OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/gpu/shader_disk_cache.h" |
| 6 |
| 7 #include "base/macros.h" |
| 8 #include "base/memory/ptr_util.h" |
| 9 #include "base/single_thread_task_runner.h" |
| 10 #include "base/threading/thread_checker.h" |
| 11 #include "gpu/command_buffer/common/constants.h" |
| 12 #include "net/base/cache_type.h" |
| 13 #include "net/base/io_buffer.h" |
| 14 #include "net/base/net_errors.h" |
| 15 |
| 16 namespace content { |
| 17 |
| 18 namespace { |
| 19 |
| 20 static const base::FilePath::CharType kGpuCachePath[] = |
| 21 FILE_PATH_LITERAL("GPUCache"); |
| 22 |
| 23 static ShaderCacheFactory* factory_instance = nullptr; |
| 24 |
| 25 } // namespace |
| 26 |
| 27 // ShaderDiskCacheEntry handles the work of caching/updating the cached |
| 28 // shaders. |
| 29 class ShaderDiskCacheEntry : public base::ThreadChecker { |
| 30 public: |
| 31 ShaderDiskCacheEntry(ShaderDiskCache* cache, |
| 32 const std::string& key, |
| 33 const std::string& shader); |
| 34 ~ShaderDiskCacheEntry(); |
| 35 |
| 36 void Cache(); |
| 37 |
| 38 private: |
| 39 enum OpType { |
| 40 OPEN_ENTRY, |
| 41 WRITE_DATA, |
| 42 CREATE_ENTRY, |
| 43 }; |
| 44 |
| 45 void OnOpComplete(int rv); |
| 46 |
| 47 int OpenCallback(int rv); |
| 48 int WriteCallback(int rv); |
| 49 int IOComplete(int rv); |
| 50 |
| 51 ShaderDiskCache* cache_; |
| 52 OpType op_type_; |
| 53 std::string key_; |
| 54 std::string shader_; |
| 55 disk_cache::Entry* entry_; |
| 56 base::WeakPtr<ShaderDiskCacheEntry> weak_ptr_; |
| 57 base::WeakPtrFactory<ShaderDiskCacheEntry> weak_ptr_factory_; |
| 58 |
| 59 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry); |
| 60 }; |
| 61 |
| 62 // ShaderDiskReadHelper is used to load all of the cached shaders from the |
| 63 // disk cache and send to the memory cache. |
| 64 class ShaderDiskReadHelper : public base::ThreadChecker { |
| 65 public: |
| 66 using ShaderLoadedCallback = ShaderDiskCache::ShaderLoadedCallback; |
| 67 ShaderDiskReadHelper(ShaderDiskCache* cache, |
| 68 const ShaderLoadedCallback& callback); |
| 69 ~ShaderDiskReadHelper(); |
| 70 |
| 71 void LoadCache(); |
| 72 |
| 73 private: |
| 74 enum OpType { |
| 75 TERMINATE, |
| 76 OPEN_NEXT, |
| 77 OPEN_NEXT_COMPLETE, |
| 78 READ_COMPLETE, |
| 79 ITERATION_FINISHED |
| 80 }; |
| 81 |
| 82 |
| 83 void OnOpComplete(int rv); |
| 84 |
| 85 int OpenNextEntry(); |
| 86 int OpenNextEntryComplete(int rv); |
| 87 int ReadComplete(int rv); |
| 88 int IterationComplete(int rv); |
| 89 |
| 90 ShaderDiskCache* cache_; |
| 91 ShaderLoadedCallback shader_loaded_callback_; |
| 92 OpType op_type_; |
| 93 std::unique_ptr<disk_cache::Backend::Iterator> iter_; |
| 94 scoped_refptr<net::IOBufferWithSize> buf_; |
| 95 disk_cache::Entry* entry_; |
| 96 base::WeakPtrFactory<ShaderDiskReadHelper> weak_ptr_factory_; |
| 97 |
| 98 DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper); |
| 99 }; |
| 100 |
| 101 class ShaderClearHelper : public base::ThreadChecker { |
| 102 public: |
| 103 ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
| 104 const base::FilePath& path, |
| 105 const base::Time& delete_begin, |
| 106 const base::Time& delete_end, |
| 107 const base::Closure& callback); |
| 108 ~ShaderClearHelper(); |
| 109 |
| 110 void Clear(); |
| 111 |
| 112 private: |
| 113 enum OpType { |
| 114 TERMINATE, |
