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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/surfaces/surface_aggregator.h" | 5 #include "cc/surfaces/surface_aggregator.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <utility> | 10 #include <utility> |
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| 253 | 253 |
| 254 SubmitCompositorFrame(&factory_, passes, arraysize(passes), | 254 SubmitCompositorFrame(&factory_, passes, arraysize(passes), |
| 255 root_local_frame_id_); | 255 root_local_frame_id_); |
| 256 | 256 |
| 257 SurfaceId root_surface_id(factory_.frame_sink_id(), root_local_frame_id_); | 257 SurfaceId root_surface_id(factory_.frame_sink_id(), root_local_frame_id_); |
| 258 SurfaceId ids[] = {root_surface_id}; | 258 SurfaceId ids[] = {root_surface_id}; |
| 259 | 259 |
| 260 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); | 260 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids)); |
| 261 } | 261 } |
| 262 | 262 |
| 263 // Ensure that the render pass ID map properly keeps and deletes entries. |
| 264 TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassDeallocation) { |
| 265 test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE), |
| 266 test::Quad::SolidColorQuad(SK_ColorLTGRAY)}, |
| 267 {test::Quad::SolidColorQuad(SK_ColorGRAY), |
| 268 test::Quad::SolidColorQuad(SK_ColorDKGRAY)}}; |
| 269 test::Pass passes[] = { |
| 270 test::Pass(quads[0], arraysize(quads[0]), RenderPassId(1, 2)), |
| 271 test::Pass(quads[1], arraysize(quads[1]), RenderPassId(1, 1))}; |
| 272 |
| 273 SubmitCompositorFrame(&factory_, passes, arraysize(passes), |
| 274 root_local_frame_id_); |
| 275 |
| 276 SurfaceId surface_id(factory_.frame_sink_id(), root_local_frame_id_); |
| 277 |
| 278 CompositorFrame aggregated_frame; |
| 279 aggregated_frame = aggregator_.Aggregate(surface_id); |
| 280 RenderPassId id0 = aggregated_frame.render_pass_list[0]->id; |
| 281 RenderPassId id1 = aggregated_frame.render_pass_list[1]->id; |
| 282 EXPECT_NE(id1, id0); |
| 283 |
| 284 // Aggregated RenderPassIds should remain the same between frames. |
| 285 aggregated_frame = aggregator_.Aggregate(surface_id); |
| 286 EXPECT_EQ(id0, aggregated_frame.render_pass_list[0]->id); |
| 287 EXPECT_EQ(id1, aggregated_frame.render_pass_list[1]->id); |
| 288 |
| 289 test::Pass passes2[] = { |
| 290 test::Pass(quads[0], arraysize(quads[0]), RenderPassId(1, 3)), |
| 291 test::Pass(quads[1], arraysize(quads[1]), RenderPassId(1, 1))}; |
| 292 |
| 293 SubmitCompositorFrame(&factory_, passes2, arraysize(passes2), |
| 294 root_local_frame_id_); |
| 295 |
| 296 // The RenderPass that still exists should keep the same ID. |
| 297 aggregated_frame = aggregator_.Aggregate(surface_id); |
| 298 RenderPassId id2 = aggregated_frame.render_pass_list[0]->id; |
| 299 EXPECT_NE(id2, id1); |
| 300 EXPECT_NE(id2, id0); |
| 301 EXPECT_EQ(id1, aggregated_frame.render_pass_list[1]->id); |
| 302 |
| 303 SubmitCompositorFrame(&factory_, passes, arraysize(passes), |
| 304 root_local_frame_id_); |
| 305 |
| 306 // RenderPassId(1, 2) didn't exist in the previous frame, so it should be |
| 307 // mapped to a new ID. |
| 308 aggregated_frame = aggregator_.Aggregate(surface_id); |
| 309 RenderPassId id3 = aggregated_frame.render_pass_list[0]->id; |
| 310 EXPECT_NE(id3, id2); |
| 311 EXPECT_NE(id3, id1); |
| 312 EXPECT_NE(id3, id0); |
| 313 EXPECT_EQ(id1, aggregated_frame.render_pass_list[1]->id); |
| 314 } |
| 315 |
| 263 // This tests very simple embedding. root_surface has a frame containing a few | 316 // This tests very simple embedding. root_surface has a frame containing a few |
| 264 // solid color quads and a surface quad referencing embedded_surface. | 317 // solid color quads and a surface quad referencing embedded_surface. |
| 265 // embedded_surface has a frame containing only a solid color quad. The solid | 318 // embedded_surface has a frame containing only a solid color quad. The solid |
| 266 // color quad should be aggregated into the final frame. | 319 // color quad should be aggregated into the final frame. |
| 267 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) { | 320 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) { |
| 268 SurfaceFactory embedded_factory(kArbitraryChildFrameSinkId, &manager_, | 321 SurfaceFactory embedded_factory(kArbitraryChildFrameSinkId, &manager_, |
| 269 &empty_client_); | 322 &empty_client_); |
| 270 LocalFrameId embedded_local_frame_id = allocator_.GenerateId(); | 323 LocalFrameId embedded_local_frame_id = allocator_.GenerateId(); |
| 271 SurfaceId embedded_surface_id(embedded_factory.frame_sink_id(), | 324 SurfaceId embedded_surface_id(embedded_factory.frame_sink_id(), |
| 272 embedded_local_frame_id); | 325 embedded_local_frame_id); |
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| 2034 // Output is insecure, so texture should be drawn. | 2087 // Output is insecure, so texture should be drawn. |
| 2035 EXPECT_EQ(DrawQuad::SOLID_COLOR, render_pass->quad_list.back()->material); | 2088 EXPECT_EQ(DrawQuad::SOLID_COLOR, render_pass->quad_list.back()->material); |
| 2036 | 2089 |
| 2037 factory1.EvictSurface(); | 2090 factory1.EvictSurface(); |
| 2038 factory2.EvictSurface(); | 2091 factory2.EvictSurface(); |
| 2039 } | 2092 } |
| 2040 | 2093 |
| 2041 } // namespace | 2094 } // namespace |
| 2042 } // namespace cc | 2095 } // namespace cc |
| 2043 | 2096 |
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