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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/gpu/shader_cache_factory.h" |
| 6 |
| 7 #include "base/single_thread_task_runner.h" |
| 8 #include "content/browser/gpu/shader_disk_cache.h" |
| 9 |
| 10 namespace content { |
| 11 |
| 12 namespace { |
| 13 |
| 14 ShaderCacheFactory* factory_instance = nullptr; |
| 15 |
| 16 void CreateFactoryInstance( |
| 17 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
| 18 DCHECK(!factory_instance); |
| 19 factory_instance = new ShaderCacheFactory(std::move(cache_task_runner)); |
| 20 } |
| 21 |
| 22 } // namespace |
| 23 |
| 24 void InitShaderCacheFactorySingleton( |
| 25 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 26 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner) { |
| 27 if (task_runner->BelongsToCurrentThread()) { |
| 28 CreateFactoryInstance(std::move(cache_task_runner)); |
| 29 } else { |
| 30 task_runner->PostTask(FROM_HERE, base::Bind(&CreateFactoryInstance, |
| 31 std::move(cache_task_runner))); |
| 32 } |
| 33 } |
| 34 |
| 35 ShaderCacheFactory* GetShaderCacheFactorySingleton() { |
| 36 DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
| 37 return factory_instance; |
| 38 } |
| 39 |
| 40 } // namespace content |
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