| Index: ash/wm/lock_state_controller.cc
|
| diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc
|
| index 3b3d1cfdcc4ccb5dcae21963046a5d4c47d56e4e..61172241afdbb2d45ff223d05116a5041238ef63 100644
|
| --- a/ash/wm/lock_state_controller.cc
|
| +++ b/ash/wm/lock_state_controller.cc
|
| @@ -5,27 +5,162 @@
|
| #include "ash/wm/lock_state_controller.h"
|
|
|
| #include "ash/ash_switches.h"
|
| +#include "ash/cancel_mode.h"
|
| #include "ash/shell.h"
|
| #include "ash/shell_delegate.h"
|
| #include "ash/shell_window_ids.h"
|
| #include "ash/wm/session_state_animator.h"
|
| +#include "base/bind_helpers.h"
|
| #include "base/command_line.h"
|
| +#include "base/timer/timer.h"
|
| #include "ui/aura/root_window.h"
|
| +#include "ui/compositor/layer_animation_sequence.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| #include "ui/views/corewm/compound_event_filter.h"
|
|
|
| +#if defined(OS_CHROMEOS)
|
| +#include "base/sys_info.h"
|
| +#endif
|
| +
|
| namespace ash {
|
|
|
| +namespace {
|
| +
|
| +aura::Window* GetBackground() {
|
| + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
|
| + return Shell::GetContainer(root_window,
|
| + internal::kShellWindowId_DesktopBackgroundContainer);
|
| +}
|
| +
|
| +bool IsBackgroundHidden() {
|
| + return !GetBackground()->IsVisible();
|
| +}
|
| +
|
| +void ShowBackground() {
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + GetBackground()->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta());
|
| + GetBackground()->Show();
|
| +}
|
| +
|
| +void HideBackground() {
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + GetBackground()->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta());
|
| + GetBackground()->Hide();
|
| +}
|
| +
|
| +// This observer is intended to use in cases when some action has to be taken
|
| +// once some animation successfully completes (i.e. it was not aborted).
|
| +// Observer will count a number of sequences it is attached to, and a number of
|
| +// finished sequences (either Ended or Aborted). Once these two numbers are
|
| +// equal, observer will delete itself, calling callback passed to constructor if
|
| +// there were no aborted animations.
|
| +// This way it can be either used to wait for some animation to be finished in
|
| +// multiple layers, to wait once a sequence of animations is finished in one
|
| +// layer or the mixture of both.
|
| +class AnimationFinishedObserver : public ui::LayerAnimationObserver {
|
| + public:
|
| + explicit AnimationFinishedObserver(base::Closure &callback)
|
| + : callback_(callback),
|
| + sequences_attached_(0),
|
| + sequences_completed_(0),
|
| + paused_(false) {
|
| + }
|
| +
|
| + // Pauses observer: no checks will be made while paused. It can be used when
|
| + // a sequence has some immediate animations in the beginning, and for
|
| + // animations that can be tested with flag that makes all animations
|
| + // immediate.
|
| + void Pause() {
|
| + paused_ = true;
|
| + }
|
| +
|
| + // Unpauses observer. It does a check and calls callback if conditions are
|
| + // met.
|
| + void Unpause() {
|
| + if (!paused_)
|
| + return;
|
| + paused_ = false;
|
| + if (sequences_completed_ == sequences_attached_) {
|
| + callback_.Run();
|
| + delete this;
|
| + }
|
| + }
|
| +
|
| + private:
|
| + virtual ~AnimationFinishedObserver() {
|
| + }
|
| +
|
| + // LayerAnimationObserver implementation
|
| + virtual void OnLayerAnimationEnded(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + sequences_completed_++;
|
| + if ((sequences_completed_ == sequences_attached_) && !paused_) {
|
| + callback_.Run();
|
| + delete this;
|
| + }
|
| + }
|
| +
|
| + virtual void OnLayerAnimationAborted(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + sequences_completed_++;
|
| + if ((sequences_completed_ == sequences_attached_) && !paused_)
|
| + delete this;
|
| + }
|
| +
|
| + virtual void OnLayerAnimationScheduled(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + }
|
| +
|
| + virtual void OnAttachedToSequence(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + LayerAnimationObserver::OnAttachedToSequence(sequence);
|
| + sequences_attached_++;
|
| + }
|
| +
|
| + // Callback to be called.
|
| + base::Closure callback_;
|
| +
|
| + // Number of sequences this observer was attached to.
|
| + int sequences_attached_;
|
| +
|
| + // Number of sequences either ended or aborted.
