Index: ash/wm/session_state_controller_impl.cc |
diff --git a/ash/wm/session_state_controller_impl.cc b/ash/wm/session_state_controller_impl.cc |
deleted file mode 100644 |
index 63b0d1fe8a9111712be71be8621b508c63b5a832..0000000000000000000000000000000000000000 |
--- a/ash/wm/session_state_controller_impl.cc |
+++ /dev/null |
@@ -1,341 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ash/wm/session_state_controller_impl.h" |
- |
-#include "ash/ash_switches.h" |
-#include "ash/cancel_mode.h" |
-#include "ash/shell.h" |
-#include "ash/shell_delegate.h" |
-#include "ash/shell_window_ids.h" |
-#include "ash/wm/session_state_animator.h" |
-#include "base/command_line.h" |
-#include "base/sys_info.h" |
-#include "ui/aura/root_window.h" |
-#include "ui/views/corewm/compound_event_filter.h" |
- |
-namespace ash { |
- |
-SessionStateControllerImpl::TestApi::TestApi( |
- SessionStateControllerImpl* controller) |
- : controller_(controller) { |
-} |
- |
-SessionStateControllerImpl::TestApi::~TestApi() { |
-} |
- |
-SessionStateControllerImpl::SessionStateControllerImpl() |
- : login_status_(user::LOGGED_IN_NONE), |
- system_is_locked_(false), |
- shutting_down_(false), |
- shutdown_after_lock_(false) { |
- Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
-} |
- |
-SessionStateControllerImpl::~SessionStateControllerImpl() { |
- Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
-} |
- |
-void SessionStateControllerImpl::OnLoginStateChanged(user::LoginStatus status) { |
- if (status != user::LOGGED_IN_LOCKED) |
- login_status_ = status; |
- system_is_locked_ = (status == user::LOGGED_IN_LOCKED); |
-} |
- |
-void SessionStateControllerImpl::OnAppTerminating() { |
- // If we hear that Chrome is exiting but didn't request it ourselves, all we |
- // can really hope for is that we'll have time to clear the screen. |
- if (!shutting_down_) { |
- shutting_down_ = true; |
- Shell* shell = ash::Shell::GetInstance(); |
- shell->env_filter()->set_cursor_hidden_by_filter(false); |
- shell->cursor_manager()->HideCursor(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
- } |
-} |
- |
-void SessionStateControllerImpl::OnLockStateChanged(bool locked) { |
- if (shutting_down_ || (system_is_locked_ == locked)) |
- return; |
- |
- system_is_locked_ = locked; |
- |
- if (locked) { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN, |
- internal::SessionStateAnimator::ANIMATION_SPEED_SHOW_LOCK_SCREEN); |
- DispatchCancelMode(); |
- FOR_EACH_OBSERVER(LockStateObserver, observers_, |
- OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
- lock_timer_.Stop(); |
- lock_fail_timer_.Stop(); |
- |
- if (shutdown_after_lock_) { |
- shutdown_after_lock_ = false; |
- StartLockToShutdownTimer(); |
- } |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
- internal::SessionStateAnimator::LAUNCHER | |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_RESTORE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
- } |
-} |
- |
-void SessionStateControllerImpl::OnStartingLock() { |
- if (shutting_down_ || system_is_locked_) |
- return; |
- |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
- |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_FAST); |
- |
- DispatchCancelMode(); |
- FOR_EACH_OBSERVER(LockStateObserver, observers_, |
- OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
- |
- // Hide the screen locker containers so we can make them fade in later. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
-} |
- |
-void SessionStateControllerImpl::StartLockAnimationAndLockImmediately() { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
- DispatchCancelMode(); |
- FOR_EACH_OBSERVER(LockStateObserver, observers_, |
- OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
- OnLockTimeout(); |
-} |
- |
-void SessionStateControllerImpl::StartLockAnimation(bool shutdown_after_lock) { |
- shutdown_after_lock_ = shutdown_after_lock; |
- |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
- DispatchCancelMode(); |
- FOR_EACH_OBSERVER(LockStateObserver, observers_, |
- OnLockStateEvent(LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); |
- StartLockTimer(); |
-} |
- |
-void SessionStateControllerImpl::StartShutdownAnimation() { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
- |
- StartPreShutdownAnimationTimer(); |
-} |
- |
-bool SessionStateControllerImpl::LockRequested() { |
- return lock_fail_timer_.IsRunning(); |
-} |
- |
-bool SessionStateControllerImpl::ShutdownRequested() { |
- return shutting_down_; |
-} |
- |
-bool SessionStateControllerImpl::CanCancelLockAnimation() { |
- return lock_timer_.IsRunning(); |
-} |
- |
-void SessionStateControllerImpl::CancelLockAnimation() { |
- if (!CanCancelLockAnimation()) |
- return; |
- shutdown_after_lock_ = false; |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_REVERT); |
