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Side by Side Diff: include/gpu/GrCoordTransform.h

Issue 24853002: Make GPU coord transforms automatic (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 2 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrCoordTransform_DEFINED
9 #define GrCoordTransform_DEFINED
10
11 #include "GrEffect.h"
12 #include "SkMatrix.h"
13 #include "GrTexture.h"
14 #include "GrTypes.h"
15
16 /**
17 * Coordinates available to GrEffect subclasses for requesting transformations. Transformed
18 * coordinates are made available in the the portion of fragment shader emitted by the effect.
19 */
20 enum GrCoordSet {
21 /**
22 * The user-space coordinates that map to the fragment being rendered. These coords account for
23 * any change of coordinate system done on the CPU by GrContext before rende ring, and also are
24 * correct for draws that take explicit local coords rather than inferring t hem from the
25 * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants.
26 */
27 kLocal_GrCoordSet,
28
29 /**
30 * The actual vertex position. Note that GrContext may not draw using the or iginal view matrix
31 * specified by the caller, as it may have transformed vertices into another space. These are
32 * usually not the coordinates a GrEffect wants.
33 */
34 kPosition_GrCoordSet
35 };
36
37 /**
38 * A class representing a linear transformation from one of the built-in coordin ate sets (local or
39 * position). GrEffects just define these transformations, and the framework doe s the rest of the
40 * work to make the transformed coordinates available in their fragment shader.
41 */
42 class GrCoordTransform : public SkNoncopyable {
43 public:
44 GrCoordTransform() {}
45
46 /**
47 * Create a transformation that maps [0, 1] to a texture's boundaries.
48 */
49 GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture) {
50 this->reset(sourceCoords, texture);
51 }
52
53 /**
54 * Create a transformation from a matrix. The optional texture parameter is used to infer if the
55 * framework should internally do a y reversal to account for it being upsid e down by Skia's
56 * coord convention.
57 */
58 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture * texture = NULL) {
59 this->reset(sourceCoords, m, texture);
60 }
61
62 void reset(GrCoordSet sourceCoords, const GrTexture* texture) {
63 SkASSERT(NULL != texture);
64 this->reset(sourceCoords, GrEffect::MakeDivByTextureWHMatrix(texture), t exture);
65 }
66
67 void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* text ure = NULL) {
68 fSourceCoords = sourceCoords;
69 fMatrix = m;
70 fReverseY = NULL != texture && kBottomLeft_GrSurfaceOrigin == texture->o rigin();
71 }
72
73 bool operator== (const GrCoordTransform& other) const {
74 return fSourceCoords == other.fSourceCoords &&
75 fMatrix.cheapEqualTo(other.fMatrix) &&
76 fReverseY == other.fReverseY;
77 }
78
79 GrCoordSet sourceCoords() const { return fSourceCoords; }
80 const SkMatrix& getMatrix() const { return fMatrix; }
81 bool reverseY() const { return fReverseY; }
82
83 private:
84 GrCoordSet fSourceCoords;
85 SkMatrix fMatrix;
86 bool fReverseY;
87
88 typedef SkNoncopyable INHERITED;
89 };
90
91 #endif
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