Index: ash/wm/overview/window_grid.h |
diff --git a/ash/wm/overview/window_grid.h b/ash/wm/overview/window_grid.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8eea5e5f1293b85f300e81f6312732738d6910e0 |
--- /dev/null |
+++ b/ash/wm/overview/window_grid.h |
@@ -0,0 +1,130 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
+#define ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
+ |
+#include <vector> |
+ |
+#include "ash/wm/overview/window_selector.h" |
+#include "base/macros.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/aura/window_observer.h" |
+ |
+namespace aura { |
+class Window; |
+} |
+ |
+namespace views { |
+class Widget; |
+} |
+ |
+namespace ash { |
+ |
+class WindowSelectorItem; |
+ |
+// Represents a grid of windows in the Overview Mode in a particular root |
+// window, and manages a selection widget that can be moved with the arrow keys. |
+// The idea behind the movement strategy is that it should be possible to access |
+// any window pressing a given arrow key repeatedly. |
+// +-------+ +-------+ +-------+ |
+// | 0 | | 1 | | 2 | |
+// | | | | | | |
+// +-------+ +-------+ +-------+ |
+// +-------+ +-------+ +-------+ |
+// | 3 | | 4 | | 5 | |
+// | | | | | | |
+// +-------+ +-------+ +-------+ |
+// +-------+ |
+// | 6 | |
+// | | |
+// +-------+ |
+// Example sequences: |
+// - Going right to left |
+// 0, 1, 2, 3, 4, 5, 6 |
+// - Going "top" to "bottom" |
+// 0, 3, 6, 1, 4, 2, 5 |
+// The selector is switched to the next window grid (if available) or wrapped if |
+// it reaches the end of its movement sequence. |
+class WindowGrid : public aura::WindowObserver { |
+ public: |
+ WindowGrid(aura::Window* root_window, |
+ const std::vector<aura::Window*>& window_list, |
+ WindowSelector* window_selector); |
+ ~WindowGrid(); |
+ |
+ // Moves the selection widget to the specified |direction|. Returns true if, |
+ // after moving, the widget is out of bounds. |
+ bool Move(WindowSelector::Direction direction); |
+ |
+ // Positions all the windows in the grid. |
+ void PositionWindows(bool animate); |
+ |
+ // Returns the target selected window, or NULL if there is none selected. |
+ WindowSelectorItem* SelectedWindow() const; |
+ |
+ // Returns true if the grid has no more windows. |
+ bool empty() const { return window_list_.empty(); } |
+ |
+ // Returns how many window selector items are in the grid. |
+ const size_t size() const { return window_list_.size(); } |
+ |
+ // Returns true if the selection widget is active. |
+ bool is_selecting() const { return selection_widget_ != NULL; } |
+ |
+ // Returns the root window in which the grid displays the windows. |
+ const aura::Window* root_window() const { return root_window_; } |
+ |
+ const std::vector<WindowSelectorItem*>& window_list() const { |
+ return window_list_.get(); |
+ } |
+ |
+ // aura::WindowObserver: |
+ void OnWindowDestroying(aura::Window* window); |
+ // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. |
+ virtual void OnWindowBoundsChanged(aura::Window* window, |
+ const gfx::Rect& old_bounds, |
+ const gfx::Rect& new_bounds) OVERRIDE; |
+ |
+ private: |
+ // Internal function to initialize the selection widget. |
+ void InitSelectionWidget(WindowSelector::Direction direction); |
+ |
+ // Updates |selected_index_| according to the specified |direction|. Returns |
+ // |true| if the new selection index is out of this window grid bounds. |
+ // recreate_selection_widget is set to true if the selection has to "jump" to |
+ // the border of the grid. |
+ bool MoveSelectedIndex(WindowSelector::Direction direction, |
+ bool* recreate_selection_widget); |
+ |
+ // Returns the target bounds of the currently selected item. |
+ const gfx::Rect GetSelectionBounds() const; |
+ |
+ // Root window the grid is in. |
+ aura::Window* root_window_; |
+ |
+ // Pointer to the window selector that spawned this grid. |
+ WindowSelector* window_selector_; |
+ |
+ // Vector containing all the windows in this grid. |
+ ScopedVector<WindowSelectorItem> window_list_; |
+ |
+ // Vector containing the observed windows. |
+ std::vector<aura::Window*> observed_windows_; |
flackr
2014/06/04 22:25:06
Why vector instead of set? It seems we require qui
Nina
2014/06/05 18:04:35
Changed to use a set.
|
+ |
+ // Widget that indicates to the user which is the selected window. |
+ scoped_ptr<views::Widget> selection_widget_; |
+ |
+ // Current selected window position. |
+ size_t selected_index_; |
+ |
+ // Number of columns in the grid. |
+ size_t num_columns_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WindowGrid); |
+}; |
+ |
+} // namespace ash |
+ |
+#endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ |