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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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390 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; | 390 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; |
391 | 391 |
392 virtual void Uniform2fv(GLint location, | 392 virtual void Uniform2fv(GLint location, |
393 GLsizei count, | 393 GLsizei count, |
394 const GLfloat* v) OVERRIDE; | 394 const GLfloat* v) OVERRIDE; |
395 | 395 |
396 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; | 396 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
397 | 397 |
398 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; | 398 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
399 | 399 |
400 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | 400 virtual void Uniform3f(GLint location, |
401 OVERRIDE; | 401 GLfloat x, |
| 402 GLfloat y, |
| 403 GLfloat z) OVERRIDE; |
402 | 404 |
403 virtual void Uniform3fv(GLint location, | 405 virtual void Uniform3fv(GLint location, |
404 GLsizei count, | 406 GLsizei count, |
405 const GLfloat* v) OVERRIDE; | 407 const GLfloat* v) OVERRIDE; |
406 | 408 |
407 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; | 409 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; |
408 | 410 |
409 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; | 411 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
410 | 412 |
411 virtual void Uniform4f(GLint location, | 413 virtual void Uniform4f(GLint location, |
412 GLfloat x, | 414 GLfloat x, |
413 GLfloat y, | 415 GLfloat y, |
414 GLfloat z, | 416 GLfloat z, |
415 GLfloat w) OVERRIDE; | 417 GLfloat w) OVERRIDE; |
416 | 418 |
417 virtual void Uniform4fv(GLint location, | 419 virtual void Uniform4fv(GLint location, |
418 GLsizei count, | 420 GLsizei count, |
419 const GLfloat* v) OVERRIDE; | 421 const GLfloat* v) OVERRIDE; |
420 | 422 |
421 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | 423 virtual void Uniform4i(GLint location, |
422 OVERRIDE; | 424 GLint x, |
| 425 GLint y, |
| 426 GLint z, |
| 427 GLint w) OVERRIDE; |
423 | 428 |
424 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; | 429 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE; |
425 | 430 |
426 virtual void UniformMatrix2fv(GLint location, | 431 virtual void UniformMatrix2fv(GLint location, |
427 GLsizei count, | 432 GLsizei count, |
428 GLboolean transpose, | 433 GLboolean transpose, |
429 const GLfloat* value) OVERRIDE; | 434 const GLfloat* value) OVERRIDE; |
430 | 435 |
431 virtual void UniformMatrix3fv(GLint location, | 436 virtual void UniformMatrix3fv(GLint location, |
432 GLsizei count, | 437 GLsizei count, |
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443 virtual void ValidateProgram(GLuint program) OVERRIDE; | 448 virtual void ValidateProgram(GLuint program) OVERRIDE; |
444 | 449 |
445 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; | 450 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; |
446 | 451 |
447 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; | 452 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; |
448 | 453 |
449 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; | 454 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
450 | 455 |
451 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; | 456 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
452 | 457 |
453 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) | 458 virtual void VertexAttrib3f(GLuint indx, |
454 OVERRIDE; | 459 GLfloat x, |
| 460 GLfloat y, |
| 461 GLfloat z) OVERRIDE; |
455 | 462 |
456 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; | 463 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
457 | 464 |
458 virtual void VertexAttrib4f(GLuint indx, | 465 virtual void VertexAttrib4f(GLuint indx, |
459 GLfloat x, | 466 GLfloat x, |
460 GLfloat y, | 467 GLfloat y, |
461 GLfloat z, | 468 GLfloat z, |
462 GLfloat w) OVERRIDE; | 469 GLfloat w) OVERRIDE; |
463 | 470 |
464 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; | 471 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; |
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618 | 625 |
619 virtual void GetImageParameterivCHROMIUM(GLuint image_id, | 626 virtual void GetImageParameterivCHROMIUM(GLuint image_id, |
620 GLenum pname, | 627 GLenum pname, |
621 GLint* params) OVERRIDE; | 628 GLint* params) OVERRIDE; |
622 | 629 |
623 virtual void GetTranslatedShaderSourceANGLE(GLuint shader, | 630 virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
624 GLsizei bufsize, | 631 GLsizei bufsize, |
625 GLsizei* length, | 632 GLsizei* length, |
626 char* source) OVERRIDE; | 633 char* source) OVERRIDE; |
627 | 634 |
628 virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) | 635 virtual void PostSubBufferCHROMIUM(GLint x, |
629 OVERRIDE; | 636 GLint y, |
| 637 GLint width, |
| 638 GLint height) OVERRIDE; |
630 | 639 |
631 virtual void TexImageIOSurface2DCHROMIUM(GLenum target, | 640 virtual void TexImageIOSurface2DCHROMIUM(GLenum target, |
632 GLsizei width, | 641 GLsizei width, |
633 GLsizei height, | 642 GLsizei height, |
634 GLuint ioSurfaceId, | 643 GLuint ioSurfaceId, |
635 GLuint plane) OVERRIDE; | 644 GLuint plane) OVERRIDE; |
636 | 645 |
637 virtual void CopyTextureCHROMIUM(GLenum target, | 646 virtual void CopyTextureCHROMIUM(GLenum target, |
638 GLenum source_id, | 647 GLenum source_id, |
639 GLenum dest_id, | 648 GLenum dest_id, |
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718 GLint bounds_x, | 727 GLint bounds_x, |
719 GLint bounds_y, | 728 GLint bounds_y, |
720 GLint bounds_width, | 729 GLint bounds_width, |
721 GLint bounds_height, | 730 GLint bounds_height, |
722 GLfloat uv_x, | 731 GLfloat uv_x, |
723 GLfloat uv_y, | 732 GLfloat uv_y, |
724 GLfloat uv_width, | 733 GLfloat uv_width, |
725 GLfloat uv_height) OVERRIDE; | 734 GLfloat uv_height) OVERRIDE; |
726 | 735 |
727 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ | 736 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
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