Index: content/browser/gpu/shader_disk_cache.cc |
diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a609b85a2376980dd82f9bbcc62db663bd0ee4ec |
--- /dev/null |
+++ b/content/browser/gpu/shader_disk_cache.cc |
@@ -0,0 +1,607 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/gpu/shader_disk_cache.h" |
+ |
+#include "base/macros.h" |
+#include "base/memory/ptr_util.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/threading/thread_checker.h" |
+#include "gpu/command_buffer/common/constants.h" |
+#include "net/base/cache_type.h" |
+#include "net/base/io_buffer.h" |
+#include "net/base/net_errors.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+static const base::FilePath::CharType kGpuCachePath[] = |
+ FILE_PATH_LITERAL("GPUCache"); |
+ |
+static ShaderCacheFactory* factory_instance = nullptr; |
+ |
+} // namespace |
+ |
+// ShaderDiskCacheEntry handles the work of caching/updating the cached |
+// shaders. |
+class ShaderDiskCacheEntry : public base::ThreadChecker { |
+ public: |
+ ShaderDiskCacheEntry(ShaderDiskCache* cache, |
+ const std::string& key, |
+ const std::string& shader); |
+ ~ShaderDiskCacheEntry(); |
+ |
+ void Cache(); |
+ |
+ private: |
+ enum OpType { |
+ OPEN_ENTRY, |
+ WRITE_DATA, |
+ CREATE_ENTRY, |
+ }; |
+ |
+ void OnOpComplete(int rv); |
+ |
+ int OpenCallback(int rv); |
+ int WriteCallback(int rv); |
+ int IOComplete(int rv); |
+ |
+ ShaderDiskCache* cache_; |
+ OpType op_type_; |
+ std::string key_; |
+ std::string shader_; |
+ disk_cache::Entry* entry_; |
+ base::WeakPtr<ShaderDiskCacheEntry> weak_ptr_; |
+ base::WeakPtrFactory<ShaderDiskCacheEntry> weak_ptr_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry); |
+}; |
+ |
+// ShaderDiskReadHelper is used to load all of the cached shaders from the |
+// disk cache and send to the memory cache. |
+class ShaderDiskReadHelper : public base::ThreadChecker { |
+ public: |
+ using ShaderLoadedCallback = ShaderDiskCache::ShaderLoadedCallback; |
+ ShaderDiskReadHelper(ShaderDiskCache* cache, |
+ const ShaderLoadedCallback& callback); |
+ ~ShaderDiskReadHelper(); |
+ |
+ void LoadCache(); |
+ |
+ private: |
+ enum OpType { |
+ TERMINATE, |
+ OPEN_NEXT, |
+ OPEN_NEXT_COMPLETE, |
+ READ_COMPLETE, |
+ ITERATION_FINISHED |
+ }; |
+ |
+ |
+ void OnOpComplete(int rv); |
+ |
+ int OpenNextEntry(); |
+ int OpenNextEntryComplete(int rv); |
+ int ReadComplete(int rv); |
+ int IterationComplete(int rv); |
+ |
+ ShaderDiskCache* cache_; |
+ ShaderLoadedCallback shader_loaded_callback_; |
+ OpType op_type_; |
+ std::unique_ptr<disk_cache::Backend::Iterator> iter_; |
+ scoped_refptr<net::IOBufferWithSize> buf_; |
+ disk_cache::Entry* entry_; |
+ base::WeakPtrFactory<ShaderDiskReadHelper> weak_ptr_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper); |
+}; |
+ |
+class ShaderClearHelper : public base::ThreadChecker { |
+ public: |
+ ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
+ const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback); |
+ ~ShaderClearHelper(); |
+ |
+ void Clear(); |
+ |
+ private: |
+ enum OpType { |
+ TERMINATE, |
+ VERIFY_CACHE_SETUP, |
+ DELETE_CACHE |
+ }; |
+ |
+ void DoClearShaderCache(int rv); |
+ |
+ scoped_refptr<ShaderDiskCache> cache_; |
+ OpType op_type_; |
+ base::FilePath path_; |
+ base::Time delete_begin_; |
+ base::Time delete_end_; |
+ base::Closure callback_; |
+ base::WeakPtrFactory<ShaderClearHelper> weak_ptr_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper); |
