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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/overview/window_grid.h" | |
| 6 | |
| 7 #include "ash/screen_util.h" | |
| 8 #include "ash/shell.h" | |
| 9 #include "ash/shell_window_ids.h" | |
| 10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
| 11 #include "ash/wm/overview/window_selector.h" | |
| 12 #include "ash/wm/overview/window_selector_item.h" | |
| 13 #include "ash/wm/overview/window_selector_panels.h" | |
| 14 #include "ash/wm/overview/window_selector_window.h" | |
| 15 #include "ash/wm/window_state.h" | |
| 16 #include "base/memory/scoped_vector.h" | |
| 17 #include "third_party/skia/include/core/SkColor.h" | |
| 18 #include "ui/aura/window.h" | |
| 19 #include "ui/compositor/layer_animation_observer.h" | |
| 20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 21 #include "ui/gfx/vector2d.h" | |
| 22 #include "ui/views/background.h" | |
| 23 #include "ui/views/view.h" | |
| 24 #include "ui/views/widget/widget.h" | |
| 25 #include "ui/wm/core/window_animations.h" | |
| 26 | |
| 27 namespace ash { | |
| 28 namespace { | |
| 29 | |
| 30 // An observer which holds onto the passed widget until the animation is | |
| 31 // complete. | |
| 32 class CleanupWidgetAfterAnimationObserver | |
| 33 : public ui::ImplicitAnimationObserver { | |
| 34 public: | |
| 35 explicit CleanupWidgetAfterAnimationObserver( | |
| 36 scoped_ptr<views::Widget> widget); | |
| 37 virtual ~CleanupWidgetAfterAnimationObserver(); | |
| 38 | |
| 39 // ui::ImplicitAnimationObserver: | |
| 40 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | |
| 41 | |
| 42 // ui::LayerAnimationObserver: | |
| 43 virtual void OnLayerAnimationEnded( | |
| 44 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
| 45 virtual void OnLayerAnimationAborted( | |
| 46 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
| 47 virtual void OnLayerAnimationScheduled( | |
| 48 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
|
flackr
2014/06/04 22:25:06
The ui::LayerAnimationObserver methods should not
Nina
2014/06/05 18:04:35
Done.
| |
| 49 | |
| 50 private: | |
| 51 scoped_ptr<views::Widget> widget_; | |
| 52 | |
| 53 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
| 54 }; | |
| 55 | |
| 56 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
| 57 scoped_ptr<views::Widget> widget) | |
| 58 : widget_(widget.Pass()) { | |
| 59 } | |
| 60 | |
| 61 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
| 62 } | |
| 63 | |
| 64 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { | |
| 65 delete this; | |
| 66 } | |
| 67 | |
| 68 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( | |
| 69 ui::LayerAnimationSequence* sequence) { | |
| 70 } | |
| 71 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( | |
| 72 ui::LayerAnimationSequence* sequence) { | |
| 73 } | |
| 74 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( | |
| 75 ui::LayerAnimationSequence* sequence) { | |
| 76 } | |
| 77 | |
| 78 // A comparator for locating a given target window. | |
| 79 struct WindowSelectorItemComparator | |
| 80 : public std::unary_function<WindowSelectorItem*, bool> { | |
| 81 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
| 82 : target(target_window) { | |
| 83 } | |
| 84 | |
| 85 bool operator()(WindowSelectorItem* window) const { | |
| 86 return window->HasSelectableWindow(target); | |
| 87 } | |
| 88 | |
| 89 const aura::Window* target; | |
| 90 }; | |
| 91 | |
| 92 // A comparator for locating a selectable window given a targeted window. | |
|
flackr
2014/06/04 22:25:06
nit: For locating a WindowSelectorItem
Nina
2014/06/05 18:04:35
Done.
