| Index: content/browser/gpu/shader_disk_cache.h
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| diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dbe7ef0c837be7fa6c6f61ba918a97c3efadd4ab
|
| --- /dev/null
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| +++ b/content/browser/gpu/shader_disk_cache.h
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| @@ -0,0 +1,174 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
|
| +#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
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| +
|
| +#include <stdint.h>
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| +
|
| +#include <map>
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| +#include <queue>
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| +#include <string>
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| +
|
| +#include "base/files/file_path.h"
|
| +#include "base/macros.h"
|
| +#include "base/memory/ref_counted.h"
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| +#include "base/threading/thread_checker.h"
|
| +#include "content/common/content_export.h"
|
| +#include "net/disk_cache/disk_cache.h"
|
| +
|
| +namespace content {
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| +
|
| +class ShaderDiskCacheEntry;
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| +class ShaderDiskReadHelper;
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| +class ShaderClearHelper;
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| +
|
| +// ShaderDiskCache is the interface to the on disk cache for
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| +// GL shaders.
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| +class CONTENT_EXPORT ShaderDiskCache
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| + : public base::RefCounted<ShaderDiskCache> {
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| + public:
|
| + using ShaderLoadedCallback =
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| + base::Callback<void(const std::string&, const std::string&)>;
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| +
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| + void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
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| + shader_loaded_callback_ = callback;
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| + }
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| +
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| + // Store the |shader| into the cache under |key|.
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| + void Cache(const std::string& key, const std::string& shader);
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| +
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| + // Clear a range of entries. This supports unbounded deletes in either
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| + // direction by using null Time values for either |begin_time| or |end_time|.
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| + // The return value is a net error code. If this method returns
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| + // ERR_IO_PENDING, the |completion_callback| will be invoked when the
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| + // operation completes.
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| + int Clear(
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| + const base::Time begin_time,
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| + const base::Time end_time,
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| + const net::CompletionCallback& completion_callback);
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| +
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| + // Sets a callback for when the cache is available. If the cache is
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| + // already available the callback will not be called and net::OK is returned.
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| + // If the callback is set net::ERR_IO_PENDING is returned and the callback
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| + // will be executed when the cache is available.
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| + int SetAvailableCallback(const net::CompletionCallback& callback);
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| +
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| + // Returns the number of elements currently in the cache.
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| + int32_t Size();
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| +
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| + // Set a callback notification for when all current entries have been
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| + // written to the cache.
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| + // The return value is a net error code. If this method returns
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| + // ERR_IO_PENDING, the |callback| will be invoked when all entries have
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| + // been written to the cache.
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| + int SetCacheCompleteCallback(const net::CompletionCallback& callback);
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| +
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| + private:
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| + friend class base::RefCounted<ShaderDiskCache>;
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| + friend class ShaderDiskCacheEntry;
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| + friend class ShaderDiskReadHelper;
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| + friend class ShaderCacheFactory;
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| +
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| + explicit ShaderDiskCache(const base::FilePath& cache_path);
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| + ~ShaderDiskCache();
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| +
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| + void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
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| + void CacheCreatedCallback(int rv);
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| +
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| + disk_cache::Backend* backend() { return backend_.get(); }
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| +
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| + void EntryComplete(ShaderDiskCacheEntry* entry);
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| + void ReadComplete();
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| +
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| + bool cache_available_;
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| + base::FilePath cache_path_;
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| + bool is_initialized_;
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| + net::CompletionCallback available_callback_;
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| + net::CompletionCallback cache_complete_callback_;
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| + ShaderLoadedCallback shader_loaded_callback_;
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| +
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| + std::unique_ptr<disk_cache::Backend> backend_;
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| +
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| + std::unique_ptr<ShaderDiskReadHelper> helper_;
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| + std::unordered_map<ShaderDiskCacheEntry*,
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| + std::unique_ptr<ShaderDiskCacheEntry>>
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| + entries_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
|
| +};
|
| +
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| +// ShaderCacheFactory maintains a cache of ShaderDiskCache objects
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| +// so we only create one per profile directory.
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| +class CONTENT_EXPORT ShaderCacheFactory
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| + : NON_EXPORTED_BASE(public base::ThreadChecker) {
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| + public:
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| + // Initializes the ShaderCacheFactory singleton instance. The singleton
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| + // instance is created and used in the thread associated with |task_runner|.
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| + // |cache_task_runner| is associated with the thread responsible for managing
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| + // the disk cache.
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| + static void InitInstance(
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| + scoped_refptr<base::SingleThreadTaskRunner> task_runner,
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| + scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
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| +
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| + // Returns an instance previously created by InitInstance(). This can return
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| + // nullptr if an instance has not yet been created.
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| + static ShaderCacheFactory* GetInstance();
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| +
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| + // Clear the shader disk cache for the given |path|. This supports unbounded
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| + // deletes in either direction by using null Time values for either
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| + // |begin_time| or |end_time|. The |callback| will be executed when the
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| + // clear is complete.
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| + void ClearByPath(const base::FilePath& path,
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| + const base::Time& begin_time,
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| + const base::Time& end_time,
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| + const base::Closure& callback);
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| +
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| + // Retrieve the shader disk cache for the provided |client_id|.
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| + scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
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| +
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| + // Set the |path| to be used for the disk cache for |client_id|.
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| + void SetCacheInfo(int32_t client_id, const base::FilePath& path);
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| +
|
| + // Remove the path mapping for |client_id|.
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| + void RemoveCacheInfo(int32_t client_id);
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| +
|
| + // Set the provided |cache| into the cache map for the given |path|.
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| + void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
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| +
|
| + // Remove the provided |path| from our cache map.
|
| + void RemoveFromCache(const base::FilePath& path);
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| +
|
| + private:
|
| + friend class ShaderClearHelper;
|
| +
|
| + explicit ShaderCacheFactory(
|
| + scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
|
| + ~ShaderCacheFactory();
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| +
|
| + static void CreateFactoryInstance(
|
| + scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
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| +
|
| + scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
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| +
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| + scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
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| + void CacheCleared(const base::FilePath& path);
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| +
|
| + using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>;
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| + ShaderCacheMap shader_cache_map_;
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| +
|
| + using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
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| + ClientIdToPathMap client_id_to_path_map_;
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| +
|
| + using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
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| + using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
|
| + ShaderClearMap shader_clear_map_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
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| +
|
|
|