Index: ash/wm/overview/window_grid.cc |
diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5211a651f78e35638c059775c9cabd43274de97a |
--- /dev/null |
+++ b/ash/wm/overview/window_grid.cc |
@@ -0,0 +1,456 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ash/wm/overview/window_grid.h" |
+ |
+#include "ash/screen_util.h" |
+#include "ash/shell.h" |
+#include "ash/shell_window_ids.h" |
+#include "ash/wm/overview/scoped_transform_overview_window.h" |
+#include "ash/wm/overview/window_selector.h" |
+#include "ash/wm/overview/window_selector_item.h" |
+#include "ash/wm/overview/window_selector_panels.h" |
+#include "ash/wm/overview/window_selector_window.h" |
+#include "ash/wm/window_state.h" |
+#include "base/memory/scoped_vector.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+#include "ui/aura/window.h" |
+#include "ui/compositor/layer_animation_observer.h" |
+#include "ui/compositor/scoped_layer_animation_settings.h" |
+#include "ui/gfx/vector2d.h" |
+#include "ui/views/background.h" |
+#include "ui/views/view.h" |
+#include "ui/views/widget/widget.h" |
+#include "ui/wm/core/window_animations.h" |
+ |
+namespace ash { |
+namespace { |
+ |
+// An observer which holds onto the passed widget until the animation is |
+// complete. |
+class CleanupWidgetAfterAnimationObserver |
+ : public ui::ImplicitAnimationObserver { |
+ public: |
+ explicit CleanupWidgetAfterAnimationObserver( |
+ scoped_ptr<views::Widget> widget); |
+ virtual ~CleanupWidgetAfterAnimationObserver(); |
+ |
+ // ui::ImplicitAnimationObserver: |
+ virtual void OnImplicitAnimationsCompleted() OVERRIDE; |
+ |
+ // ui::LayerAnimationObserver: |
+ virtual void OnLayerAnimationEnded( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
+ virtual void OnLayerAnimationAborted( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
+ virtual void OnLayerAnimationScheduled( |
+ ui::LayerAnimationSequence* sequence) OVERRIDE; |
flackr
2014/06/04 22:25:06
The ui::LayerAnimationObserver methods should not
Nina
2014/06/05 18:04:35
Done.
|
+ |
+ private: |
+ scoped_ptr<views::Widget> widget_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
+}; |
+ |
+CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
+ scoped_ptr<views::Widget> widget) |
+ : widget_(widget.Pass()) { |
+} |
+ |
+CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
+} |
+ |
+void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { |
+ delete this; |
+} |
+ |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
+ ui::LayerAnimationSequence* sequence) { |
+} |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
+ ui::LayerAnimationSequence* sequence) { |
+} |
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
+ ui::LayerAnimationSequence* sequence) { |
+} |
+ |
+// A comparator for locating a given target window. |
+struct WindowSelectorItemComparator |
+ : public std::unary_function<WindowSelectorItem*, bool> { |
+ explicit WindowSelectorItemComparator(const aura::Window* target_window) |
+ : target(target_window) { |
+ } |
+ |
+ bool operator()(WindowSelectorItem* window) const { |
+ return window->HasSelectableWindow(target); |
+ } |
+ |
+ const aura::Window* target; |
+}; |
+ |
+// A comparator for locating a selectable window given a targeted window. |
flackr
2014/06/04 22:25:06
nit: For locating a WindowSelectorItem
Nina
2014/06/05 18:04:35
Done.