| |
| 93 struct WindowSelectorItemTargetComparator | |
| 94 : public std::unary_function<WindowSelectorItem*, bool> { | |
| 95 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) | |
| 96 : target(target_window) { | |
| 97 } | |
| 98 | |
| 99 bool operator()(WindowSelectorItem* window) const { | |
| 100 return window->Contains(target); | |
| 101 } | |
| 102 | |
| 103 const aura::Window* target; | |
| 104 }; | |
| 105 | |
| 106 // Conceptually the window overview is a table or grid of cells having this | |
| 107 // fixed aspect ratio. The number of columns is determined by maximizing the | |
| 108 // area of them based on the number of window_list. | |
| 109 const float kCardAspectRatio = 4.0f / 3.0f; | |
| 110 | |
| 111 // The minimum number of cards along the major axis (i.e. horizontally on a | |
| 112 // landscape orientation). | |
| 113 const int kMinCardsMajor = 3; | |
| 114 | |
| 115 const int kOverviewSelectorTransitionMilliseconds = 100; | |
| 116 | |
| 117 // The color and opacity of the overview selector. | |
| 118 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
| 119 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
| 120 | |
| 121 // Returns the vector for the fade in animation. | |
| 122 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
| 123 const gfx::Rect& bounds) { | |
| 124 gfx::Vector2d vector; | |
| 125 switch (direction) { | |
| 126 case WindowSelector::DOWN: | |
| 127 vector.set_y(bounds.width()); | |
| 128 break; | |
| 129 case WindowSelector::RIGHT: | |
| 130 vector.set_x(bounds.height()); | |
| 131 break; | |
| 132 case WindowSelector::UP: | |
| 133 vector.set_y(-bounds.width()); | |
| 134 break; | |
| 135 case WindowSelector::LEFT: | |
| 136 vector.set_x(-bounds.height()); | |
| 137 break; | |
| 138 } | |
| 139 return vector; | |
| 140 } | |
| 141 | |
| 142 } // namespace | |
| 143 | |
| 144 WindowGrid::WindowGrid(aura::Window* root_window, | |
| 145 const std::vector<aura::Window*>& windows, | |
| 146 WindowSelector* window_selector) | |
| 147 : root_window_(root_window), | |
| 148 window_selector_(window_selector) { | |
| 149 WindowSelectorPanels* panels_item = NULL; | |
| 150 for (aura::Window::Windows::const_iterator iter = windows.begin(); | |
| 151 iter != windows.end(); ++iter) { | |
| 152 if ((*iter)->GetRootWindow() != root_window) | |
| 153 continue; | |
| 154 (*iter)->AddObserver(this); | |
| 155 observed_windows_.push_back(*iter); | |
| 156 WindowSelectorItem* item = NULL; | |
| 157 | |
| 158 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && | |
| 159 wm::GetWindowState(*iter)->panel_attached()) { | |
| 160 // Attached panel windows are grouped into a single overview item per | |
| 161 // grid. | |
| 162 if (!panels_item) { | |
| 163 panels_item = new WindowSelectorPanels(); | |
| 164 window_list_.push_back(panels_item); | |
| 165 } | |
| 166 panels_item->AddWindow(*iter); | |
| 167 item = panels_item; | |
| 168 } else { | |
| 169 item = new WindowSelectorWindow(*iter); | |
| 170 window_list_.push_back(item); | |
| 171 } | |
| 172 // Verify that the window has been added to an item in overview. | |
| 173 CHECK(item->Contains(*iter)); | |
|
flackr
2014/06/04 22:25:06
I think this check is no longer necessary.
Nina
2014/06/05 18:04:35
Done.
