Index: content/browser/gpu/shader_cache_factory.cc |
diff --git a/content/browser/gpu/shader_cache_factory.cc b/content/browser/gpu/shader_cache_factory.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b6f9f496314a9896f1731192d2f9a0f674b55ee4 |
--- /dev/null |
+++ b/content/browser/gpu/shader_cache_factory.cc |
@@ -0,0 +1,40 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/gpu/shader_cache_factory.h" |
+ |
+#include "base/single_thread_task_runner.h" |
+#include "content/browser/gpu/shader_disk_cache.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+ShaderCacheFactory* factory_instance = nullptr; |
+ |
+void CreateFactoryInstance( |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
+ DCHECK(!factory_instance); |
+ factory_instance = new ShaderCacheFactory(std::move(cache_task_runner)); |
+} |
+ |
+} // namespace |
+ |
+void InitShaderCacheFactorySingleton( |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
+ scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
+ if (task_runner->BelongsToCurrentThread()) { |
+ CreateFactoryInstance(std::move(cache_task_runner)); |
+ } else { |
+ task_runner->PostTask(FROM_HERE, base::Bind(&CreateFactoryInstance, |
+ std::move(cache_task_runner))); |
+ } |
+} |
+ |
+ShaderCacheFactory* GetShaderCacheFactorySingleton() { |
+ DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
+ return factory_instance; |
+} |
+ |
+} // namespace content |