| 115 VERIFY_CACHE_SETUP, |
| 116 DELETE_CACHE |
| 117 }; |
| 118 |
| 119 void DoClearShaderCache(int rv); |
| 120 |
| 121 scoped_refptr<ShaderDiskCache> cache_; |
| 122 OpType op_type_; |
| 123 base::FilePath path_; |
| 124 base::Time delete_begin_; |
| 125 base::Time delete_end_; |
| 126 base::Closure callback_; |
| 127 base::WeakPtrFactory<ShaderClearHelper> weak_ptr_factory_; |
| 128 |
| 129 DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper); |
| 130 }; |
| 131 |
| 132 //////////////////////////////////////////////////////////////////////////////// |
| 133 // ShaderDiskCacheEntry |
| 134 |
| 135 ShaderDiskCacheEntry::ShaderDiskCacheEntry(ShaderDiskCache* cache, |
| 136 const std::string& key, |
| 137 const std::string& shader) |
| 138 : cache_(cache), |
| 139 op_type_(OPEN_ENTRY), |
| 140 key_(key), |
| 141 shader_(shader), |
| 142 entry_(nullptr), |
| 143 weak_ptr_factory_(this) { |
| 144 weak_ptr_ = weak_ptr_factory_.GetWeakPtr(); |
| 145 } |
| 146 |
| 147 ShaderDiskCacheEntry::~ShaderDiskCacheEntry() { |
| 148 DCHECK(CalledOnValidThread()); |
| 149 if (entry_) |
| 150 entry_->Close(); |
| 151 } |
| 152 |
| 153 void ShaderDiskCacheEntry::Cache() { |
| 154 DCHECK(CalledOnValidThread()); |
| 155 int rv = cache_->backend()->OpenEntry( |
| 156 key_, &entry_, base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
| 157 weak_ptr_factory_.GetWeakPtr())); |
| 158 if (rv != net::ERR_IO_PENDING) |
| 159 OnOpComplete(rv); |
| 160 } |
| 161 |
| 162 void ShaderDiskCacheEntry::OnOpComplete(int rv) { |
| 163 DCHECK(CalledOnValidThread()); |
| 164 // The function calls inside the switch block below can end up destroying |
| 165 // |this|. So hold on to a WeakPtr<>, and terminate the while loop if |this| |
| 166 // has been destroyed. |
| 167 auto weak_ptr = std::move(weak_ptr_); |
| 168 do { |
| 169 switch (op_type_) { |
| 170 case OPEN_ENTRY: |
| 171 rv = OpenCallback(rv); |
| 172 break; |
| 173 case CREATE_ENTRY: |
| 174 rv = WriteCallback(rv); |
| 175 break; |
| 176 case WRITE_DATA: |
| 177 rv = IOComplete(rv); |
| 178 break; |
| 179 } |
| 180 } while (rv != net::ERR_IO_PENDING && weak_ptr); |
| 181 if (weak_ptr) |
| 182 weak_ptr_ = std::move(weak_ptr); |
| 183 } |
| 184 |
| 185 int ShaderDiskCacheEntry::OpenCallback(int rv) { |
| 186 DCHECK(CalledOnValidThread()); |
| 187 if (rv == net::OK) { |
| 188 cache_->backend()->OnExternalCacheHit(key_); |
| 189 cache_->EntryComplete(this); |
| 190 return rv; |
| 191 } |
| 192 |
| 193 op_type_ = CREATE_ENTRY; |
| 194 return cache_->backend()->CreateEntry( |
| 195 key_, &entry_, base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
| 196 weak_ptr_factory_.GetWeakPtr())); |
| 197 } |
| 198 |
| 199 int ShaderDiskCacheEntry::WriteCallback(int rv) { |
| 200 DCHECK(CalledOnValidThread()); |
| 201 if (rv != net::OK) { |
| 202 LOG(ERROR) << "Failed to create shader cache entry: " << rv; |
| 203 cache_->EntryComplete(this); |
| 204 return rv; |
| 205 } |
| 206 |
| 207 op_type_ = WRITE_DATA; |
| 208 scoped_refptr<net::StringIOBuffer> io_buf = new net::StringIOBuffer(shader_); |
| 209 return entry_->WriteData(1, 0, io_buf.get(), shader_.length(), |
| 210 base::Bind(&ShaderDiskCacheEntry::OnOpComplete, |
| 211 weak_ptr_factory_.GetWeakPtr()), |
| 212 false); |
| 213 } |
| 214 |
| 215 int ShaderDiskCacheEntry::IOComplete(int rv) { |
| 216 DCHECK(CalledOnValidThread()); |
