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Unified Diff: include/gpu/GrCoordTransform.h

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 3 months ago
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Index: include/gpu/GrCoordTransform.h
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h
new file mode 100644
index 0000000000000000000000000000000000000000..afe2e5ba2f05ac3c5cb72f2149b907e01bddec3e
--- /dev/null
+++ b/include/gpu/GrCoordTransform.h
@@ -0,0 +1,91 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrCoordTransform_DEFINED
+#define GrCoordTransform_DEFINED
+
+#include "GrEffect.h"
+#include "SkMatrix.h"
+#include "GrTexture.h"
+#include "GrTypes.h"
+
+/**
+ * Coordinates available to GrEffect subclasses for requesting transformations. Transformed
+ * coordinates are made available in the the portion of fragment shader emitted by the effect.
+ */
+enum GrCoordSet {
+ /**
+ * The user-space coordinates that map to the fragment being rendered. These coords account for
+ * any change of coordinate system done on the CPU by GrContext before rendering, and also are
+ * correct for draws that take explicit local coords rather than inferring them from the
+ * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants.
+ */
+ kLocal_GrCoordSet,
+
+ /**
+ * The actual vertex position. Note that GrContext may not draw using the original view matrix
+ * specified by the caller, as it may have transformed vertices into another space. These are
+ * usually not the coordinates a GrEffect wants.
+ */
+ kPosition_GrCoordSet
+};
+
+/**
+ * A class representing a linear transformation from one of the built-in coordinate sets (local or
+ * position). GrEffects just define these transformations, and the framework does the rest of the
+ * work to make the transformed coordinates available in their fragment shader.
+ */
+class GrCoordTransform : public SkNoncopyable {
+public:
+ GrCoordTransform() {}
+
+ /**
+ * Create a transformation that maps [0, 1] to a texture's boundaries.
+ */
+ GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture) {
+ this->reset(sourceCoords, texture);
+ }
+
+ /**
+ * Create a transformation from a matrix. The optional texture parameter is used to infer if the
+ * framework should internally do a y reversal to account for it being upside down by Skia's
+ * coord convention.
+ */
+ GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture = NULL) {
+ this->reset(sourceCoords, m, texture);
+ }
+
+ void reset(GrCoordSet sourceCoords, const GrTexture* texture) {
+ SkASSERT(NULL != texture);
+ this->reset(sourceCoords, GrEffect::MakeDivByTextureWHMatrix(texture), texture);
+ }
+
+ void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture = NULL) {
+ fSourceCoords = sourceCoords;
+ fMatrix = m;
+ fReverseY = NULL != texture && kBottomLeft_GrSurfaceOrigin == texture->origin();
+ }
+
+ bool operator== (const GrCoordTransform& other) const {
+ return fSourceCoords == other.fSourceCoords &&
+ fMatrix.cheapEqualTo(other.fMatrix) &&
+ fReverseY == other.fReverseY;
+ }
+
+ GrCoordSet sourceCoords() const { return fSourceCoords; }
+ const SkMatrix& getMatrix() const { return fMatrix; }
+ bool reverseY() const { return fReverseY; }
+
+private:
+ GrCoordSet fSourceCoords;
+ SkMatrix fMatrix;
+ bool fReverseY;
+
+ typedef SkNoncopyable INHERITED;
+};
+
+#endif
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