|
+struct WindowSelectorItemTargetComparator |
+ : public std::unary_function<WindowSelectorItem*, bool> { |
+ explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) |
+ : target(target_window) { |
+ } |
+ |
+ bool operator()(WindowSelectorItem* window) const { |
+ return window->Contains(target); |
+ } |
+ |
+ const aura::Window* target; |
+}; |
+ |
+// Conceptually the window overview is a table or grid of cells having this |
+// fixed aspect ratio. The number of columns is determined by maximizing the |
+// area of them based on the number of window_list. |
+const float kCardAspectRatio = 4.0f / 3.0f; |
+ |
+// The minimum number of cards along the major axis (i.e. horizontally on a |
+// landscape orientation). |
+const int kMinCardsMajor = 3; |
+ |
+const int kOverviewSelectorTransitionMilliseconds = 100; |
+ |
+// The color and opacity of the overview selector. |
+const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
+const unsigned char kWindowOverviewSelectorOpacity = 128; |
+ |
+// Returns the vector for the fade in animation. |
+gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, |
+ const gfx::Rect& bounds) { |
+ gfx::Vector2d vector; |
+ switch (direction) { |
+ case WindowSelector::DOWN: |
+ vector.set_y(bounds.width()); |
+ break; |
+ case WindowSelector::RIGHT: |
+ vector.set_x(bounds.height()); |
+ break; |
+ case WindowSelector::UP: |
+ vector.set_y(-bounds.width()); |
+ break; |
+ case WindowSelector::LEFT: |
+ vector.set_x(-bounds.height()); |
+ break; |
+ } |
+ return vector; |
+} |
+ |
+} // namespace |
+ |
+WindowGrid::WindowGrid(aura::Window* root_window, |
+ const std::vector<aura::Window*>& windows, |
+ WindowSelector* window_selector) |
+ : root_window_(root_window), |
+ window_selector_(window_selector) { |
+ WindowSelectorPanels* panels_item = NULL; |
+ for (aura::Window::Windows::const_iterator iter = windows.begin(); |
+ iter != windows.end(); ++iter) { |
+ if ((*iter)->GetRootWindow() != root_window) |
+ continue; |
+ (*iter)->AddObserver(this); |
+ observed_windows_.push_back(*iter); |
+ WindowSelectorItem* item = NULL; |
+ |
+ if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && |
+ wm::GetWindowState(*iter)->panel_attached()) { |
+ // Attached panel windows are grouped into a single overview item per |
+ // grid. |
+ if (!panels_item) { |
+ panels_item = new WindowSelectorPanels(); |
+ window_list_.push_back(panels_item); |
+ } |
+ panels_item->AddWindow(*iter); |
+ item = panels_item; |
+ } else { |
+ item = new WindowSelectorWindow(*iter); |
+ window_list_.push_back(item); |
+ } |
+ // Verify that the window has been added to an item in overview. |
+ CHECK(item->Contains(*iter)); |
flackr
2014/06/04 22:25:06
I think this check is no longer necessary.
Nina
2014/06/05 18:04:35
Done.
|
+ } |
+ if (window_list_.empty()) |
+ return; |
+ |
+ for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin(); |
+ iter != window_list_.end(); iter++) { |
+ (*iter)->PrepareForOverview(); |
flackr
2014/06/04 22:25:06
I forget, but is there any reason we can't do this
Nina
2014/06/05 18:04:35
Well I did it for the panels, but now that we only
|
+ } |
+ |
+ PositionWindows(true); |
+} |
+ |
+WindowGrid::~WindowGrid() { |
+ for (std::vector<aura::Window*>::iterator iter = observed_windows_.begin(); |
+ iter != observed_windows_.end(); iter++) { |
+ (*iter)->RemoveObserver(this); |
+ } |
+} |
+ |
+void WindowGrid::PositionWindows(bool animate) { |
+ CHECK(!window_list_.empty()); |
+ |
+ gfx::Size window_size; |
+ gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
+ root_window_, |
+ ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
+ Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); |
+ |
+ // Find the minimum number of window_list per row that will fit all of the |
+ // window_list on screen. |
+ num_columns_ = std::max( |
+ total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
+ static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / |
+ (kCardAspectRatio * total_bounds.height()))))); |
+ int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); |
+ window_size.set_width(std::min( |
+ static_cast<int>(total_bounds.width() / num_columns_), |
+ static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); |
+ window_size.set_height(window_size.width() / kCardAspectRatio); |
+ |
+ // Calculate the X and Y offsets necessary to center the grid. |
+ int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : |
+ (num_columns_ - window_list_.size()) * window_size.width()) + |
+ (total_bounds.width() - num_columns_ * window_size.width())) / 2; |
+ int y_offset = total_bounds.y() + (total_bounds.height() - |
+ num_rows * window_size.height()) / 2; |
+ for (size_t i = 0; i < window_list_.size(); ++i) { |
+ gfx::Transform transform; |
+ int column = i % num_columns_; |
+ int row = i / num_columns_; |
