Index: ash/wm/lock_state_controller_impl2.h |
diff --git a/ash/wm/lock_state_controller_impl2.h b/ash/wm/lock_state_controller_impl2.h |
deleted file mode 100644 |
index 8908a7eced2fe260177367975f68715a160799e7..0000000000000000000000000000000000000000 |
--- a/ash/wm/lock_state_controller_impl2.h |
+++ /dev/null |
@@ -1,263 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ |
-#define ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ |
- |
-#include "ash/ash_export.h" |
-#include "ash/shell_observer.h" |
-#include "ash/wm/lock_state_controller.h" |
-#include "ash/wm/session_state_animator.h" |
-#include "base/basictypes.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/time/time.h" |
-#include "base/timer/timer.h" |
-#include "ui/aura/root_window_observer.h" |
- |
-namespace gfx { |
-class Rect; |
-class Size; |
-} |
- |
-namespace ui { |
-class Layer; |
-} |
- |
-namespace ash { |
- |
-namespace test { |
-class LockStateControllerImpl2Test; |
-} |
- |
-// Displays onscreen animations and locks or suspends the system in response to |
-// the power button being pressed or released. |
-// Lock workflow: |
-// Entry points: |
-// * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
-// cancelled. |
-// * StartLockAnimationAndLockImmediately - starts uninterruptible lock |
-// animation. |
-// This leads to call of either StartImmediatePreLockAnimation or |
-// StartCancellablePreLockAnimation. Once they complete |
-// PreLockAnimationFinished is called, and system lock is requested. |
-// Once system locks and lock UI is created, OnLockStateChanged is called, and |
-// StartPostLockAnimation is called. In PostLockAnimationFinished two |
-// things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it |
-// triggers third part of animation within lock UI), and check for continuing to |
-// shutdown is made. |
-// |
-// Unlock workflow: |
-// WebUI does first part of animation, and calls OnLockScreenHide(callback) that |
-// triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is |
-// called at the end of the animation, lock UI is deleted, system unlocks, and |
-// OnLockStateChanged is called. It leads to |
-// StartUnlockAnimationAfterUIDestroyed. |
- |
-class ASH_EXPORT LockStateControllerImpl2 : public LockStateController { |
- public: |
- |
- // Helper class used by tests to access internal state. |
- class ASH_EXPORT TestApi { |
- public: |
- explicit TestApi(LockStateControllerImpl2* controller); |
- |
- virtual ~TestApi(); |
- |
- bool lock_fail_timer_is_running() const { |
- return controller_->lock_fail_timer_.IsRunning(); |
- } |
- bool lock_to_shutdown_timer_is_running() const { |
- return controller_->lock_to_shutdown_timer_.IsRunning(); |
- } |
- bool shutdown_timer_is_running() const { |
- return controller_->pre_shutdown_timer_.IsRunning(); |
- } |
- bool real_shutdown_timer_is_running() const { |
- return controller_->real_shutdown_timer_.IsRunning(); |
- } |
- bool is_animating_lock() const { |
- return controller_->animating_lock_; |
- } |
- bool is_lock_cancellable() const { |
- return controller_->CanCancelLockAnimation(); |
- } |
- |
- void trigger_lock_fail_timeout() { |
- controller_->OnLockFailTimeout(); |
- controller_->lock_fail_timer_.Stop(); |
- } |
- void trigger_lock_to_shutdown_timeout() { |
- controller_->OnLockToShutdownTimeout(); |
- controller_->lock_to_shutdown_timer_.Stop(); |
- } |
- void trigger_shutdown_timeout() { |
- controller_->OnPreShutdownAnimationTimeout(); |
- controller_->pre_shutdown_timer_.Stop(); |
- } |
- void trigger_real_shutdown_timeout() { |
- controller_->OnRealShutdownTimeout(); |
- controller_->real_shutdown_timer_.Stop(); |
- } |
- private: |
- LockStateControllerImpl2* controller_; // not owned |
- |
- DISALLOW_COPY_AND_ASSIGN(TestApi); |
- }; |
- |
- LockStateControllerImpl2(); |
- virtual ~LockStateControllerImpl2(); |
- |
- // RootWindowObserver override: |
- virtual void OnRootWindowHostCloseRequested( |
- const aura::RootWindow* root) OVERRIDE; |
- |
- // ShellObserver overrides: |
- virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
- virtual void OnAppTerminating() OVERRIDE; |
- virtual void OnLockStateChanged(bool locked) OVERRIDE; |
- |
- // LockStateController overrides: |
- virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; |
- |
- virtual void StartShutdownAnimation() OVERRIDE; |
- virtual void StartLockAnimationAndLockImmediately() OVERRIDE; |
- |
- virtual bool LockRequested() OVERRIDE; |
- virtual bool ShutdownRequested() OVERRIDE; |
- |
- virtual bool CanCancelLockAnimation() OVERRIDE; |
- virtual void CancelLockAnimation() OVERRIDE; |
- |
- virtual bool CanCancelShutdownAnimation() OVERRIDE; |
- virtual void CancelShutdownAnimation() OVERRIDE; |
- |
- virtual void OnStartingLock() OVERRIDE; |
- virtual void RequestShutdown() OVERRIDE; |
- |
- virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
- virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
- |
- protected: |
- friend class test::LockStateControllerImpl2Test; |
- |
- private: |
- struct UnlockedStateProperties { |
- bool background_is_hidden; |
- }; |
- |
- void RequestShutdownImpl(); |
- |
- // Reverts the pre-lock animation, reports the error. |
- void OnLockFailTimeout(); |
- |
- // Starts timer for gap between lock and shutdown. |
- void StartLockToShutdownTimer(); |
- |
- // Calls StartShutdownAnimation(). |
- void OnLockToShutdownTimeout(); |
- |
- // Starts timer for undoable shutdown animation. |
- void StartPreShutdownAnimationTimer(); |
- |
- // Calls RequestShutdownImpl(); |
- void OnPreShutdownAnimationTimeout(); |
- |
- // Starts timer for final shutdown animation. |
- // If |with_animation_time| is true, it will also include time of "fade to |
- // white" shutdown animation. |
- void StartRealShutdownTimer(bool with_animation_time); |
- |
- // Requests that the machine be shut down. |
- void OnRealShutdownTimeout(); |
- |
- // Starts shutdown animation that can be cancelled and starts pre-shutdown |
- // timer. |
- void StartCancellableShutdownAnimation(); |
- |
- // Starts non-cancellable animation and starts real shutdown timer that |
- // includes animation time. |
- void StartShutdownAnimationImpl(); |
- |
- // Triggers late animations on the lock screen. |
- void OnLockScreenAnimationFinished(); |
- |
- // If |request_lock_on_completion| is true, a lock request will be sent |
- // after the pre-lock animation completes. (The pre-lock animation is |
- // also displayed in response to already-in-progress lock requests; in |
- // these cases an additional lock request is undesirable.) |
- void StartImmediatePreLockAnimation(bool request_lock_on_completion); |
- void StartCancellablePreLockAnimation(); |
- void CancelPreLockAnimation(); |
- void StartPostLockAnimation(); |
- // This method calls |callback| when animation completes. |
- void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); |
- void StartUnlockAnimationAfterUIDestroyed(); |
- |
- // These methods are called when corresponding animation completes. |
- void LockAnimationCancelled(); |
- void PreLockAnimationFinished(bool request_lock); |
- void PostLockAnimationFinished(); |
- void UnlockAnimationAfterUIDestroyedFinished(); |
- |
- // Stores properties of UI that have to be temporarily modified while locking. |
- void StoreUnlockedProperties(); |
- void RestoreUnlockedProperties(); |
- |
- // Fades in background layer with |speed| if it was hidden in unlocked state. |
- void AnimateBackgroundAppearanceIfNecessary( |
- ash::internal::SessionStateAnimator::AnimationSpeed speed, |
- ui::LayerAnimationObserver* observer); |
- |
- // Fades out background layer with |speed| if it was hidden in unlocked state. |
- void AnimateBackgroundHidingIfNecessary( |
- ash::internal::SessionStateAnimator::AnimationSpeed speed, |
- ui::LayerAnimationObserver* observer); |
- |
- // The current login status, or original login status from before we locked. |
- user::LoginStatus login_status_; |
- |
- // Current lock status. |
- bool system_is_locked_; |
- |
- // Are we in the process of shutting the machine down? |
- bool shutting_down_; |
- |
- // Indicates whether controller should proceed to (cancellable) shutdown after |
- // locking. |
- bool shutdown_after_lock_; |
- |
- // Indicates that controller displays lock animation. |
- bool animating_lock_; |
- |
- // Indicates that lock animation can be undone. |
- bool can_cancel_lock_animation_; |
- |
- scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
- |
- // Started when we request that the screen be locked. When it fires, we |
- // assume that our request got dropped. |
- base::OneShotTimer<LockStateControllerImpl2> lock_fail_timer_; |
- |
- // Started when the screen is locked while the power button is held. Adds a |
- // delay between the appearance of the lock screen and the beginning of the |
- // pre-shutdown animation. |
- base::OneShotTimer<LockStateControllerImpl2> lock_to_shutdown_timer_; |
- |
- // Started when we begin displaying the pre-shutdown animation. When it |
- // fires, we start the shutdown animation and get ready to request shutdown. |
- base::OneShotTimer<LockStateControllerImpl2> pre_shutdown_timer_; |
- |
- // Started when we display the shutdown animation. When it fires, we actually |
- // request shutdown. Gives the animation time to complete before Chrome, X, |
- // etc. are shut down. |
- base::OneShotTimer<LockStateControllerImpl2> real_shutdown_timer_; |
- |
- base::Closure lock_screen_displayed_callback_; |
- |
- DISALLOW_COPY_AND_ASSIGN(LockStateControllerImpl2); |
-}; |
- |
-} // namespace ash |
- |
-#endif // ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ |