| Index: ash/wm/power_button_controller_unittest.cc
|
| diff --git a/ash/wm/power_button_controller_unittest.cc b/ash/wm/power_button_controller_unittest.cc
|
| deleted file mode 100644
|
| index e1ce71bbc2c055da259f38ba70316ecd89624408..0000000000000000000000000000000000000000
|
| --- a/ash/wm/power_button_controller_unittest.cc
|
| +++ /dev/null
|
| @@ -1,637 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ash/ash_switches.h"
|
| -#include "ash/session_state_delegate.h"
|
| -#include "ash/shell.h"
|
| -#include "ash/test/ash_test_base.h"
|
| -#include "ash/test/test_shell_delegate.h"
|
| -#include "ash/wm/lock_state_controller.h"
|
| -#include "ash/wm/power_button_controller.h"
|
| -#include "ash/wm/session_state_animator.h"
|
| -#include "ash/wm/session_state_controller_impl.h"
|
| -#include "base/command_line.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time/time.h"
|
| -#include "ui/aura/env.h"
|
| -#include "ui/aura/root_window.h"
|
| -#include "ui/aura/test/event_generator.h"
|
| -#include "ui/compositor/scoped_animation_duration_scale_mode.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/size.h"
|
| -
|
| -namespace ash {
|
| -namespace test {
|
| -namespace {
|
| -bool cursor_visible() {
|
| - return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible();
|
| -}
|
| -}
|
| -
|
| -// Fake implementation of PowerButtonControllerDelegate that just logs requests
|
| -// to lock the screen and shut down the device.
|
| -class TestPowerButtonControllerDelegate :
|
| - public LockStateControllerDelegate {
|
| - public:
|
| - TestPowerButtonControllerDelegate()
|
| - : num_lock_requests_(0),
|
| - num_shutdown_requests_(0) {}
|
| -
|
| - int num_lock_requests() const { return num_lock_requests_; }
|
| - int num_shutdown_requests() const { return num_shutdown_requests_; }
|
| -
|
| - // PowerButtonControllerDelegate implementation.
|
| - virtual void RequestLockScreen() OVERRIDE {
|
| - num_lock_requests_++;
|
| - }
|
| - virtual void RequestShutdown() OVERRIDE {
|
| - num_shutdown_requests_++;
|
| - }
|
| -
|
| - private:
|
| - int num_lock_requests_;
|
| - int num_shutdown_requests_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(TestPowerButtonControllerDelegate);
|
| -};
|
| -
|
| -class PowerButtonControllerTest : public AshTestBase {
|
| - public:
|
| - PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {}
|
| - virtual ~PowerButtonControllerTest() {}
|
| -
|
| - virtual void SetUp() OVERRIDE {
|
| - CommandLine::ForCurrentProcess()->AppendSwitch(
|
| - ash::switches::kAshDisableNewLockAnimations);
|
| -
|
| - AshTestBase::SetUp();
|
| - delegate_ = new TestPowerButtonControllerDelegate;
|
| - controller_ = Shell::GetInstance()->power_button_controller();
|
| - lock_state_controller_ = static_cast<SessionStateControllerImpl*>(
|
| - Shell::GetInstance()->lock_state_controller());
|
| - lock_state_controller_->SetDelegate(delegate_); // transfers ownership
|
| - test_api_.reset(new SessionStateControllerImpl::TestApi(
|
| - lock_state_controller_));
|
| - animator_api_.reset(new internal::SessionStateAnimator::TestApi(
|
| - lock_state_controller_->animator_.get()));
|
| - shell_delegate_ = reinterpret_cast<TestShellDelegate*>(
|
| - ash::Shell::GetInstance()->delegate());
|
| - state_delegate_ = Shell::GetInstance()->session_state_delegate();
|
| - }
|
| -
|
| - protected:
|
| - void GenerateMouseMoveEvent() {
|
| - aura::test::EventGenerator generator(
|
| - Shell::GetPrimaryRootWindow());
|
| - generator.MoveMouseTo(10, 10);
|
| - }
|
| -
|
| - int NumShutdownRequests() {
|
| - return delegate_->num_shutdown_requests() +
|
| - shell_delegate_->num_exit_requests();
|
| - }
|
| -
|
| - PowerButtonController* controller_; // not owned
|
| - SessionStateControllerImpl* lock_state_controller_; // not owned
|
| - TestPowerButtonControllerDelegate* delegate_; // not owned
|
| - TestShellDelegate* shell_delegate_; // not owned
|
| - SessionStateDelegate* state_delegate_; // not owned
|
| -
|
| - scoped_ptr<SessionStateControllerImpl::TestApi> test_api_;
|
| - scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_;
|
| -
|
| - private:
|
| - DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest);
|
| -};
|
| -
|
| -// Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
|
| -// correctly report power button releases. We should lock immediately the first
|
| -// time the button is pressed and shut down when it's pressed from the locked
|
| -// state.
|
| -TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) {
|
| - controller_->set_has_legacy_power_button_for_test(true);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // We should request that the screen be locked immediately after seeing the
|
| - // power button get pressed.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -
|
| - // Notify that we locked successfully.
|
| - lock_state_controller_->OnStartingLock();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| -
|
| - // Notify that the lock window is visible. We should make it fade in.
