Index: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
index 020e539047db244fcc9878bc8f9e5da1fe0beefa..d162337bd930b9e79f47b8ffb29dce60a7d43e64 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/BaseAudioContext.cpp |
@@ -44,6 +44,7 @@ |
#include "modules/webaudio/AudioBufferCallback.h" |
#include "modules/webaudio/AudioBufferSourceNode.h" |
#include "modules/webaudio/AudioContext.h" |
+#include "modules/webaudio/AudioContextOptions.h" |
#include "modules/webaudio/AudioListener.h" |
#include "modules/webaudio/AudioNodeInput.h" |
#include "modules/webaudio/AudioNodeOutput.h" |
@@ -75,20 +76,24 @@ |
#include "platform/UserGestureIndicator.h" |
#include "platform/audio/IIRFilter.h" |
#include "public/platform/Platform.h" |
+#include "public/platform/WebAudioLatencyHint.h" |
#include "wtf/text/WTFString.h" |
namespace blink { |
-BaseAudioContext* BaseAudioContext::create(Document& document, |
- ExceptionState& exceptionState) { |
- return AudioContext::create(document, exceptionState); |
+BaseAudioContext* BaseAudioContext::create( |
+ Document& document, |
+ const WebAudioLatencyHint& latencyHint, |
+ ExceptionState& exceptionState) { |
+ return AudioContext::create(document, latencyHint, exceptionState); |
} |
// FIXME(dominicc): Devolve these constructors to AudioContext |
// and OfflineAudioContext respectively. |
// Constructor for rendering to the audio hardware. |
-BaseAudioContext::BaseAudioContext(Document* document) |
+BaseAudioContext::BaseAudioContext(Document* document, |
+ const WebAudioLatencyHint& latencyHint) |
: ActiveScriptWrappable(this), |
ActiveDOMObject(document), |
m_destinationNode(nullptr), |
@@ -112,7 +117,7 @@ BaseAudioContext::BaseAudioContext(Document* document) |
m_userGestureRequired = true; |
} |
- m_destinationNode = DefaultAudioDestinationNode::create(this); |
+ m_destinationNode = DefaultAudioDestinationNode::create(this, latencyHint); |
initialize(); |
} |
@@ -590,6 +595,10 @@ String BaseAudioContext::state() const { |
return ""; |
} |
+double BaseAudioContext::baseLatency() const { |
+ return framesPerBuffer() * 2 / sampleRate(); |
Raymond Toy
2016/11/30 21:50:27
Cast sampleRate() to double so that we get double
Andrew MacPherson
2016/12/01 12:11:56
Done.
|
+} |
+ |
void BaseAudioContext::setContextState(AudioContextState newState) { |
DCHECK(isMainThread()); |