- lock_timer_.Stop(); |
-} |
- |
-bool SessionStateControllerImpl::CanCancelShutdownAnimation() { |
- return pre_shutdown_timer_.IsRunning() || |
- shutdown_after_lock_ || |
- lock_to_shutdown_timer_.IsRunning(); |
-} |
- |
-void SessionStateControllerImpl::CancelShutdownAnimation() { |
- if (!CanCancelShutdownAnimation()) |
- return; |
- if (lock_to_shutdown_timer_.IsRunning()) { |
- lock_to_shutdown_timer_.Stop(); |
- return; |
- } |
- if (shutdown_after_lock_) { |
- shutdown_after_lock_ = false; |
- return; |
- } |
- |
- if (system_is_locked_) { |
- // If we've already started shutdown transition at lock screen |
- // desktop background needs to be restored immediately. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_RESTORE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllLockScreenContainersMask, |
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_REVERT); |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_REVERT); |
- } |
- pre_shutdown_timer_.Stop(); |
-} |
- |
-void SessionStateControllerImpl::RequestShutdown() { |
- if (!shutting_down_) |
- RequestShutdownImpl(); |
-} |
- |
-void SessionStateControllerImpl::RequestShutdownImpl() { |
- DCHECK(!shutting_down_); |
- shutting_down_ = true; |
- |
- Shell* shell = ash::Shell::GetInstance(); |
- shell->env_filter()->set_cursor_hidden_by_filter(false); |
- shell->cursor_manager()->HideCursor(); |
- |
- if (login_status_ != user::LOGGED_IN_NONE) { |
- // Hide the other containers before starting the animation. |
- // ANIMATION_FULL_CLOSE will make the screen locker windows partially |
- // transparent, and we don't want the other windows to show through. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllLockScreenContainersMask, |
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_FAST); |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_FULL_CLOSE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_FAST); |
- } |
- StartRealShutdownTimer(); |
-} |
- |
-void SessionStateControllerImpl::OnRootWindowHostCloseRequested( |
- const aura::RootWindow*) { |
- Shell::GetInstance()->delegate()->Exit(); |
-} |
- |
-void SessionStateControllerImpl::StartLockTimer() { |
- lock_timer_.Stop(); |
- lock_timer_.Start( |
- FROM_HERE, |
- animator_->GetDuration( |
- internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE), |
- this, &SessionStateControllerImpl::OnLockTimeout); |
-} |
- |
-void SessionStateControllerImpl::OnLockTimeout() { |
- delegate_->RequestLockScreen(); |
- lock_fail_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
- this, &SessionStateControllerImpl::OnLockFailTimeout); |
-} |
- |
-void SessionStateControllerImpl::OnLockFailTimeout() { |
- DCHECK(!system_is_locked_); |
- // Undo lock animation. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LAUNCHER | |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_RESTORE, |
- internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
-} |
- |
-void SessionStateControllerImpl::StartLockToShutdownTimer() { |
- shutdown_after_lock_ = false; |
- lock_to_shutdown_timer_.Stop(); |
- lock_to_shutdown_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
- this, &SessionStateControllerImpl::OnLockToShutdownTimeout); |
-} |
- |
- |
-void SessionStateControllerImpl::OnLockToShutdownTimeout() { |
- DCHECK(system_is_locked_); |
- StartShutdownAnimation(); |
-} |
- |
-void SessionStateControllerImpl::StartPreShutdownAnimationTimer() { |
- pre_shutdown_timer_.Stop(); |
- pre_shutdown_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
- this, &SessionStateControllerImpl::OnPreShutdownAnimationTimeout); |
-} |
- |
-void SessionStateControllerImpl::OnPreShutdownAnimationTimeout() { |
- if (!shutting_down_) |
- RequestShutdownImpl(); |
-} |
- |
-void SessionStateControllerImpl::StartRealShutdownTimer() { |
- base::TimeDelta duration = |
- base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs); |
- duration += animator_->GetDuration( |
- internal::SessionStateAnimator::ANIMATION_SPEED_FAST); |
- |
- real_shutdown_timer_.Start( |
- FROM_HERE, |
- duration, |
- this, &SessionStateControllerImpl::OnRealShutdownTimeout); |
-} |
- |
-void SessionStateControllerImpl::OnRealShutdownTimeout() { |
- DCHECK(shutting_down_); |
-#if defined(OS_CHROMEOS) |
- if (!base::SysInfo::IsRunningOnChromeOS()) { |
- ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
- if (delegate) { |
- delegate->Exit(); |
- return; |
- } |
- } |
-#endif |
- delegate_->RequestShutdown(); |
-} |
- |
-void SessionStateControllerImpl::OnLockScreenHide(base::Closure& callback) { |
- callback.Run(); |
-} |
- |
-void SessionStateControllerImpl::SetLockScreenDisplayedCallback( |
- base::Closure& callback) { |
- NOTIMPLEMENTED(); |
-} |
- |
-} // namespace ash |