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FADE_IN));
|
| -
|
| - // We shouldn't progress towards the shutdown state, however.
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| -
|
| - // Hold the button again and check that we start shutting down.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| -
|
| - // Previously we're checking that the all containers group was animated which
|
| - // was in fact checking that
|
| - // 1. All user session containers have transform (including wallpaper).
|
| - // They're in this state after lock.
|
| - // 2. Screen locker and related containers are in fact animating
|
| - // (as shutdown is in progress).
|
| - // With http://crbug.com/144737 we no longer animate user session wallpaper
|
| - // during lock so it makes sense only to check that screen lock and related
|
| - // containers are animated during shutdown.
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| - // Make sure a mouse move event won't show the cursor.
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// Test that we start shutting down immediately if the power button is pressed
|
| -// while we're not logged in on an unofficial system.
|
| -TEST_F(PowerButtonControllerTest, LegacyNotLoggedIn) {
|
| - controller_->set_has_legacy_power_button_for_test(true);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - SetUserLoggedIn(false);
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| -}
|
| -
|
| -// Test that we start shutting down immediately if the power button is pressed
|
| -// while we're logged in as a guest on an unofficial system.
|
| -TEST_F(PowerButtonControllerTest, LegacyGuest) {
|
| - controller_->set_has_legacy_power_button_for_test(true);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - SetCanLockScreen(false);
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| -}
|
| -
|
| -// When we hold the power button while the user isn't logged in, we should shut
|
| -// down the machine directly.
|
| -TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - SetUserLoggedIn(false);
|
| -
|
| - // Press the power button and check that we start the shutdown timer.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // Release the power button before the shutdown timer fires.
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
|
| -
|
| - // Press the button again and make the shutdown timeout fire this time.
|
| - // Check that we start the timer for actually requesting the shutdown.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| - test_api_->trigger_shutdown_timeout();
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| -
|
| - // When the timout fires, we should request a shutdown.
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -// Test that we lock the screen and deal with unlocking correctly.
|
| -TEST_F(PowerButtonControllerTest, LockAndUnlock) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // We should initially be showing the screen locker containers, since they
|
| - // also contain login-related windows that we want to show during the
|
| - // logging-in animation.
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE));
|
| -
|
| - // Press the power button and check that the lock timer is started and that we
|
| - // start scaling the non-screen-locker containers.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // Release the button before the lock timer fires.
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
|
| -
|
| - // Press the button and fire the lock timer. We should request that the
|
| - // screen be locked, but we should still be in the slow-close animation.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| - test_api_->trigger_lock_timeout();
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // Notify that we locked successfully.
|
| - lock_state_controller_->OnStartingLock();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| -
|
| - // Notify that the lock window is visible. We should make it fade in.
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FADE_IN));
|
| -
|
| - // When we release the power button, the lock-to-shutdown timer should be
|
| - // stopped.
|
| - EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| -
|
| - // Notify that the screen has been unlocked. We should show the
|
| - // non-screen-locker windows.
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - state_delegate_->UnlockScreen();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::DESKTOP_BACKGROUND |
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE));
|
| -}
|
| -
|
| -// Hold the power button down from the unlocked state to eventual shutdown.
|
| -TEST_F(PowerButtonControllerTest, LockToShutdown) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // Hold the power button and lock the screen.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - test_api_->trigger_lock_timeout();
|
| - lock_state_controller_->OnStartingLock();
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| -
|
| - // When the lock-to-shutdown timeout fires, we should start the shutdown
|
| - // timer.
|
| - EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
|
| - test_api_->trigger_lock_to_shutdown_timeout();
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // Fire the shutdown timeout and check that we request shutdown.
|
| - test_api_->trigger_shutdown_timeout();
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -
|
| -// Hold the power button down from the unlocked state to eventual shutdown,
|
| -// then release the button while system does locking.
|
| -TEST_F(PowerButtonControllerTest, CancelLockToShutdown) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| -
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // Hold the power button and lock the screen.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - test_api_->trigger_lock_timeout();
|
| - lock_state_controller_->OnStartingLock();
|
| -
|
| - // Power button is released while system attempts to lock.