| |
| 174 } | |
| 175 if (window_list_.empty()) | |
| 176 return; | |
| 177 | |
| 178 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin(); | |
| 179 iter != window_list_.end(); iter++) { | |
| 180 (*iter)->PrepareForOverview(); | |
|
flackr
2014/06/04 22:25:06
I forget, but is there any reason we can't do this
Nina
2014/06/05 18:04:35
Well I did it for the panels, but now that we only
| |
| 181 } | |
| 182 | |
| 183 PositionWindows(true); | |
| 184 } | |
| 185 | |
| 186 WindowGrid::~WindowGrid() { | |
| 187 for (std::vector<aura::Window*>::iterator iter = observed_windows_.begin(); | |
| 188 iter != observed_windows_.end(); iter++) { | |
| 189 (*iter)->RemoveObserver(this); | |
| 190 } | |
| 191 } | |
| 192 | |
| 193 void WindowGrid::PositionWindows(bool animate) { | |
| 194 CHECK(!window_list_.empty()); | |
| 195 | |
| 196 gfx::Size window_size; | |
| 197 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
| 198 root_window_, | |
| 199 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
| 200 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
| 201 | |
| 202 // Find the minimum number of window_list per row that will fit all of the | |
| 203 // window_list on screen. | |
| 204 num_columns_ = std::max( | |
| 205 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
| 206 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
| 207 (kCardAspectRatio * total_bounds.height()))))); | |
| 208 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
| 209 window_size.set_width(std::min( | |
| 210 static_cast<int>(total_bounds.width() / num_columns_), | |
| 211 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
| 212 window_size.set_height(window_size.width() / kCardAspectRatio); | |
| 213 | |
| 214 // Calculate the X and Y offsets necessary to center the grid. | |
| 215 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
| 216 (num_columns_ - window_list_.size()) * window_size.width()) + | |
| 217 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
| 218 int y_offset = total_bounds.y() + (total_bounds.height() - | |
| 219 num_rows * window_size.height()) / 2; | |
| 220 for (size_t i = 0; i < window_list_.size(); ++i) { | |
| 221 gfx::Transform transform; | |
| 222 int column = i % num_columns_; | |
| 223 int row = i / num_columns_; | |
| 224 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
| 225 window_size.height() * row + y_offset, | |
| 226 window_size.width(), | |
| 227 window_size.height()); | |
| 228 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
| 229 } | |
| 230 | |
| 231 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
| 232 // reflect how many "real" columns we have. | |
| 233 if (num_columns_ > window_list_.size()) | |
| 234 num_columns_ = window_list_.size(); | |
| 235 } | |
| 236 | |
| 237 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
| 238 bool recreate_selection_widget = false; | |
| 239 bool out_of_bounds = MoveSelectedIndex(direction, &recreate_selection_widget); | |
|
flackr
2014/06/04 22:25:06
Rather than passing recreate_selection_widget in t
Nina
2014/06/05 18:04:35
While I preferred the other approach, this allows
| |
| 240 // If the selection widget is already active, fade it out in the selection | |
| 241 // direction. | |
| 242 if (selection_widget_) { | |
| 243 if (recreate_selection_widget || out_of_bounds) { | |
| 244 // Animate the old selection widget and then destroy it. | |
| 245 views::Widget* old_selection = selection_widget_.get(); | |
| 246 gfx::Vector2d fade_out_direction = | |
| 247 GetSlideVectorForFadeIn( | |
| 248 direction, old_selection->GetNativeWindow()->bounds()); | |
| 249 | |
| 250 ui::ScopedLayerAnimationSettings animation_settings( | |
| 251 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
| 252 animation_settings.SetTransitionDuration( | |
| 253 base::TimeDelta::FromMilliseconds( | |
| 254 kOverviewSelectorTransitionMilliseconds)); | |
| 255 animation_settings.SetPreemptionStrategy( | |
| 256 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 257 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
| 258 // widget) when the movement animation is complete. | |
| 259 animation_settings.AddObserver( | |
| 260 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); | |
| 261 old_selection->SetOpacity(0); | |
| 262 old_selection->GetNativeWindow()->SetBounds( | |
| 263 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
| 264 old_selection->Hide(); | |
| 265 if (!out_of_bounds) | |
| 266 InitSelectionWidget(direction); | |
| 267 } | |
| 268 } else { | |
| 269 InitSelectionWidget(direction); | |
| 270 } | |
| 271 if (!out_of_bounds) { | |
| 272 // Send an a11y alert so that if ChromeVox is enabled, the item label is | |
| 273 // read. | |