+}; |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShaderDiskCacheEntry |
+ |
+ShaderDiskCacheEntry::ShaderDiskCacheEntry(ShaderDiskCache* cache, |
+ const std::string& key, |
+ const std::string& shader) |
+ : cache_(cache), |
+ op_type_(OPEN_ENTRY), |
+ key_(key), |
+ shader_(shader), |
+ entry_(nullptr), |
+ weak_ptr_factory_(this) { |
+ weak_ptr_ = weak_ptr_factory_.GetWeakPtr(); |
+} |
+ |
+ShaderDiskCacheEntry::~ShaderDiskCacheEntry() { |
+ DCHECK(CalledOnValidThread()); |
+ if (entry_) |
+ entry_->Close(); |
+} |
+ |
+void ShaderDiskCacheEntry::Cache() { |
+ DCHECK(CalledOnValidThread()); |
+ int rv = cache_->backend()->OpenEntry( |
+ key_, &entry_, base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
+ weak_ptr_factory_.GetWeakPtr())); |
+ if (rv != net::ERR_IO_PENDING) |
+ OnOpComplete(rv); |
+} |
+ |
+void ShaderDiskCacheEntry::OnOpComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ // The function calls inside the switch block below can end up destroying |
+ // |this|. So hold on to a WeakPtr<>, and terminate the while loop if |this| |
+ // has been destroyed. |
+ auto weak_ptr = std::move(weak_ptr_); |
+ do { |
+ switch (op_type_) { |
+ case OPEN_ENTRY: |
+ rv = OpenCallback(rv); |
+ break; |
+ case CREATE_ENTRY: |
+ rv = WriteCallback(rv); |
+ break; |
+ case WRITE_DATA: |
+ rv = IOComplete(rv); |
+ break; |
+ } |
+ } while (rv != net::ERR_IO_PENDING && weak_ptr); |
+ if (weak_ptr) |
+ weak_ptr_ = std::move(weak_ptr); |
+} |
+ |
+int ShaderDiskCacheEntry::OpenCallback(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ if (rv == net::OK) { |
+ cache_->backend()->OnExternalCacheHit(key_); |
+ cache_->EntryComplete(this); |
+ return rv; |
+ } |
+ |
+ op_type_ = CREATE_ENTRY; |
+ return cache_->backend()->CreateEntry( |
+ key_, &entry_, base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
+ weak_ptr_factory_.GetWeakPtr())); |
+} |
+ |
+int ShaderDiskCacheEntry::WriteCallback(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ if (rv != net::OK) { |
+ LOG(ERROR) << "Failed to create shader cache entry: " << rv; |
+ cache_->EntryComplete(this); |
+ return rv; |
+ } |
+ |
+ op_type_ = WRITE_DATA; |
+ scoped_refptr<net::StringIOBuffer> io_buf = new net::StringIOBuffer(shader_); |
+ return entry_->WriteData(1, 0, io_buf.get(), shader_.length(), |
+ base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
+ weak_ptr_factory_.GetWeakPtr()), |
+ false); |
+} |
+ |
+int ShaderDiskCacheEntry::IOComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ cache_->EntryComplete(this); |
+ return rv; |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShaderDiskReadHelper |
+ |
+ShaderDiskReadHelper::ShaderDiskReadHelper(ShaderDiskCache* cache, |
+ const ShaderLoadedCallback& callback) |
+ : cache_(cache), |
+ shader_loaded_callback_(callback), |
+ op_type_(OPEN_NEXT), |
+ buf_(NULL), |
+ entry_(NULL), |
+ weak_ptr_factory_(this) {} |
+ |
+ShaderDiskReadHelper::~ShaderDiskReadHelper() { |
+ DCHECK(CalledOnValidThread()); |
+ if (entry_) |
+ entry_->Close(); |
+ iter_ = nullptr; |
+} |
+ |
+void ShaderDiskReadHelper::LoadCache() { |
+ DCHECK(CalledOnValidThread()); |
+ OnOpComplete(net::OK); |
+} |
+ |
+void ShaderDiskReadHelper::OnOpComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ do { |
+ switch (op_type_) { |
+ case OPEN_NEXT: |
+ rv = OpenNextEntry(); |
+ break; |
+ case OPEN_NEXT_COMPLETE: |
+ rv = OpenNextEntryComplete(rv); |
+ break; |
+ case READ_COMPLETE: |
+ rv = ReadComplete(rv); |
+ break; |
+ case ITERATION_FINISHED: |
+ rv = IterationComplete(rv); |
+ break; |
+ case TERMINATE: |
+ cache_->ReadComplete(); |
+ rv = net::ERR_IO_PENDING; // break the loop |
+ break; |
+ } |
+ } while (rv != net::ERR_IO_PENDING); |
+} |
+ |
+int ShaderDiskReadHelper::OpenNextEntry() { |
+ DCHECK(CalledOnValidThread()); |
+ op_type_ = OPEN_NEXT_COMPLETE; |
+ if (!iter_) |
+ iter_ = cache_->backend()->CreateIterator(); |
+ return iter_->OpenNextEntry(&entry_, |
+ base::Bind(&ShaderDiskReadHelper::OnOpComplete, |
+ weak_ptr_factory_.GetWeakPtr())); |
+} |
+ |
+int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ if (rv == net::ERR_FAILED) { |
+ iter_.reset(); |
+ op_type_ = ITERATION_FINISHED; |
+ return net::OK; |
+ } |
+ |
+ if (rv < 0) |
+ return rv; |
+ |
+ op_type_ = READ_COMPLETE; |
+ buf_ = new net::IOBufferWithSize(entry_->GetDataSize(1)); |
+ return entry_->ReadData(1, 0, buf_.get(), buf_->size(), |
+ base::Bind(&ShaderDiskReadHelper::OnOpComplete, |
+ weak_ptr_factory_.GetWeakPtr())); |
+} |
+ |
+int ShaderDiskReadHelper::ReadComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ if (rv && rv == buf_->size() && !shader_loaded_callback_.is_null()) { |
+ shader_loaded_callback_.Run(entry_->GetKey(), |
+ std::string(buf_->data(), buf_->size())); |
+ } |
+ |
+ buf_ = NULL; |
+ entry_->Close(); |
+ entry_ = NULL; |
+ |
+ op_type_ = OPEN_NEXT; |
+ return net::OK; |
+} |
+ |
+int ShaderDiskReadHelper::IterationComplete(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ iter_.reset(); |
+ op_type_ = TERMINATE; |
+ return net::OK; |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShaderClearHelper |
+ |
+ShaderClearHelper::ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
+ const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback) |
+ : cache_(std::move(cache)), |
+ op_type_(VERIFY_CACHE_SETUP), |
+ path_(path), |
+ delete_begin_(delete_begin), |
+ delete_end_(delete_end), |
+ callback_(callback), |
+ weak_ptr_factory_(this) {} |
+ |
+ShaderClearHelper::~ShaderClearHelper() { |
+ DCHECK(CalledOnValidThread()); |
+} |
+ |
+void ShaderClearHelper::Clear() { |
+ DCHECK(CalledOnValidThread()); |
+ DoClearShaderCache(net::OK); |
+} |
+ |
+void ShaderClearHelper::DoClearShaderCache(int rv) { |
+ DCHECK(CalledOnValidThread()); |
+ while (rv != net::ERR_IO_PENDING) { |
+ switch (op_type_) { |
+ case VERIFY_CACHE_SETUP: |
+ rv = cache_->SetAvailableCallback( |
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, |
+ weak_ptr_factory_.GetWeakPtr())); |
+ op_type_ = DELETE_CACHE; |
+ break; |
+ case DELETE_CACHE: |
+ rv = cache_->Clear(delete_begin_, delete_end_, |
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, |
+ weak_ptr_factory_.GetWeakPtr())); |
+ op_type_ = TERMINATE; |
+ break; |
+ case TERMINATE: |
+ callback_.Run(); |
+ // Calling CacheCleared() destroys |this|. |
+ ShaderCacheFactory::GetInstance()->CacheCleared(path_); |
+ rv = net::ERR_IO_PENDING; // Break the loop. |
+ break; |
+ } |
+ } |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShaderCacheFactory |
+ |
+// static |
+void ShaderCacheFactory::InitInstance( |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
+ if (task_runner->BelongsToCurrentThread()) { |
+ CreateFactoryInstance(std::move(cache_task_runner)); |
+ } else { |
+ task_runner->PostTask(FROM_HERE, |
+ base::Bind(&ShaderCacheFactory::CreateFactoryInstance, |
+ std::move(cache_task_runner))); |
+ } |
+} |
+ |
+// static |