|
| + int sequences_completed_;
|
| +
|
| + bool paused_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AnimationFinishedObserver);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| const int LockStateController::kLockTimeoutMs = 400;
|
| const int LockStateController::kShutdownTimeoutMs = 400;
|
| const int LockStateController::kLockFailTimeoutMs = 8000;
|
| const int LockStateController::kLockToShutdownTimeoutMs = 150;
|
| const int LockStateController::kShutdownRequestDelayMs = 50;
|
|
|
| +LockStateController::TestApi::TestApi(LockStateController* controller)
|
| + : controller_(controller) {
|
| +}
|
| +
|
| +LockStateController::TestApi::~TestApi() {
|
| +}
|
| +
|
| LockStateController::LockStateController()
|
| - : animator_(new internal::SessionStateAnimator()) {
|
| + : animator_(new internal::SessionStateAnimator()),
|
| + login_status_(user::LOGGED_IN_NONE),
|
| + system_is_locked_(false),
|
| + shutting_down_(false),
|
| + shutdown_after_lock_(false),
|
| + animating_lock_(false),
|
| + can_cancel_lock_animation_(false) {
|
| + Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| }
|
|
|
| LockStateController::~LockStateController() {
|
| + Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
|
| }
|
|
|
| void LockStateController::SetDelegate(LockStateControllerDelegate* delegate) {
|
| @@ -44,5 +179,479 @@ bool LockStateController::HasObserver(LockStateObserver* observer) {
|
| return observers_.HasObserver(observer);
|
| }
|
|
|
| +void LockStateController::StartLockAnimation(
|
| + bool shutdown_after_lock) {
|
| + if (animating_lock_)
|
| + return;
|
| + shutdown_after_lock_ = shutdown_after_lock;
|
| + can_cancel_lock_animation_ = true;
|
| +
|
| + StartCancellablePreLockAnimation();
|
| +}
|
| +
|
| +void LockStateController::StartShutdownAnimation() {
|
| + StartCancellableShutdownAnimation();
|
| +}
|
| +
|
| +void LockStateController::StartLockAnimationAndLockImmediately() {
|
| + if (animating_lock_)
|
| + return;
|
| + StartImmediatePreLockAnimation(true /* request_lock_on_completion */);
|
| +}
|
| +
|
| +bool LockStateController::LockRequested() {
|
| + return lock_fail_timer_.IsRunning();
|
| +}
|
| +
|
| +bool LockStateController::ShutdownRequested() {
|
| + return shutting_down_;
|
| +}
|
| +
|
| +bool LockStateController::CanCancelLockAnimation() {
|
| + return can_cancel_lock_animation_;
|
| +}
|
| +
|
| +void LockStateController::CancelLockAnimation() {
|
| + if (!CanCancelLockAnimation())
|
| + return;
|
| + shutdown_after_lock_ = false;
|
| + animating_lock_ = false;
|
| + CancelPreLockAnimation();
|
| +}
|
| +
|
| +bool LockStateController::CanCancelShutdownAnimation() {
|
| + return pre_shutdown_timer_.IsRunning() ||
|
| + shutdown_after_lock_ ||
|
| + lock_to_shutdown_timer_.IsRunning();
|
| +}
|
| +
|
| +void LockStateController::CancelShutdownAnimation() {
|
| + if (!CanCancelShutdownAnimation())
|
| + return;
|
| + if (lock_to_shutdown_timer_.IsRunning()) {
|
| + lock_to_shutdown_timer_.Stop();
|
| + return;
|
| + }
|
| + if (shutdown_after_lock_) {
|
| + shutdown_after_lock_ = false;
|
| + return;
|
| + }
|
| +
|
| + animator_->StartGlobalAnimation(
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN);
|
| + pre_shutdown_timer_.Stop();
|
| +}
|
| +
|
| +void LockStateController::OnStartingLock() {
|
| + if (shutting_down_ || system_is_locked_)
|
| + return;
|
| + if (animating_lock_)
|
| + return;
|
| + StartImmediatePreLockAnimation(false /* request_lock_on_completion */);
|
| +}
|
| +
|
| +void LockStateController::RequestShutdown() {
|
| + if (shutting_down_)
|
| + return;
|
| +
|
| + shutting_down_ = true;
|
| +
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->HideCursor();
|
| +
|
| + animator_->StartGlobalAnimation(
|
| + internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + StartRealShutdownTimer(true);
|
| +}
|
| +
|
| +void LockStateController::OnLockScreenHide(
|
| + base::Callback<void(void)>& callback) {
|
| + StartUnlockAnimationBeforeUIDestroyed(callback);
|
| +}
|
| +
|
| +void LockStateController::SetLockScreenDisplayedCallback(
|
| + base::Closure& callback) {
|
| + lock_screen_displayed_callback_ = callback;
|
| +}
|
| +
|
| +void LockStateController::OnRootWindowHostCloseRequested(
|
| + const aura::RootWindow*) {
|
| + Shell::GetInstance()->delegate()->Exit();
|
| +}
|
| +
|
| +void LockStateController::OnLoginStateChanged(
|
| + user::LoginStatus status) {
|
| + if (status != user::LOGGED_IN_LOCKED)
|
| + login_status_ = status;
|
| + system_is_locked_ = (status == user::LOGGED_IN_LOCKED);
|
| +}
|
| +
|
| +void LockStateController::OnAppTerminating() {
|
| + // If we hear that Chrome is exiting but didn't request it ourselves, all we
|
| + // can really hope for is that we'll have time to clear the screen.
|
| + // This is also the case when the user signs off.
|
| + if (!shutting_down_) {
|
| + shutting_down_ = true;
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->HideCursor();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + }
|
| +}
|
| +
|
| +void LockStateController::OnLockStateChanged(bool locked) {
|
| + if (shutting_down_ || (system_is_locked_ == locked))
|
| + return;
|
| +
|
| + system_is_locked_ = locked;
|
| +
|
| + if (locked) {
|
| + StartPostLockAnimation();
|
| + lock_fail_timer_.Stop();
|
| + } else {
|
| + StartUnlockAnimationAfterUIDestroyed();
|
| + }
|
| +}
|
| +
|
| +void LockStateController::OnLockFailTimeout() {
|
| + DCHECK(!system_is_locked_);
|
| + // Undo lock animation.
|
| + StartUnlockAnimationAfterUIDestroyed();
|
| +}
|
| +
|
| +void LockStateController::StartLockToShutdownTimer() {
|
| + shutdown_after_lock_ = false;
|
| + lock_to_shutdown_timer_.Stop();
|
| + lock_to_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
|
| + this, &LockStateController::OnLockToShutdownTimeout);
|
| +}
|
| +
|
| +void LockStateController::OnLockToShutdownTimeout() {
|
| + DCHECK(system_is_locked_);
|
| + StartCancellableShutdownAnimation();
|
| +}
|
| +
|
| +void LockStateController::StartPreShutdownAnimationTimer() {
|
| + pre_shutdown_timer_.Stop();
|
| + pre_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + animator_->
|
| + GetDuration(internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN),
|
| + this,
|
| + &LockStateController::OnPreShutdownAnimationTimeout);
|
| +}
|
| +
|
| +void LockStateController::OnPreShutdownAnimationTimeout() {
|
| + shutting_down_ = true;
|
| +
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->HideCursor();
|
| +
|
| + StartRealShutdownTimer(false);
|
| +}
|
| +
|
| +void LockStateController::StartRealShutdownTimer(
|
| + bool with_animation_time) {
|
| + base::TimeDelta duration =
|
| + base::TimeDelta::FromMilliseconds(kShutdownRequestDelayMs);
|
| + if (with_animation_time) {
|
| + duration += animator_->GetDuration(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + }
|
| + real_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + duration,
|
| + this,
|
| + &LockStateController::OnRealShutdownTimeout);
|
| +}
|
| +
|
| +void LockStateController::OnRealShutdownTimeout() {
|
| + DCHECK(shutting_down_);
|
| +#if defined(OS_CHROMEOS)
|
| + if (!base::SysInfo::IsRunningOnChromeOS()) {
|
| + ShellDelegate* delegate = Shell::GetInstance()->delegate();
|
| + if (delegate) {
|
| + delegate->Exit();
|
| + return;
|
| + }
|
| + }
|
| +#endif
|
| + Shell::GetInstance()->delegate()->RecordUserMetricsAction(
|
| + UMA_ACCEL_SHUT_DOWN_POWER_BUTTON);
|
| + delegate_->RequestShutdown();
|
| +}
|
| +
|
| +void LockStateController::StartCancellableShutdownAnimation() {
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + // Hide cursor, but let it reappear if the mouse moves.