| 217 cache_->EntryComplete(this); |
| 218 return rv; |
| 219 } |
| 220 |
| 221 //////////////////////////////////////////////////////////////////////////////// |
| 222 // ShaderDiskReadHelper |
| 223 |
| 224 ShaderDiskReadHelper::ShaderDiskReadHelper(ShaderDiskCache* cache, |
| 225 const ShaderLoadedCallback& callback) |
| 226 : cache_(cache), |
| 227 shader_loaded_callback_(callback), |
| 228 op_type_(OPEN_NEXT), |
| 229 buf_(NULL), |
| 230 entry_(NULL), |
| 231 weak_ptr_factory_(this) {} |
| 232 |
| 233 ShaderDiskReadHelper::~ShaderDiskReadHelper() { |
| 234 DCHECK(CalledOnValidThread()); |
| 235 if (entry_) |
| 236 entry_->Close(); |
| 237 iter_ = nullptr; |
| 238 } |
| 239 |
| 240 void ShaderDiskReadHelper::LoadCache() { |
| 241 DCHECK(CalledOnValidThread()); |
| 242 OnOpComplete(net::OK); |
| 243 } |
| 244 |
| 245 void ShaderDiskReadHelper::OnOpComplete(int rv) { |
| 246 DCHECK(CalledOnValidThread()); |
| 247 do { |
| 248 switch (op_type_) { |
| 249 case OPEN_NEXT: |
| 250 rv = OpenNextEntry(); |
| 251 break; |
| 252 case OPEN_NEXT_COMPLETE: |
| 253 rv = OpenNextEntryComplete(rv); |
| 254 break; |
| 255 case READ_COMPLETE: |
| 256 rv = ReadComplete(rv); |
| 257 break; |
| 258 case ITERATION_FINISHED: |
| 259 rv = IterationComplete(rv); |
| 260 break; |
| 261 case TERMINATE: |
| 262 cache_->ReadComplete(); |
| 263 rv = net::ERR_IO_PENDING; // break the loop |
| 264 break; |
| 265 } |
| 266 } while (rv != net::ERR_IO_PENDING); |
| 267 } |
| 268 |
| 269 int ShaderDiskReadHelper::OpenNextEntry() { |
| 270 DCHECK(CalledOnValidThread()); |
| 271 op_type_ = OPEN_NEXT_COMPLETE; |
| 272 if (!iter_) |
| 273 iter_ = cache_->backend()->CreateIterator(); |
| 274 return iter_->OpenNextEntry(&entry_, |
| 275 base::Bind(&ShaderDiskReadHelper::OnOpComplete, |
| 276 weak_ptr_factory_.GetWeakPtr())); |
| 277 } |
| 278 |
| 279 int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) { |
| 280 DCHECK(CalledOnValidThread()); |
| 281 if (rv == net::ERR_FAILED) { |
| 282 iter_.reset(); |
| 283 op_type_ = ITERATION_FINISHED; |
| 284 return net::OK; |
| 285 } |
| 286 |
| 287 if (rv < 0) |
| 288 return rv; |
| 289 |
| 290 op_type_ = READ_COMPLETE; |
| 291 buf_ = new net::IOBufferWithSize(entry_->GetDataSize(1)); |
| 292 return entry_->ReadData(1, 0, buf_.get(), buf_->size(), |
| 293 base::Bind(&ShaderDiskReadHelper::OnOpComplete, |
| 294 weak_ptr_factory_.GetWeakPtr())); |
| 295 } |
| 296 |
| 297 int ShaderDiskReadHelper::ReadComplete(int rv) { |
| 298 DCHECK(CalledOnValidThread()); |
| 299 if (rv && rv == buf_->size() && !shader_loaded_callback_.is_null()) { |
| 300 shader_loaded_callback_.Run(entry_->GetKey(), |
| 301 std::string(buf_->data(), buf_->size())); |
| 302 } |
| 303 |
| 304 buf_ = NULL; |
| 305 entry_->Close(); |
| 306 entry_ = NULL; |
| 307 |
| 308 op_type_ = OPEN_NEXT; |
| 309 return net::OK; |
| 310 } |
| 311 |
| 312 int ShaderDiskReadHelper::IterationComplete(int rv) { |
| 313 DCHECK(CalledOnValidThread()); |
| 314 iter_.reset(); |
| 315 op_type_ = TERMINATE; |
| 316 return net::OK; |
| 317 } |
| 318 |
| 319 //////////////////////////////////////////////////////////////////////////////// |
| 320 // ShaderClearHelper |
| 321 |
| 322 ShaderClearHelper::ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache, |
| 323 const base::FilePath& path, |
| 324 const base::Time& delete_begin, |