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| -
|
| - EXPECT_FALSE(lock_state_controller_->ShutdownRequested());
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| -}
|
| -
|
| -// Test that we handle the case where lock requests are ignored.
|
| -TEST_F(PowerButtonControllerTest, LockFail) {
|
| - // We require animations to have a duration for this test.
|
| - ui::ScopedAnimationDurationScaleMode normal_duration_mode(
|
| - ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
|
| -
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // Hold the power button and lock the screen.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::DESKTOP_BACKGROUND |
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE));
|
| - test_api_->trigger_lock_timeout();
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| - EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
|
| -
|
| - // We shouldn't start the lock-to-shutdown timer until the screen has actually
|
| - // been locked.
|
| - EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
|
| -
|
| - // Act as if the request timed out. We should restore the windows.
|
| - test_api_->trigger_lock_fail_timeout();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE));
|
| -}
|
| -
|
| -// Test the basic operation of the lock button.
|
| -TEST_F(PowerButtonControllerTest, LockButtonBasic) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - // The lock button shouldn't do anything if we aren't logged in.
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - SetUserLoggedIn(false);
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -
|
| - // Ditto for when we're logged in as a guest.
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
|
| - SetUserLoggedIn(true);
|
| - SetCanLockScreen(false);
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -
|
| - // If we're logged in as a regular user, we should start the lock timer and
|
| - // the pre-lock animation.
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - SetCanLockScreen(true);
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // If the button is released immediately, we shouldn't lock the screen.
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
|
| - EXPECT_EQ(0, delegate_->num_lock_requests());
|
| -
|
| - // Press the button again and let the lock timeout fire. We should request
|
| - // that the screen be locked.
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - test_api_->trigger_lock_timeout();
|
| - EXPECT_EQ(1, delegate_->num_lock_requests());
|
| -
|
| - // Pressing the lock button while we have a pending lock request shouldn't do
|
| - // anything.
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| -
|
| - // Pressing the button also shouldn't do anything after the screen is locked.
|
| - lock_state_controller_->OnStartingLock();
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| -}
|
| -
|
| -// Test that the power button takes priority over the lock button.
|
| -TEST_F(PowerButtonControllerTest, PowerButtonPreemptsLockButton) {
|
| - controller_->set_has_legacy_power_button_for_test(false);
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| -
|
| - // While the lock button is down, hold the power button.
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| -
|
| - // The lock timer shouldn't be stopped when the lock button is released.
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| -
|
| - // Now press the power button first and then the lock button.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| -
|
| - // Releasing the power button should stop the lock timer.
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| -}
|
| -
|
| -// When the screen is locked without going through the usual power-button
|
| -// slow-close path (e.g. via the wrench menu), test that we still show the
|
| -// fast-close animation.
|
| -TEST_F(PowerButtonControllerTest, LockWithoutButton) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnStartingLock();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| -}
|
| -
|
| -// When we hear that the process is exiting but we haven't had a chance to
|
| -// display an animation, we should just blank the screen.
|
| -TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnAppTerminating();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -}
|
| -
|
| -// Test that we display the fast-close animation and shut down when we get an
|
| -// outside request to shut down (e.g. from the login or lock screen).
|
| -TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
|
| - lock_state_controller_->OnLockStateChanged(false);
|
| - SetUserLoggedIn(false);
|
| - lock_state_controller_->RequestShutdown();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| - lock_state_controller_->RequestShutdown();
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
|
| - GenerateMouseMoveEvent();
|
| - EXPECT_FALSE(cursor_visible());
|
| -
|
| - EXPECT_EQ(0, NumShutdownRequests());
|
| - EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
|
| - test_api_->trigger_real_shutdown_timeout();
|
| - EXPECT_EQ(1, NumShutdownRequests());
|
| -}
|
| -
|
| -TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| - lock_state_controller_->OnLockStateChanged(true);
|
| - state_delegate_->LockScreen();
|
| -
|
| - // Press the power button and check that we start the shutdown timer.
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| - EXPECT_TRUE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
|
| -
|
| - // Release the power button before the shutdown timer fires.
|
| - controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->shutdown_timer_is_running());
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
|
| - EXPECT_TRUE(
|
| - animator_api_->ContainersAreAnimated(
|
| - internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE));
|
| -}
|
| -
|
| -// Test that we ignore power button presses when the screen is turned off.
|
| -TEST_F(PowerButtonControllerTest, IgnorePowerButtonIfScreenIsOff) {
|
| - lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
|
| -
|
| - // When the screen brightness is at 0%, we shouldn't do anything in response
|
| - // to power button presses.
|
| - controller_->OnScreenBrightnessChanged(0.0);
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_FALSE(test_api_->lock_timer_is_running());
|
| -
|
| - // After increasing the brightness to 10%, we should start the timer like
|
| - // usual.
|
| - controller_->OnScreenBrightnessChanged(10.0);
|
| - controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
|
| - EXPECT_TRUE(test_api_->lock_timer_is_running());
|
| -}
|
| -
|
| -} // namespace test
|
| -} // namespace ash
|
|
|