+ShaderCacheFactory* ShaderCacheFactory::GetInstance() { |
+ DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
+ return factory_instance; |
+} |
+ |
+ShaderCacheFactory::ShaderCacheFactory( |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) |
+ : cache_task_runner_(std::move(cache_task_runner)) {} |
+ |
+ShaderCacheFactory::~ShaderCacheFactory() { |
+} |
+ |
+// static |
+void ShaderCacheFactory::CreateFactoryInstance( |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
+ DCHECK(!factory_instance); |
+ factory_instance = new ShaderCacheFactory(std::move(cache_task_runner)); |
+} |
+ |
+void ShaderCacheFactory::SetCacheInfo(int32_t client_id, |
+ const base::FilePath& path) { |
+ DCHECK(CalledOnValidThread()); |
+ client_id_to_path_map_[client_id] = path; |
+} |
+ |
+void ShaderCacheFactory::RemoveCacheInfo(int32_t client_id) { |
+ DCHECK(CalledOnValidThread()); |
+ client_id_to_path_map_.erase(client_id); |
+} |
+ |
+scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32_t client_id) { |
+ DCHECK(CalledOnValidThread()); |
+ ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id); |
+ if (iter == client_id_to_path_map_.end()) |
+ return NULL; |
+ return ShaderCacheFactory::GetByPath(iter->second); |
+} |
+ |
+scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath( |
+ const base::FilePath& path) { |
+ DCHECK(CalledOnValidThread()); |
+ ShaderCacheMap::iterator iter = shader_cache_map_.find(path); |
+ if (iter != shader_cache_map_.end()) |
+ return iter->second; |
+ |
+ ShaderDiskCache* cache = new ShaderDiskCache(path); |
+ cache->Init(cache_task_runner_); |
+ return cache; |
+} |
+ |
+void ShaderCacheFactory::AddToCache(const base::FilePath& key, |
+ ShaderDiskCache* cache) { |
+ DCHECK(CalledOnValidThread()); |
+ shader_cache_map_[key] = cache; |
+} |
+ |
+void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) { |
+ DCHECK(CalledOnValidThread()); |
+ shader_cache_map_.erase(key); |
+} |
+ |
+void ShaderCacheFactory::ClearByPath(const base::FilePath& path, |
+ const base::Time& delete_begin, |
+ const base::Time& delete_end, |
+ const base::Closure& callback) { |
+ DCHECK(CalledOnValidThread()); |
+ DCHECK(!callback.is_null()); |
+ |
+ auto helper = base::MakeUnique<ShaderClearHelper>( |
+ GetByPath(path), path, delete_begin, delete_end, callback); |
+ |
+ // We could receive requests to clear the same path with different |
+ // begin/end times. So, we keep a list of requests. If we haven't seen this |
+ // path before we kick off the clear and add it to the list. If we have see it |
+ // already, then we already have a clear running. We add this clear to the |
+ // list and wait for any previous clears to finish. |
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
+ if (iter != shader_clear_map_.end()) { |
+ iter->second.push(std::move(helper)); |
+ return; |
+ } |
+ |
+ // Insert the helper in the map before calling Clear(), since it can lead to a |
+ // call back into CacheCleared(). |
+ ShaderClearHelper* helper_ptr = helper.get(); |
+ shader_clear_map_.insert( |
+ std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue())); |
+ shader_clear_map_[path].push(std::move(helper)); |
+ helper_ptr->Clear(); |
+} |
+ |
+void ShaderCacheFactory::CacheCleared(const base::FilePath& path) { |
+ DCHECK(CalledOnValidThread()); |
+ |
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
+ if (iter == shader_clear_map_.end()) { |
+ LOG(ERROR) << "Completed clear but missing clear helper."; |
+ return; |