| 325 const base::Time& delete_end, |
| 326 const base::Closure& callback) |
| 327 : cache_(std::move(cache)), |
| 328 op_type_(VERIFY_CACHE_SETUP), |
| 329 path_(path), |
| 330 delete_begin_(delete_begin), |
| 331 delete_end_(delete_end), |
| 332 callback_(callback), |
| 333 weak_ptr_factory_(this) {} |
| 334 |
| 335 ShaderClearHelper::~ShaderClearHelper() { |
| 336 DCHECK(CalledOnValidThread()); |
| 337 } |
| 338 |
| 339 void ShaderClearHelper::Clear() { |
| 340 DCHECK(CalledOnValidThread()); |
| 341 DoClearShaderCache(net::OK); |
| 342 } |
| 343 |
| 344 void ShaderClearHelper::DoClearShaderCache(int rv) { |
| 345 DCHECK(CalledOnValidThread()); |
| 346 while (rv != net::ERR_IO_PENDING) { |
| 347 switch (op_type_) { |
| 348 case VERIFY_CACHE_SETUP: |
| 349 rv = cache_->SetAvailableCallback( |
| 350 base::Bind(&ShaderClearHelper::DoClearShaderCache, |
| 351 weak_ptr_factory_.GetWeakPtr())); |
| 352 op_type_ = DELETE_CACHE; |
| 353 break; |
| 354 case DELETE_CACHE: |
| 355 rv = cache_->Clear(delete_begin_, delete_end_, |
| 356 base::Bind(&ShaderClearHelper::DoClearShaderCache, |
| 357 weak_ptr_factory_.GetWeakPtr())); |
| 358 op_type_ = TERMINATE; |
| 359 break; |
| 360 case TERMINATE: |
| 361 callback_.Run(); |
| 362 // Calling CacheCleared() destroys |this|. |
| 363 ShaderCacheFactory::GetInstance()->CacheCleared(path_); |
| 364 rv = net::ERR_IO_PENDING; // Break the loop. |
| 365 break; |
| 366 } |
| 367 } |
| 368 } |
| 369 |
| 370 //////////////////////////////////////////////////////////////////////////////// |
| 371 // ShaderCacheFactory |
| 372 |
| 373 // static |
| 374 void ShaderCacheFactory::InitInstance( |
| 375 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 376 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
| 377 if (task_runner->BelongsToCurrentThread()) { |
| 378 CreateFactoryInstance(std::move(cache_task_runner)); |
| 379 } else { |
| 380 task_runner->PostTask(FROM_HERE, |
| 381 base::Bind(&ShaderCacheFactory::CreateFactoryInstance, |
| 382 std::move(cache_task_runner))); |
| 383 } |
| 384 } |
| 385 |
| 386 // static |
| 387 ShaderCacheFactory* ShaderCacheFactory::GetInstance() { |
| 388 DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
| 389 return factory_instance; |
| 390 } |
| 391 |
| 392 ShaderCacheFactory::ShaderCacheFactory( |
| 393 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) |
| 394 : cache_task_runner_(std::move(cache_task_runner)) {} |
| 395 |
| 396 ShaderCacheFactory::~ShaderCacheFactory() { |
| 397 } |
| 398 |
| 399 // static |
| 400 void ShaderCacheFactory::CreateFactoryInstance( |
| 401 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
| 402 DCHECK(!factory_instance); |
| 403 factory_instance = new ShaderCacheFactory(std::move(cache_task_runner)); |
| 404 } |
| 405 |
| 406 void ShaderCacheFactory::SetCacheInfo(int32_t client_id, |
| 407 const base::FilePath& path) { |
| 408 DCHECK(CalledOnValidThread()); |
| 409 client_id_to_path_map_[client_id] = path; |
| 410 } |
| 411 |
| 412 void ShaderCacheFactory::RemoveCacheInfo(int32_t client_id) { |
| 413 DCHECK(CalledOnValidThread()); |
| 414 client_id_to_path_map_.erase(client_id); |
| 415 } |
| 416 |
| 417 scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32_t client_id) { |
| 418 DCHECK(CalledOnValidThread()); |
| 419 ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id); |
