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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ | |
| 6 #define ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ | |
| 7 | |
| 8 #include "ash/ash_export.h" | |
| 9 #include "ash/shell_observer.h" | |
| 10 #include "ash/wm/lock_state_controller.h" | |
| 11 #include "ash/wm/session_state_animator.h" | |
| 12 #include "base/basictypes.h" | |
| 13 #include "base/memory/scoped_ptr.h" | |
| 14 #include "base/time/time.h" | |
| 15 #include "base/timer/timer.h" | |
| 16 #include "ui/aura/root_window_observer.h" | |
| 17 | |
| 18 namespace gfx { | |
| 19 class Rect; | |
| 20 class Size; | |
| 21 } | |
| 22 | |
| 23 namespace ui { | |
| 24 class Layer; | |
| 25 } | |
| 26 | |
| 27 namespace ash { | |
| 28 | |
| 29 namespace test { | |
| 30 class LockStateControllerImpl2Test; | |
| 31 } | |
| 32 | |
| 33 // Displays onscreen animations and locks or suspends the system in response to | |
| 34 // the power button being pressed or released. | |
| 35 // Lock workflow: | |
| 36 // Entry points: | |
| 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be | |
| 38 // cancelled. | |
| 39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock | |
| 40 // animation. | |
| 41 // This leads to call of either StartImmediatePreLockAnimation or | |
| 42 // StartCancellablePreLockAnimation. Once they complete | |
| 43 // PreLockAnimationFinished is called, and system lock is requested. | |
| 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and | |
| 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two | |
| 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it | |
| 47 // triggers third part of animation within lock UI), and check for continuing to | |
| 48 // shutdown is made. | |
| 49 // | |
| 50 // Unlock workflow: | |
| 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that | |
| 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is | |
| 53 // called at the end of the animation, lock UI is deleted, system unlocks, and | |
| 54 // OnLockStateChanged is called. It leads to | |
| 55 // StartUnlockAnimationAfterUIDestroyed. | |
| 56 | |
| 57 class ASH_EXPORT LockStateControllerImpl2 : public LockStateController { | |
| 58 public: | |
| 59 | |
| 60 // Helper class used by tests to access internal state. | |
| 61 class ASH_EXPORT TestApi { | |
| 62 public: | |
| 63 explicit TestApi(LockStateControllerImpl2* controller); | |
| 64 | |
| 65 virtual ~TestApi(); | |
| 66 | |
| 67 bool lock_fail_timer_is_running() const { | |
| 68 return controller_->lock_fail_timer_.IsRunning(); | |
| 69 } | |
| 70 bool lock_to_shutdown_timer_is_running() const { | |
| 71 return controller_->lock_to_shutdown_timer_.IsRunning(); | |
| 72 } | |
| 73 bool shutdown_timer_is_running() const { | |
| 74 return controller_->pre_shutdown_timer_.IsRunning(); | |
| 75 } | |
| 76 bool real_shutdown_timer_is_running() const { | |
| 77 return controller_->real_shutdown_timer_.IsRunning(); | |
| 78 } | |
| 79 bool is_animating_lock() const { | |
| 80 return controller_->animating_lock_; | |
| 81 } | |
| 82 bool is_lock_cancellable() const { | |
| 83 return controller_->CanCancelLockAnimation(); | |
| 84 } | |
| 85 | |
| 86 void trigger_lock_fail_timeout() { | |
| 87 controller_->OnLockFailTimeout(); | |
| 88 controller_->lock_fail_timer_.Stop(); | |
| 89 } | |
| 90 void trigger_lock_to_shutdown_timeout() { | |
| 91 controller_->OnLockToShutdownTimeout(); | |
| 92 controller_->lock_to_shutdown_timer_.Stop(); | |
| 93 } | |
| 94 void trigger_shutdown_timeout() { | |
| 95 controller_->OnPreShutdownAnimationTimeout(); | |