|
| + shell->env_filter()->set_cursor_hidden_by_filter(true);
|
| + shell->cursor_manager()->HideCursor();
|
| +
|
| + animator_->StartGlobalAnimation(
|
| + internal::SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
|
| + StartPreShutdownAnimationTimer();
|
| +}
|
| +
|
| +void LockStateController::StartImmediatePreLockAnimation(
|
| + bool request_lock_on_completion) {
|
| + animating_lock_ = true;
|
| +
|
| + StoreUnlockedProperties();
|
| +
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&LockStateController::PreLockAnimationFinished,
|
| + base::Unretained(this), request_lock_on_completion);
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + // Hide the screen locker containers so we can raise them later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| +
|
| + observer->Unpause();
|
| +
|
| + DispatchCancelMode();
|
| + FOR_EACH_OBSERVER(LockStateObserver, observers_,
|
| + OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_STARTED));
|
| +}
|
| +
|
| +void LockStateController::StartCancellablePreLockAnimation() {
|
| + animating_lock_ = true;
|
| + StoreUnlockedProperties();
|
| +
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&LockStateController::PreLockAnimationFinished,
|
| + base::Unretained(this), true /* request_lock */);
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| + // Hide the screen locker containers so we can raise them later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
|
| + observer);
|
| +
|
| + DispatchCancelMode();
|
| + FOR_EACH_OBSERVER(LockStateObserver, observers_,
|
| + OnLockStateEvent(LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED));
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void LockStateController::CancelPreLockAnimation() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&LockStateController::LockAnimationCancelled,
|
| + base::Unretained(this));
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
|
| + observer);
|
| + AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
|
| + observer);
|
| +
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void LockStateController::StartPostLockAnimation() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&LockStateController::PostLockAnimationFinished,
|
| + base::Unretained(this));
|
| +
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void LockStateController::StartUnlockAnimationBeforeUIDestroyed(
|
| + base::Closure& callback) {
|
| + animator_->StartAnimationWithCallback(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_LIFT,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + callback);
|
| +}
|
| +
|
| +void LockStateController::StartUnlockAnimationAfterUIDestroyed() {
|
| + base::Closure next_animation_starter =
|
| + base::Bind(&LockStateController::UnlockAnimationAfterUIDestroyedFinished,
|
| + base::Unretained(this));
|
| +
|
| + AnimationFinishedObserver* observer =
|
| + new AnimationFinishedObserver(next_animation_starter);
|
| +
|
| + observer->Pause();
|
| +
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_DROP,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
|
| + observer);
|
| + observer->Unpause();
|
| +}
|
| +
|
| +void LockStateController::LockAnimationCancelled() {
|
| + can_cancel_lock_animation_ = false;
|
| + RestoreUnlockedProperties();
|
| +}
|
| +
|
| +void LockStateController::PreLockAnimationFinished(bool request_lock) {
|
| + can_cancel_lock_animation_ = false;
|
| +
|
| + if (request_lock) {
|
| + Shell::GetInstance()->delegate()->RecordUserMetricsAction(
|
| + shutdown_after_lock_ ?
|
| + UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON :
|
| + UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON);
|
| + delegate_->RequestLockScreen();
|
| + }
|
| +
|
| + lock_fail_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| + this,
|
| + &LockStateController::OnLockFailTimeout);
|
| +}
|
| +
|
| +void LockStateController::PostLockAnimationFinished() {
|
| + animating_lock_ = false;
|
| +
|
| + FOR_EACH_OBSERVER(LockStateObserver, observers_,
|
| + OnLockStateEvent(LockStateObserver::EVENT_LOCK_ANIMATION_FINISHED));
|
| + if (!lock_screen_displayed_callback_.is_null()) {
|
| + lock_screen_displayed_callback_.Run();
|
| + lock_screen_displayed_callback_.Reset();
|
| + }
|
| + if (shutdown_after_lock_) {
|
| + shutdown_after_lock_ = false;
|
| + StartLockToShutdownTimer();
|
| + }
|
| +}
|
| +
|
| +void LockStateController::UnlockAnimationAfterUIDestroyedFinished() {
|
| + RestoreUnlockedProperties();
|
| +}
|
| +
|
| +void LockStateController::StoreUnlockedProperties() {
|
| + if (!unlocked_properties_) {
|
| + unlocked_properties_.reset(new UnlockedStateProperties());
|
| + unlocked_properties_->background_is_hidden = IsBackgroundHidden();
|
| + }
|
| + if (unlocked_properties_->background_is_hidden) {
|
| + // Hide background so that it can be animated later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + ShowBackground();
|
| + }
|
| +}
|
| +
|
| +void LockStateController::RestoreUnlockedProperties() {
|
| + if (!unlocked_properties_)
|
| + return;
|
| + if (unlocked_properties_->background_is_hidden) {
|
| + HideBackground();
|
| + // Restore background visibility.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
|
| + }
|
| + unlocked_properties_.reset();
|
| +}
|
| +
|
| +void LockStateController::AnimateBackgroundAppearanceIfNecessary(
|
| + internal::SessionStateAnimator::AnimationSpeed speed,
|
| + ui::LayerAnimationObserver* observer) {
|
| + if (unlocked_properties_.get() &&
|
| + unlocked_properties_->background_is_hidden) {
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN,
|
| + speed,
|
| + observer);
|
| + }
|
| +}
|
| +
|
| +void LockStateController::AnimateBackgroundHidingIfNecessary(
|
| + internal::SessionStateAnimator::AnimationSpeed speed,
|
| + ui::LayerAnimationObserver* observer) {
|
| + if (unlocked_properties_.get() &&
|
| + unlocked_properties_->background_is_hidden) {
|
| + animator_->StartAnimationWithObserver(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_OUT,
|
| + speed,
|
| + observer);
|
| + }
|
| +}
|
|
|
| } // namespace ash
|
|
|