+ gfx::Rect target_bounds(window_size.width() * column + x_offset, |
+ window_size.height() * row + y_offset, |
+ window_size.width(), |
+ window_size.height()); |
+ window_list_[i]->SetBounds(root_window_, target_bounds, animate); |
+ } |
+ |
+ // If we have less than |kMinCardsMajor| windows, adjust the column_ value to |
+ // reflect how many "real" columns we have. |
+ if (num_columns_ > window_list_.size()) |
+ num_columns_ = window_list_.size(); |
+} |
+ |
+bool WindowGrid::Move(WindowSelector::Direction direction) { |
+ bool recreate_selection_widget = false; |
+ bool out_of_bounds = MoveSelectedIndex(direction, &recreate_selection_widget); |
flackr
2014/06/04 22:25:06
Rather than passing recreate_selection_widget in t
Nina
2014/06/05 18:04:35
While I preferred the other approach, this allows
|
+ // If the selection widget is already active, fade it out in the selection |
+ // direction. |
+ if (selection_widget_) { |
+ if (recreate_selection_widget || out_of_bounds) { |
+ // Animate the old selection widget and then destroy it. |
+ views::Widget* old_selection = selection_widget_.get(); |
+ gfx::Vector2d fade_out_direction = |
+ GetSlideVectorForFadeIn( |
+ direction, old_selection->GetNativeWindow()->bounds()); |
+ |
+ ui::ScopedLayerAnimationSettings animation_settings( |
+ old_selection->GetNativeWindow()->layer()->GetAnimator()); |
+ animation_settings.SetTransitionDuration( |
+ base::TimeDelta::FromMilliseconds( |
+ kOverviewSelectorTransitionMilliseconds)); |
+ animation_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ // CleanupWidgetAfterAnimationObserver will delete itself (and the |
+ // widget) when the movement animation is complete. |
+ animation_settings.AddObserver( |
+ new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); |
+ old_selection->SetOpacity(0); |
+ old_selection->GetNativeWindow()->SetBounds( |
+ old_selection->GetNativeWindow()->bounds() + fade_out_direction); |
+ old_selection->Hide(); |
+ if (!out_of_bounds) |
+ InitSelectionWidget(direction); |
+ } |
+ } else { |
+ InitSelectionWidget(direction); |
+ } |
+ if (!out_of_bounds) { |
+ // Send an a11y alert so that if ChromeVox is enabled, the item label is |
+ // read. |
+ SelectedWindow()->SendFocusAlert(); |
+ |
+ // The selection widget is moved to the newly selected item in the same |
+ // grid. |
+ ui::ScopedLayerAnimationSettings animation_settings( |
+ selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
+ animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
+ kOverviewSelectorTransitionMilliseconds)); |
+ animation_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
+ selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
+ } |
+ |
+ return out_of_bounds; |
+} |
+ |
+WindowSelectorItem* WindowGrid::SelectedWindow() const { |
+ CHECK(selected_index_ < window_list_.size()); |
+ return window_list_[selected_index_]; |
+} |
+ |
+void WindowGrid::OnWindowDestroying(aura::Window* window) { |
+ std::vector<aura::Window*>::iterator window_iter = |
+ std::find(observed_windows_.begin(), observed_windows_.end(), window); |
+ DCHECK(window_iter != observed_windows_.end()); |
+ window->RemoveObserver(this); |
+ observed_windows_.erase(window_iter); |
+ ScopedVector<WindowSelectorItem>::iterator iter = |
+ std::find_if(window_list_.begin(), window_list_.end(), |
+ WindowSelectorItemComparator(window)); |
+ |
+ DCHECK(iter != window_list_.end()); |
+ |
+ (*iter)->RemoveWindow(window); |
+ |
+ // If there are still windows in this selector entry then the overview is |
+ // still active and the active selection remains the same. |
+ if (!(*iter)->empty()) |
+ return; |
+ |
+ // We need to get this value before we erase the window to prevent unspecified |
+ // behavior. |
flackr
2014/06/04 22:25:06
I don't think this comment is necessary.
Nina
2014/06/05 18:04:35
Removed.
|
+ size_t removed_index = iter - window_list_.begin(); |
+ window_list_.erase(iter); |
+ |
+ if (empty()) { |
+ // If the grid is now empty, notify the window selector so that it erases us |
+ // from its grid list. |
+ window_selector_->OnGridEmpty(this); |
+ return; |
+ } |
+ |
+ PositionWindows(true); |
+ |
+ // If existing, reposition the selection widget. |
+ if (selection_widget_) { |
+ if (selected_index_ >= removed_index && selected_index_ != 0) |
flackr
2014/06/04 22:25:06
If the selection changes it should cause another a
Nina
2014/06/05 18:04:35
Good point. Done.
|
+ selected_index_--; |
+ ui::ScopedLayerAnimationSettings animation_settings( |
+ selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
+ animation_settings.SetTransitionDuration( |
+ base::TimeDelta::FromMilliseconds( |
+ ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
+ animation_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
flackr
2014/06/04 22:25:06
Seems like setting up an animated move to the sele
Nina
2014/06/05 18:04:35
Done.