| 274 SelectedWindow()->SendFocusAlert(); | |
| 275 | |
| 276 // The selection widget is moved to the newly selected item in the same | |
| 277 // grid. | |
| 278 ui::ScopedLayerAnimationSettings animation_settings( | |
| 279 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
| 280 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
| 281 kOverviewSelectorTransitionMilliseconds)); | |
| 282 animation_settings.SetPreemptionStrategy( | |
| 283 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 284 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
| 285 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
| 286 } | |
| 287 | |
| 288 return out_of_bounds; | |
| 289 } | |
| 290 | |
| 291 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
| 292 CHECK(selected_index_ < window_list_.size()); | |
| 293 return window_list_[selected_index_]; | |
| 294 } | |
| 295 | |
| 296 void WindowGrid::OnWindowDestroying(aura::Window* window) { | |
| 297 std::vector<aura::Window*>::iterator window_iter = | |
| 298 std::find(observed_windows_.begin(), observed_windows_.end(), window); | |
| 299 DCHECK(window_iter != observed_windows_.end()); | |
| 300 window->RemoveObserver(this); | |
| 301 observed_windows_.erase(window_iter); | |
| 302 ScopedVector<WindowSelectorItem>::iterator iter = | |
| 303 std::find_if(window_list_.begin(), window_list_.end(), | |
| 304 WindowSelectorItemComparator(window)); | |
| 305 | |
| 306 DCHECK(iter != window_list_.end()); | |
| 307 | |
| 308 (*iter)->RemoveWindow(window); | |
| 309 | |
| 310 // If there are still windows in this selector entry then the overview is | |
| 311 // still active and the active selection remains the same. | |
| 312 if (!(*iter)->empty()) | |
| 313 return; | |
| 314 | |
| 315 // We need to get this value before we erase the window to prevent unspecified | |
| 316 // behavior. | |
|
flackr
2014/06/04 22:25:06
I don't think this comment is necessary.
Nina
2014/06/05 18:04:35
Removed.
| |
| 317 size_t removed_index = iter - window_list_.begin(); | |
| 318 window_list_.erase(iter); | |
| 319 | |
| 320 if (empty()) { | |
| 321 // If the grid is now empty, notify the window selector so that it erases us | |
| 322 // from its grid list. | |
| 323 window_selector_->OnGridEmpty(this); | |
| 324 return; | |
| 325 } | |
| 326 | |
| 327 PositionWindows(true); | |
| 328 | |
| 329 // If existing, reposition the selection widget. | |
| 330 if (selection_widget_) { | |
| 331 if (selected_index_ >= removed_index && selected_index_ != 0) | |
|
flackr
2014/06/04 22:25:06
If the selection changes it should cause another a
Nina
2014/06/05 18:04:35
Good point. Done.
| |
| 332 selected_index_--; | |
| 333 ui::ScopedLayerAnimationSettings animation_settings( | |
| 334 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
| 335 animation_settings.SetTransitionDuration( | |
| 336 base::TimeDelta::FromMilliseconds( | |
| 337 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
| 338 animation_settings.SetPreemptionStrategy( | |
| 339 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 340 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
|
flackr
2014/06/04 22:25:06
Seems like setting up an animated move to the sele
Nina
2014/06/05 18:04:35
Done.
| |
| 341 } | |
| 342 } | |
| 343 | |
| 344 void WindowGrid::OnWindowBoundsChanged(aura::Window* window, | |
| 345 const gfx::Rect& old_bounds, | |
| 346 const gfx::Rect& new_bounds) { | |
| 347 ScopedVector<WindowSelectorItem>::const_iterator iter = | |
| 348 std::find_if(window_list_.begin(), window_list_.end(), | |
| 349 WindowSelectorItemTargetComparator(window)); | |
| 350 DCHECK(iter != window_list_.end()); | |
| 351 | |
| 352 // Immediately finish any active bounds animation. | |
| 353 window->layer()->GetAnimator()->StopAnimatingProperty( | |
| 354 ui::LayerAnimationElement::BOUNDS); | |
| 355 | |
| 356 // Recompute the transform for the window. | |
| 357 (*iter)->RecomputeWindowTransforms(); | |
| 358 } | |
| 359 | |
| 360 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
| 361 selection_widget_.reset(new views::Widget); | |
| 362 views::Widget::InitParams params; | |
| 363 params.type = views::Widget::InitParams::TYPE_POPUP; | |
| 364 params.keep_on_top = false; | |
| 365 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
| 366 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
| 367 params.parent = Shell::GetContainer(root_window_, | |
| 368 kShellWindowId_DefaultContainer); | |
| 369 params.accept_events = false; | |
| 370 selection_widget_->set_focus_on_creation(false); | |
| 371 selection_widget_->Init(params); | |
| 372 // Disable the "bounce in" animation when showing the window. | |
| 373 ::wm::SetWindowVisibilityAnimationTransition( | |
|
flackr
2014/06/04 22:25:06
Why ::wm?
