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| - _detach();
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| - if (addAtStart != null) element.classes.remove(addAtStart);
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| - if (removeAtStart != null) element.classes.add(removeAtStart);
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| - if (_completer != null) _completer.complete(AnimationResult.CANCELED);
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| - }
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| - }
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| -
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| - void complete() {
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| - _complete(AnimationResult.COMPLETED_IGNORED);
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| - }
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| -
|
| - // Since there are two different ways to 'complete' an animation, this lets us
|
| - // configure the final result.
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| - void _complete(AnimationResult result) {
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| - if (_active) {
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| - _detach();
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| - if (addAtEnd != null) element.classes.add(addAtEnd);
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| - if (removeAtEnd != null) element.classes.remove(removeAtEnd);
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| - _completer.complete(result);
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| - }
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| - }
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| -
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| - // Cleanup css event classes.
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| - void _detach() {
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| - _active = false;
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| -
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| - if (_animationMap != null) _animationMap.forget(this);
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| - if (_optimizer != null) _optimizer.forget(this);
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| -
|
| - element.classes..remove(eventClass)..remove(activeClass);
|
| - }
|
| -}
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|
|