| 420 if (iter == client_id_to_path_map_.end()) |
| 421 return NULL; |
| 422 return ShaderCacheFactory::GetByPath(iter->second); |
| 423 } |
| 424 |
| 425 scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath( |
| 426 const base::FilePath& path) { |
| 427 DCHECK(CalledOnValidThread()); |
| 428 ShaderCacheMap::iterator iter = shader_cache_map_.find(path); |
| 429 if (iter != shader_cache_map_.end()) |
| 430 return iter->second; |
| 431 |
| 432 ShaderDiskCache* cache = new ShaderDiskCache(path); |
| 433 cache->Init(cache_task_runner_); |
| 434 return cache; |
| 435 } |
| 436 |
| 437 void ShaderCacheFactory::AddToCache(const base::FilePath& key, |
| 438 ShaderDiskCache* cache) { |
| 439 DCHECK(CalledOnValidThread()); |
| 440 shader_cache_map_[key] = cache; |
| 441 } |
| 442 |
| 443 void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) { |
| 444 DCHECK(CalledOnValidThread()); |
| 445 shader_cache_map_.erase(key); |
| 446 } |
| 447 |
| 448 void ShaderCacheFactory::ClearByPath(const base::FilePath& path, |
| 449 const base::Time& delete_begin, |
| 450 const base::Time& delete_end, |
| 451 const base::Closure& callback) { |
| 452 DCHECK(CalledOnValidThread()); |
| 453 DCHECK(!callback.is_null()); |
| 454 |
| 455 auto helper = base::MakeUnique<ShaderClearHelper>( |
| 456 GetByPath(path), path, delete_begin, delete_end, callback); |
| 457 |
| 458 // We could receive requests to clear the same path with different |
| 459 // begin/end times. So, we keep a list of requests. If we haven't seen this |
| 460 // path before we kick off the clear and add it to the list. If we have see it |
| 461 // already, then we already have a clear running. We add this clear to the |
| 462 // list and wait for any previous clears to finish. |
| 463 ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
| 464 if (iter != shader_clear_map_.end()) { |
| 465 iter->second.push(std::move(helper)); |
| 466 return; |
| 467 } |
| 468 |
| 469 // Insert the helper in the map before calling Clear(), since it can lead to a |
| 470 // call back into CacheCleared(). |
| 471 ShaderClearHelper* helper_ptr = helper.get(); |
| 472 shader_clear_map_.insert( |
| 473 std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue())); |
| 474 shader_clear_map_[path].push(std::move(helper)); |
| 475 helper_ptr->Clear(); |
| 476 } |
| 477 |
| 478 void ShaderCacheFactory::CacheCleared(const base::FilePath& path) { |
| 479 DCHECK(CalledOnValidThread()); |
| 480 |
| 481 ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
| 482 if (iter == shader_clear_map_.end()) { |
| 483 LOG(ERROR) << "Completed clear but missing clear helper."; |
| 484 return; |
| 485 } |
| 486 |
| 487 iter->second.pop(); |
| 488 |
| 489 // If there are remaining items in the list we trigger the Clear on the |
| 490 // next one. |
| 491 if (!iter->second.empty()) { |
| 492 iter->second.front()->Clear(); |
| 493 return; |
| 494 } |
| 495 |
| 496 shader_clear_map_.erase(iter); |
| 497 } |
| 498 |
| 499 //////////////////////////////////////////////////////////////////////////////// |
| 500 // ShaderDiskCache |
| 501 |
| 502 ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path) |
| 503 : cache_available_(false), |
| 504 cache_path_(cache_path), |
| 505 is_initialized_(false) { |
| 506 ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this); |
| 507 } |
| 508 |