|
+ } |
+} |
+ |
+void WindowGrid::OnWindowBoundsChanged(aura::Window* window, |
+ const gfx::Rect& old_bounds, |
+ const gfx::Rect& new_bounds) { |
+ ScopedVector<WindowSelectorItem>::const_iterator iter = |
+ std::find_if(window_list_.begin(), window_list_.end(), |
+ WindowSelectorItemTargetComparator(window)); |
+ DCHECK(iter != window_list_.end()); |
+ |
+ // Immediately finish any active bounds animation. |
+ window->layer()->GetAnimator()->StopAnimatingProperty( |
+ ui::LayerAnimationElement::BOUNDS); |
+ |
+ // Recompute the transform for the window. |
+ (*iter)->RecomputeWindowTransforms(); |
+} |
+ |
+void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { |
+ selection_widget_.reset(new views::Widget); |
+ views::Widget::InitParams params; |
+ params.type = views::Widget::InitParams::TYPE_POPUP; |
+ params.keep_on_top = false; |
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
+ params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
+ params.parent = Shell::GetContainer(root_window_, |
+ kShellWindowId_DefaultContainer); |
+ params.accept_events = false; |
+ selection_widget_->set_focus_on_creation(false); |
+ selection_widget_->Init(params); |
+ // Disable the "bounce in" animation when showing the window. |
+ ::wm::SetWindowVisibilityAnimationTransition( |
flackr
2014/06/04 22:25:06
Why ::wm?
Nina
2014/06/05 18:04:35
It's not in namespace ash. I think it wouldn't com
|
+ selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); |
+ views::View* content_view = new views::View; |
+ content_view->set_background( |
+ views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); |
+ selection_widget_->SetContentsView(content_view); |
+ selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
+ selection_widget_->GetNativeWindow()); |
+ // New selection widget starts with 0 opacity and then fades in. |
+ selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); |
+ selection_widget_->Show(); |
flackr
2014/06/04 22:25:06
We actually don't allow calling show on a window w
Nina
2014/06/05 18:04:35
If by this you mean calling Show before setting th
|
+ |
+ const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); |
+ gfx::Vector2d fade_out_direction = |
+ GetSlideVectorForFadeIn(direction, target_bounds); |
+ gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> |
+ GetDisplayMatching(target_bounds); |
+ selection_widget_->GetNativeWindow()->SetBoundsInScreen( |
+ target_bounds - fade_out_direction, dst_display); |
+} |
+ |
+bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction, |
+ bool* recreate_selection_widget) { |
+ if (!selection_widget_) { |
+ switch (direction) { |
+ case WindowSelector::LEFT: |
+ selected_index_ = window_list_.size() - 1; |
+ break; |
+ case WindowSelector::UP: |
+ selected_index_ = |
+ (window_list_.size() / num_columns_) * num_columns_ - 1; |
+ break; |
+ case WindowSelector::RIGHT: |
+ case WindowSelector::DOWN: |
+ selected_index_ = 0; |
+ break; |
+ } |
+ return false; |
+ } |
flackr
2014/06/04 22:25:06
nit: newline before main switch.
Nina
2014/06/05 18:04:35
Now that we have an else there, it might not be ne
|
+ switch (direction) { |
+ case WindowSelector::RIGHT: |
+ if (selected_index_ >= window_list_.size() - 1) |
+ return true; |
+ selected_index_++; |
+ if (selected_index_ % num_columns_ == 0) |
+ (*recreate_selection_widget) = true; |
+ break; |
+ case WindowSelector::LEFT: |
+ if (selected_index_ == 0) |
+ return true; |
+ selected_index_--; |
+ if ((selected_index_ + 1) % num_columns_ == 0) |
+ (*recreate_selection_widget) = true; |
+ break; |
+ case WindowSelector::DOWN: |
+ selected_index_ += num_columns_; |
+ if (selected_index_ >= window_list_.size()) { |
+ selected_index_ = (selected_index_ + 1) % num_columns_; |
+ if (selected_index_ == 0) |
+ return true; |
+ (*recreate_selection_widget) = true; |
+ } |
+ break; |
+ case WindowSelector::UP: |
+ if (selected_index_ == 0) |
+ return true; |
+ if (selected_index_ < num_columns_) { |
+ selected_index_--; |
+ if (!(selected_index_ + num_columns_ >= window_list_.size())) { |
+ selected_index_ += |
+ num_columns_ * (window_list_.size() / num_columns_); |
flackr
2014/06/04 22:25:06
This should probably be num_columns_ * ((window_li
Nina
2014/06/05 18:04:35
I combined both this comment and the previous one
|
+ if (selected_index_ >= window_list_.size()) |
+ selected_index_ -= num_columns_; |
+ } |
+ (*recreate_selection_widget) = true; |
+ } else { |
+ selected_index_ -= num_columns_; |
+ } |
+ break; |
+ } |
+ return false; |
+} |
+ |
+} // namespace ash |