Nina
2014/06/05 18:04:35
It's not in namespace ash. I think it wouldn't com
| |
| 374 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); | |
| 375 views::View* content_view = new views::View; | |
| 376 content_view->set_background( | |
| 377 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
| 378 selection_widget_->SetContentsView(content_view); | |
| 379 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
| 380 selection_widget_->GetNativeWindow()); | |
| 381 // New selection widget starts with 0 opacity and then fades in. | |
| 382 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
| 383 selection_widget_->Show(); | |
|
flackr
2014/06/04 22:25:06
We actually don't allow calling show on a window w
Nina
2014/06/05 18:04:35
If by this you mean calling Show before setting th
| |
| 384 | |
| 385 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
| 386 gfx::Vector2d fade_out_direction = | |
| 387 GetSlideVectorForFadeIn(direction, target_bounds); | |
| 388 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
| 389 GetDisplayMatching(target_bounds); | |
| 390 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
| 391 target_bounds - fade_out_direction, dst_display); | |
| 392 } | |
| 393 | |
| 394 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction, | |
| 395 bool* recreate_selection_widget) { | |
| 396 if (!selection_widget_) { | |
| 397 switch (direction) { | |
| 398 case WindowSelector::LEFT: | |
| 399 selected_index_ = window_list_.size() - 1; | |
| 400 break; | |
| 401 case WindowSelector::UP: | |
| 402 selected_index_ = | |
| 403 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
| 404 break; | |
| 405 case WindowSelector::RIGHT: | |
| 406 case WindowSelector::DOWN: | |
| 407 selected_index_ = 0; | |
| 408 break; | |
| 409 } | |
| 410 return false; | |
| 411 } | |
|
flackr
2014/06/04 22:25:06
nit: newline before main switch.
Nina
2014/06/05 18:04:35
Now that we have an else there, it might not be ne
| |
| 412 switch (direction) { | |
| 413 case WindowSelector::RIGHT: | |
| 414 if (selected_index_ >= window_list_.size() - 1) | |
| 415 return true; | |
| 416 selected_index_++; | |
| 417 if (selected_index_ % num_columns_ == 0) | |
| 418 (*recreate_selection_widget) = true; | |
| 419 break; | |
| 420 case WindowSelector::LEFT: | |
| 421 if (selected_index_ == 0) | |
| 422 return true; | |
| 423 selected_index_--; | |
| 424 if ((selected_index_ + 1) % num_columns_ == 0) | |
| 425 (*recreate_selection_widget) = true; | |
| 426 break; | |
| 427 case WindowSelector::DOWN: | |
| 428 selected_index_ += num_columns_; | |
| 429 if (selected_index_ >= window_list_.size()) { | |
| 430 selected_index_ = (selected_index_ + 1) % num_columns_; | |
| 431 if (selected_index_ == 0) | |
| 432 return true; | |
| 433 (*recreate_selection_widget) = true; | |
| 434 } | |
| 435 break; | |
| 436 case WindowSelector::UP: | |
| 437 if (selected_index_ == 0) | |
| 438 return true; | |
| 439 if (selected_index_ < num_columns_) { | |
| 440 selected_index_--; | |
| 441 if (!(selected_index_ + num_columns_ >= window_list_.size())) { | |
| 442 selected_index_ += | |
| 443 num_columns_ * (window_list_.size() / num_columns_); | |
|
flackr
2014/06/04 22:25:06
This should probably be num_columns_ * ((window_li
Nina
2014/06/05 18:04:35
I combined both this comment and the previous one
| |
| 444 if (selected_index_ >= window_list_.size()) | |
| 445 selected_index_ -= num_columns_; | |
| 446 } | |
| 447 (*recreate_selection_widget) = true; | |
| 448 } else { | |
| 449 selected_index_ -= num_columns_; | |
| 450 } | |
| 451 break; | |
| 452 } | |
| 453 return false; | |
| 454 } | |
| 455 | |
| 456 } // namespace ash | |
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