Index: gpu/command_buffer/client/gles2_implementation_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h |
index 302132eee640ee71897ea337f3d420f7b3d9f0e7..8b5d22b8e512898e695d5b7542c9405f1df6cdc4 100644 |
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h |
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h |
@@ -397,8 +397,10 @@ virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
-virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
- OVERRIDE; |
+virtual void Uniform3f(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) OVERRIDE; |
virtual void Uniform3fv(GLint location, |
GLsizei count, |
@@ -418,8 +420,11 @@ virtual void Uniform4fv(GLint location, |
GLsizei count, |
const GLfloat* v) OVERRIDE; |
-virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
- OVERRIDE; |
+virtual void Uniform4i(GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) OVERRIDE; |
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
@@ -450,8 +455,10 @@ virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
-virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
- OVERRIDE; |
+virtual void VertexAttrib3f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) OVERRIDE; |
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
@@ -625,8 +632,10 @@ virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
GLsizei* length, |
char* source) OVERRIDE; |
-virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) |
- OVERRIDE; |
+virtual void PostSubBufferCHROMIUM(GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height) OVERRIDE; |
virtual void TexImageIOSurface2DCHROMIUM(GLenum target, |
GLsizei width, |