Chromium Code Reviews
DescriptionDelete old RenderPassId mappings in SurfaceAggregator.
Mappings need to stay the same across frames so textures aren't
unnecessarily reallocated, but they should be deleted once they're not
used to avoid leaking memory.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Committed: https://crrev.com/8280e63a215468a2f75f96b7a052ad1316912638
Cr-Commit-Position: refs/heads/master@{#436134}
Patch Set 1 #Patch Set 2 : minor change #
Total comments: 5
Patch Set 3 : change test checks, add comments #
Messages
Total messages: 19 (12 generated)
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