+ } |
+ |
+ iter->second.pop(); |
+ |
+ // If there are remaining items in the list we trigger the Clear on the |
+ // next one. |
+ if (!iter->second.empty()) { |
+ iter->second.front()->Clear(); |
+ return; |
+ } |
+ |
+ shader_clear_map_.erase(iter); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShaderDiskCache |
+ |
+ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path) |
+ : cache_available_(false), |
+ cache_path_(cache_path), |
+ is_initialized_(false) { |
+ ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this); |
+} |
+ |
+ShaderDiskCache::~ShaderDiskCache() { |
+ ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_); |
+} |
+ |
+void ShaderDiskCache::Init( |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
+ if (is_initialized_) { |
+ NOTREACHED(); // can't initialize disk cache twice. |
+ return; |
+ } |
+ is_initialized_ = true; |
+ |
+ int rv = disk_cache::CreateCacheBackend( |
+ net::SHADER_CACHE, net::CACHE_BACKEND_DEFAULT, |
+ cache_path_.Append(kGpuCachePath), |
+ gpu::kDefaultMaxProgramCacheMemoryBytes, true, cache_task_runner, NULL, |
+ &backend_, base::Bind(&ShaderDiskCache::CacheCreatedCallback, this)); |
+ |
+ if (rv == net::OK) |
+ cache_available_ = true; |
+} |
+ |
+void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { |
+ if (!cache_available_) |
+ return; |
+ |
+ auto shim = base::MakeUnique<ShaderDiskCacheEntry>(this, key, shader); |
+ shim->Cache(); |
+ auto* raw_ptr = shim.get(); |
+ entries_.insert(std::make_pair(raw_ptr, std::move(shim))); |
+} |
+ |
+int ShaderDiskCache::Clear( |
+ const base::Time begin_time, const base::Time end_time, |
+ const net::CompletionCallback& completion_callback) { |
+ int rv; |
+ if (begin_time.is_null()) { |
+ rv = backend_->DoomAllEntries(completion_callback); |
+ } else { |
+ rv = backend_->DoomEntriesBetween(begin_time, end_time, |
+ completion_callback); |
+ } |
+ return rv; |
+} |
+ |
+int32_t ShaderDiskCache::Size() { |
+ if (!cache_available_) |
+ return -1; |
+ return backend_->GetEntryCount(); |
+} |
+ |
+int ShaderDiskCache::SetAvailableCallback( |
+ const net::CompletionCallback& callback) { |
+ if (cache_available_) |
+ return net::OK; |
+ available_callback_ = callback; |
+ return net::ERR_IO_PENDING; |
+} |
+ |
+void ShaderDiskCache::CacheCreatedCallback(int rv) { |
+ if (rv != net::OK) { |
+ LOG(ERROR) << "Shader Cache Creation failed: " << rv; |
+ return; |
+ } |
+ helper_ = |
+ base::MakeUnique<ShaderDiskReadHelper>(this, shader_loaded_callback_); |
+ helper_->LoadCache(); |
+} |
+ |
+void ShaderDiskCache::EntryComplete(ShaderDiskCacheEntry* entry) { |
+ entries_.erase(entry); |
+ if (entries_.empty() && !cache_complete_callback_.is_null()) |
+ cache_complete_callback_.Run(net::OK); |
+} |
+ |
+void ShaderDiskCache::ReadComplete() { |
+ helper_ = nullptr; |
+ |
+ // The cache is considered available after we have finished reading any |
+ // of the old cache values off disk. This prevents a potential race where we |
+ // are reading from disk and execute a cache clear at the same time. |
+ cache_available_ = true; |
+ if (!available_callback_.is_null()) { |
+ available_callback_.Run(net::OK); |
+ available_callback_.Reset(); |
+ } |
+} |
+ |
+int ShaderDiskCache::SetCacheCompleteCallback( |
+ const net::CompletionCallback& callback) { |
+ if (entries_.empty()) { |
+ return net::OK; |
+ } |
+ cache_complete_callback_ = callback; |
+ return net::ERR_IO_PENDING; |
+} |
+ |
+} // namespace content |
+ |