| 509 ShaderDiskCache::~ShaderDiskCache() { |
| 510 ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_); |
| 511 } |
| 512 |
| 513 void ShaderDiskCache::Init( |
| 514 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
| 515 if (is_initialized_) { |
| 516 NOTREACHED(); // can't initialize disk cache twice. |
| 517 return; |
| 518 } |
| 519 is_initialized_ = true; |
| 520 |
| 521 int rv = disk_cache::CreateCacheBackend( |
| 522 net::SHADER_CACHE, net::CACHE_BACKEND_DEFAULT, |
| 523 cache_path_.Append(kGpuCachePath), |
| 524 gpu::kDefaultMaxProgramCacheMemoryBytes, true, cache_task_runner, NULL, |
| 525 &backend_, base::Bind(&ShaderDiskCache::CacheCreatedCallback, this)); |
| 526 |
| 527 if (rv == net::OK) |
| 528 cache_available_ = true; |
| 529 } |
| 530 |
| 531 void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { |
| 532 if (!cache_available_) |
| 533 return; |
| 534 |
| 535 auto shim = base::MakeUnique<ShaderDiskCacheEntry>(this, key, shader); |
| 536 shim->Cache(); |
| 537 auto* raw_ptr = shim.get(); |
| 538 entries_.insert(std::make_pair(raw_ptr, std::move(shim))); |
| 539 } |
| 540 |
| 541 int ShaderDiskCache::Clear( |
| 542 const base::Time begin_time, const base::Time end_time, |
| 543 const net::CompletionCallback& completion_callback) { |
| 544 int rv; |
| 545 if (begin_time.is_null()) { |
| 546 rv = backend_->DoomAllEntries(completion_callback); |
| 547 } else { |
| 548 rv = backend_->DoomEntriesBetween(begin_time, end_time, |
| 549 completion_callback); |
| 550 } |
| 551 return rv; |
| 552 } |
| 553 |
| 554 int32_t ShaderDiskCache::Size() { |
| 555 if (!cache_available_) |
| 556 return -1; |
| 557 return backend_->GetEntryCount(); |
| 558 } |
| 559 |
| 560 int ShaderDiskCache::SetAvailableCallback( |
| 561 const net::CompletionCallback& callback) { |
| 562 if (cache_available_) |
| 563 return net::OK; |
| 564 available_callback_ = callback; |
| 565 return net::ERR_IO_PENDING; |
| 566 } |
| 567 |
| 568 void ShaderDiskCache::CacheCreatedCallback(int rv) { |
| 569 if (rv != net::OK) { |
| 570 LOG(ERROR) << "Shader Cache Creation failed: " << rv; |
| 571 return; |
| 572 } |
| 573 helper_ = |
| 574 base::MakeUnique<ShaderDiskReadHelper>(this, shader_loaded_callback_); |
| 575 helper_->LoadCache(); |
| 576 } |
| 577 |
| 578 void ShaderDiskCache::EntryComplete(ShaderDiskCacheEntry* entry) { |
| 579 entries_.erase(entry); |
| 580 if (entries_.empty() && !cache_complete_callback_.is_null()) |
| 581 cache_complete_callback_.Run(net::OK); |
| 582 } |
| 583 |
| 584 void ShaderDiskCache::ReadComplete() { |
| 585 helper_ = nullptr; |
| 586 |
| 587 // The cache is considered available after we have finished reading any |
| 588 // of the old cache values off disk. This prevents a potential race where we |
| 589 // are reading from disk and execute a cache clear at the same time. |
| 590 cache_available_ = true; |
| 591 if (!available_callback_.is_null()) { |
| 592 available_callback_.Run(net::OK); |
| 593 available_callback_.Reset(); |
| 594 } |
| 595 } |
| 596 |
| 597 int ShaderDiskCache::SetCacheCompleteCallback( |
| 598 const net::CompletionCallback& callback) { |
| 599 if (entries_.empty()) { |
| 600 return net::OK; |
| 601 } |
| 602 cache_complete_callback_ = callback; |
| 603 return net::ERR_IO_PENDING; |
| 604 } |
| 605 |
| 606 } // namespace content |
| 607 |
OLD | NEW |