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Unified Diff: third_party/pkg/angular/lib/animate/css_animation.dart

Issue 256553002: Revert "Update all Angular libs (run update_all.sh)." (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 8 months ago
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Index: third_party/pkg/angular/lib/animate/css_animation.dart
diff --git a/third_party/pkg/angular/lib/animate/css_animation.dart b/third_party/pkg/angular/lib/animate/css_animation.dart
deleted file mode 100644
index e236e541b1450fe9cacf863710aa4ba10b1f668b..0000000000000000000000000000000000000000
--- a/third_party/pkg/angular/lib/animate/css_animation.dart
+++ /dev/null
@@ -1,132 +0,0 @@
-part of angular.animate;
-
-/**
- * [Animation] implementation for handling the standard angular 'event' and
- * 'event-active' class pattern with css. This will compute transition and
- * animation duration from the css classes and use it to complete futures when
- * the css animations complete.
- */
-class CssAnimation extends LoopedAnimation {
- final CssAnimationMap _animationMap;
- final AnimationOptimizer _optimizer;
-
- final dom.Element element;
- final String addAtStart;
- final String addAtEnd;
- final String removeAtStart;
- final String removeAtEnd;
-
- final String eventClass;
- final String activeClass;
-
- final _completer = new Completer<AnimationResult>.sync();
-
- static const EXTRA_DURATION = 16.0; // Just a little extra time
-
- bool _active = true;
- bool _started = false;
- bool _isDisplayNone = false;
-
- Future<AnimationResult> get onCompleted => _completer.future;
-
- num _startTime;
- num _duration;
-
- CssAnimation(
- this.element,
- this.eventClass,
- this.activeClass,
- { this.addAtStart,
- this.removeAtStart,
- this.addAtEnd,
- this.removeAtEnd,
- CssAnimationMap animationMap,
- AnimationOptimizer optimizer })
- : _animationMap = animationMap,
- _optimizer = optimizer
- {
- if (_optimizer != null) _optimizer.track(this, element);
- if (_animationMap != null) _animationMap.track(this);
- element.classes.add(eventClass);
- if (addAtStart != null) element.classes.add(addAtStart);
- if (removeAtStart != null) element.classes.remove(removeAtStart);
- }
-
- void read(num timeInMs) {
- if (_active && _startTime == null) {
- _startTime = timeInMs;
- var style = element.getComputedStyle();
- _isDisplayNone = style.display == "none";
- _duration = util.computeLongestTransition(style);
- if (_duration > 0.0) {
- // Add a little extra time just to make sure transitions
- // fully complete and that we don't remove the animation classes
- // before it's completed.
- _duration = _duration + EXTRA_DURATION;
- }
- }
- }
-
- bool update(num timeInMs) {
- if (!_active) return false;
-
- if (timeInMs >= _startTime + _duration) {
- _complete(AnimationResult.COMPLETED);
-
- // TODO(codelogic): If the initial frame takes a significant amount of
- // time, the computed duration + startTime might not actually represent
- // the end of the animation
- // Done with the animation
- return false;
- } else if (!_started) {
- // This will always run after the first animationFrame is queued so that
- // inserted elements have the base event class applied before adding the
- // active class to the element. If this is not done, inserted dom nodes
- // will not run their enter animation.
-
- if (_isDisplayNone && removeAtEnd != null) {
- element.classes.remove(removeAtEnd);
- }
-
- element.classes.add(activeClass);
- _started = true;
- }
-
- // Continue updating
- return true;
- }
-
- void cancel() {
- if (_active) {
- _detach();
- if (addAtStart != null) element.classes.remove(addAtStart);
- if (removeAtStart != null) element.classes.add(removeAtStart);
- if (_completer != null) _completer.complete(AnimationResult.CANCELED);
- }
- }
-
- void complete() {
- _complete(AnimationResult.COMPLETED_IGNORED);
- }
-
- // Since there are two different ways to 'complete' an animation, this lets us
- // configure the final result.
- void _complete(AnimationResult result) {
- if (_active) {
- _detach();
- if (addAtEnd != null) element.classes.add(addAtEnd);
- if (removeAtEnd != null) element.classes.remove(removeAtEnd);
- _completer.complete(result);
- }
- }
-
- // Cleanup css event classes.
- void _detach() {
- _active = false;
-
- if (_animationMap != null) _animationMap.forget(this);
- if (_optimizer != null) _optimizer.forget(this);
-
- element.classes..remove(eventClass)..remove(activeClass);
- }
-}
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