DescriptionFix matrix3d transform under page zoom
The math for adjusting a matrix3d transform when the page is zoomed is incorrect in at least 3 different places.
There was a previous attempt at fixing this but they did it the same way as the 2d matrix case and forgot about the translateZ component (ceddaab902432728b12a17fcbf2c42283c7dfe68). But it would've been incorrect even if they did take translateZ into account.
The real problem is that the last column can't be interpeted as the translation at all if the matrix is non-affine!
To get the general correction for matrix3d, intuitively, we want to first scale down to the original units, do the transform, then scale back up. So checking with octave/matlab it should actually be:
octave:1> pkg load symbolic;
octave:2> A = sym('a', [3, 3]); B = sym('b', [3, 1]); C = sym('c', [1, 3]); D = sym('d', [1, 1]); s = sym('s');
octave:3> M = [A, B; C D]
M = (sym 4×4 matrix)
⎡a₁₁ a₁₂ a₁₃ b₁₁⎤
⎢ ⎥
⎢a₂₁ a₂₂ a₂₃ b₂₁⎥
⎢ ⎥
⎢a₃₁ a₃₂ a₃₃ b₃₁⎥
⎢ ⎥
⎣c₁₁ c₁₂ c₁₃ d₁₁⎦
octave:4> scaleDown = [[eye(3) / s, zeros(3, 1)]; [zeros(1, 3), 1]]
scaleDown = (sym 4×4 matrix)
⎡1 ⎤
⎢─ 0 0 0⎥
⎢s ⎥
⎢ ⎥
⎢ 1 ⎥
⎢0 ─ 0 0⎥
⎢ s ⎥
⎢ ⎥
⎢ 1 ⎥
⎢0 0 ─ 0⎥
⎢ s ⎥
⎢ ⎥
⎣0 0 0 1⎦
octave:5> scaleUp = [[s * eye(3), zeros(3, 1)]; [zeros(1, 3), 1]]
scaleUp = (sym 4×4 matrix)
⎡s 0 0 0⎤
⎢ ⎥
⎢0 s 0 0⎥
⎢ ⎥
⎢0 0 s 0⎥
⎢ ⎥
⎣0 0 0 1⎦
octave:6> scaleUp * M * scaleDown
ans = (sym 4×4 matrix)
⎡a₁₁ a₁₂ a₁₃ b₁₁⋅s⎤
⎢ ⎥
⎢a₂₁ a₂₂ a₂₃ b₂₁⋅s⎥
⎢ ⎥
⎢a₃₁ a₃₂ a₃₃ b₃₁⋅s⎥
⎢ ⎥
⎢c₁₁ c₁₂ c₁₃ ⎥
⎢─── ─── ─── d₁₁ ⎥
⎣ s s s ⎦
So in the above matrix, if it is affine (which is exactly when the `c` entries are 0 and `d` is 1) you can get away with just scaling the last column interpreting `b` as the translation.
But for a general matrix3d you still need a few more divides on the bottom row!
Sidenote: The perspective transform is the only other CSS transform that is non-affine and it gets the zoom division implicitly when the parameter is scaled up since it's in the form of:
⎡1 0 0 0⎤
⎢ ⎥
⎢0 1 0 0⎥
⎢ ⎥
⎢0 0 1 0⎥
⎢ ⎥
⎢ -1 ⎥
⎢0 0 ─── 1⎥
⎣ p ⎦
The reported issue is solved by fixing TransformBuilder as described above. But the same type of bug also appeared in getComputedStyle and animations with matrix3d. I also fixed them in this CL but a longer term solution should probably refactor all them (maybe into TransformOperation::zoom) so that this tricky bit of logic isn't duplicated in so many places.
BUG=242685
R=pdr,alancutter
Committed: https://crrev.com/6be6a794e7ea4dcc2b9e12da2aa02d00b3c84f1c
Cr-Commit-Position: refs/heads/master@{#431208}
Patch Set 1 #
Total comments: 12
Patch Set 2 : Add a unit test #Patch Set 3 : Add Transformation::zoom #
Total comments: 2
Patch Set 4 : Add a comment for zoom #
Total comments: 1
Messages
Total messages: 21 (6 generated)
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