| 96 controller_->pre_shutdown_timer_.Stop(); | |
| 97 } | |
| 98 void trigger_real_shutdown_timeout() { | |
| 99 controller_->OnRealShutdownTimeout(); | |
| 100 controller_->real_shutdown_timer_.Stop(); | |
| 101 } | |
| 102 private: | |
| 103 LockStateControllerImpl2* controller_; // not owned | |
| 104 | |
| 105 DISALLOW_COPY_AND_ASSIGN(TestApi); | |
| 106 }; | |
| 107 | |
| 108 LockStateControllerImpl2(); | |
| 109 virtual ~LockStateControllerImpl2(); | |
| 110 | |
| 111 // RootWindowObserver override: | |
| 112 virtual void OnRootWindowHostCloseRequested( | |
| 113 const aura::RootWindow* root) OVERRIDE; | |
| 114 | |
| 115 // ShellObserver overrides: | |
| 116 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | |
| 117 virtual void OnAppTerminating() OVERRIDE; | |
| 118 virtual void OnLockStateChanged(bool locked) OVERRIDE; | |
| 119 | |
| 120 // LockStateController overrides: | |
| 121 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; | |
| 122 | |
| 123 virtual void StartShutdownAnimation() OVERRIDE; | |
| 124 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; | |
| 125 | |
| 126 virtual bool LockRequested() OVERRIDE; | |
| 127 virtual bool ShutdownRequested() OVERRIDE; | |
| 128 | |
| 129 virtual bool CanCancelLockAnimation() OVERRIDE; | |
| 130 virtual void CancelLockAnimation() OVERRIDE; | |
| 131 | |
| 132 virtual bool CanCancelShutdownAnimation() OVERRIDE; | |
| 133 virtual void CancelShutdownAnimation() OVERRIDE; | |
| 134 | |
| 135 virtual void OnStartingLock() OVERRIDE; | |
| 136 virtual void RequestShutdown() OVERRIDE; | |
| 137 | |
| 138 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | |
| 139 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | |
| 140 | |
| 141 protected: | |
| 142 friend class test::LockStateControllerImpl2Test; | |
| 143 | |
| 144 private: | |
| 145 struct UnlockedStateProperties { | |
| 146 bool background_is_hidden; | |
| 147 }; | |
| 148 | |
| 149 void RequestShutdownImpl(); | |
| 150 | |
| 151 // Reverts the pre-lock animation, reports the error. | |
| 152 void OnLockFailTimeout(); | |
| 153 | |
| 154 // Starts timer for gap between lock and shutdown. | |
| 155 void StartLockToShutdownTimer(); | |
| 156 | |
| 157 // Calls StartShutdownAnimation(). | |
| 158 void OnLockToShutdownTimeout(); | |
| 159 | |
| 160 // Starts timer for undoable shutdown animation. | |
| 161 void StartPreShutdownAnimationTimer(); | |
| 162 | |
| 163 // Calls RequestShutdownImpl(); | |
| 164 void OnPreShutdownAnimationTimeout(); | |
| 165 | |
| 166 // Starts timer for final shutdown animation. | |
| 167 // If |with_animation_time| is true, it will also include time of "fade to | |
| 168 // white" shutdown animation. | |
| 169 void StartRealShutdownTimer(bool with_animation_time); | |
| 170 | |
| 171 // Requests that the machine be shut down. | |
| 172 void OnRealShutdownTimeout(); | |
| 173 | |
| 174 // Starts shutdown animation that can be cancelled and starts pre-shutdown | |
| 175 // timer. | |
| 176 void StartCancellableShutdownAnimation(); | |
| 177 | |
| 178 // Starts non-cancellable animation and starts real shutdown timer that | |
| 179 // includes animation time. | |
| 180 void StartShutdownAnimationImpl(); | |
| 181 | |
| 182 // Triggers late animations on the lock screen. | |
| 183 void OnLockScreenAnimationFinished(); | |
| 184 | |
| 185 // If |request_lock_on_completion| is true, a lock request will be sent | |
| 186 // after the pre-lock animation completes. (The pre-lock animation is | |
| 187 // also displayed in response to already-in-progress lock requests; in | |
| 188 // these cases an additional lock request is undesirable.) | |
| 189 void StartImmediatePreLockAnimation(bool request_lock_on_completion); | |
| 190 void StartCancellablePreLockAnimation(); | |
| 191 void CancelPreLockAnimation(); | |
| 192 void StartPostLockAnimation(); | |
| 193 // This method calls |callback| when animation completes. | |
| 194 void StartUnlockAnimationBeforeUIDestroyed(base::Closure &callback); | |
| 195 void StartUnlockAnimationAfterUIDestroyed(); | |
| 196 | |
| 197 // These methods are called when corresponding animation completes. | |
| 198 void LockAnimationCancelled(); | |
| 199 void PreLockAnimationFinished(bool request_lock); | |
| 200 void PostLockAnimationFinished(); | |
| 201 void UnlockAnimationAfterUIDestroyedFinished(); | |
| 202 | |
| 203 // Stores properties of UI that have to be temporarily modified while locking. | |
| 204 void StoreUnlockedProperties(); | |
| 205 void RestoreUnlockedProperties(); | |
| 206 | |
| 207 // Fades in background layer with |speed| if it was hidden in unlocked state. | |
| 208 void AnimateBackgroundAppearanceIfNecessary( | |
| 209 ash::internal::SessionStateAnimator::AnimationSpeed speed, | |
| 210 ui::LayerAnimationObserver* observer); | |
| 211 | |
| 212 // Fades out background layer with |speed| if it was hidden in unlocked state. | |
| 213 void AnimateBackgroundHidingIfNecessary( | |
| 214 ash::internal::SessionStateAnimator::AnimationSpeed speed, | |
| 215 ui::LayerAnimationObserver* observer); | |
| 216 | |
| 217 // The current login status, or original login status from before we locked. | |
| 218 user::LoginStatus login_status_; | |
| 219 | |
| 220 // Current lock status. | |
| 221 bool system_is_locked_; | |
| 222 | |
| 223 // Are we in the process of shutting the machine down? | |
| 224 bool shutting_down_; | |
| 225 | |
| 226 // Indicates whether controller should proceed to (cancellable) shutdown after | |
| 227 // locking. | |
| 228 bool shutdown_after_lock_; | |
| 229 | |
| 230 // Indicates that controller displays lock animation. | |
| 231 bool animating_lock_; | |
| 232 | |
| 233 // Indicates that lock animation can be undone. | |
| 234 bool can_cancel_lock_animation_; | |
| 235 | |
| 236 scoped_ptr<UnlockedStateProperties> unlocked_properties_; | |
| 237 | |
| 238 // Started when we request that the screen be locked. When it fires, we | |
| 239 // assume that our request got dropped. | |
| 240 base::OneShotTimer<LockStateControllerImpl2> lock_fail_timer_; | |
| 241 | |
| 242 // Started when the screen is locked while the power button is held. Adds a | |
| 243 // delay between the appearance of the lock screen and the beginning of the | |
| 244 // pre-shutdown animation. | |
| 245 base::OneShotTimer<LockStateControllerImpl2> lock_to_shutdown_timer_; | |
| 246 | |
| 247 // Started when we begin displaying the pre-shutdown animation. When it | |
| 248 // fires, we start the shutdown animation and get ready to request shutdown. | |
| 249 base::OneShotTimer<LockStateControllerImpl2> pre_shutdown_timer_; | |
| 250 | |
| 251 // Started when we display the shutdown animation. When it fires, we actually | |
| 252 // request shutdown. Gives the animation time to complete before Chrome, X, | |
| 253 // etc. are shut down. | |
| 254 base::OneShotTimer<LockStateControllerImpl2> real_shutdown_timer_; | |
| 255 | |
| 256 base::Closure lock_screen_displayed_callback_; | |
| 257 | |
| 258 DISALLOW_COPY_AND_ASSIGN(LockStateControllerImpl2); | |
| 259 }; | |
| 260 | |
| 261 } // namespace ash | |
| 262 | |
| 263 #endif // ASH_WM_LOCK_STATE_CONTROLLER_IMPL2_H_ | |
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