| Index: remoting/client/plugin/pepper_video_renderer_3d.cc
|
| diff --git a/remoting/client/plugin/pepper_video_renderer_3d.cc b/remoting/client/plugin/pepper_video_renderer_3d.cc
|
| index aff694a2a054a778ee4f28273e9d19eb40196ac9..b2ba750e8780ebdae67365ab01c12e21c6d56bfe 100644
|
| --- a/remoting/client/plugin/pepper_video_renderer_3d.cc
|
| +++ b/remoting/client/plugin/pepper_video_renderer_3d.cc
|
| @@ -210,8 +210,8 @@ void PepperVideoRenderer3D::OnSessionConfig(
|
| graphics_, video_profile, PP_HARDWAREACCELERATION_WITHFALLBACK,
|
| kMinimumPictureCount,
|
| callback_factory_.NewCallback(&PepperVideoRenderer3D::OnInitialized));
|
| - CHECK_EQ(result, PP_OK_COMPLETIONPENDING)
|
| - << "video_decoder_.Initialize() returned " << result;
|
| + // video_decoder_.Initialize() returned |result|
|
| + CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
|
| }
|
|
|
| protocol::VideoStub* PepperVideoRenderer3D::GetVideoStub() {
|
| @@ -293,7 +293,8 @@ void PepperVideoRenderer3D::ProcessVideoPacket(
|
|
|
| void PepperVideoRenderer3D::OnInitialized(int32_t result) {
|
| // Assume that VP8 and VP9 codecs are always supported by the browser.
|
| - CHECK_EQ(result, PP_OK) << "VideoDecoder::Initialize() failed: " << result;
|
| + // VideoDecoder::Initialize() failed.
|
| + CHECK_EQ(result, PP_OK);
|
| initialization_finished_ = true;
|
|
|
| // Start decoding in case a frame was received during decoder initialization.
|
| @@ -454,7 +455,8 @@ void PepperVideoRenderer3D::PaintIfNeeded() {
|
| }
|
|
|
| void PepperVideoRenderer3D::OnPaintDone(int32_t result) {
|
| - CHECK_EQ(result, PP_OK) << "Graphics3D::SwapBuffers() failed";
|
| + // Graphics3D::SwapBuffers() failed
|
| + CHECK_EQ(result, PP_OK);
|
|
|
| paint_pending_ = false;
|
|
|
| @@ -576,7 +578,8 @@ void PepperVideoRenderer3D::CreateShaderProgram(int type, const char* source) {
|
|
|
| void PepperVideoRenderer3D::CheckGLError() {
|
| GLenum error = gles2_if_->GetError(graphics_.pp_resource());
|
| - CHECK_EQ(error, static_cast<GLenum>(GL_NO_ERROR)) << "GL error: " << error;
|
| + // GL error.
|
| + CHECK_EQ(error, static_cast<GLenum>(GL_NO_ERROR));
|
| }
|
|
|
| } // namespace remoting
|
|
|