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Unified Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 247283005: Update GPU command buffer auto formatting. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Remove mojo/ change. Created 6 years, 8 months ago
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Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
index 25c7ab4bf3c10bff7c30f8dbf3646b7bcfe8108f..52582f69229d5ebd74ebd94be03e214743a9ffe1 100644
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
@@ -69,7 +69,9 @@ void GLES2BufferSubData(GLenum target,
GLenum GLES2CheckFramebufferStatus(GLenum target) {
return gles2::GetGLContext()->CheckFramebufferStatus(target);
}
-void GLES2Clear(GLbitfield mask) { gles2::GetGLContext()->Clear(mask); }
+void GLES2Clear(GLbitfield mask) {
+ gles2::GetGLContext()->Clear(mask);
+}
void GLES2ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
@@ -79,7 +81,9 @@ void GLES2ClearColor(GLclampf red,
void GLES2ClearDepthf(GLclampf depth) {
gles2::GetGLContext()->ClearDepthf(depth);
}
-void GLES2ClearStencil(GLint s) { gles2::GetGLContext()->ClearStencil(s); }
+void GLES2ClearStencil(GLint s) {
+ gles2::GetGLContext()->ClearStencil(s);
+}
void GLES2ColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
@@ -134,11 +138,15 @@ void GLES2CopyTexSubImage2D(GLenum target,
gles2::GetGLContext()->CopyTexSubImage2D(
target, level, xoffset, yoffset, x, y, width, height);
}
-GLuint GLES2CreateProgram() { return gles2::GetGLContext()->CreateProgram(); }
+GLuint GLES2CreateProgram() {
+ return gles2::GetGLContext()->CreateProgram();
+}
GLuint GLES2CreateShader(GLenum type) {
return gles2::GetGLContext()->CreateShader(type);
}
-void GLES2CullFace(GLenum mode) { gles2::GetGLContext()->CullFace(mode); }
+void GLES2CullFace(GLenum mode) {
+ gles2::GetGLContext()->CullFace(mode);
+}
void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) {
gles2::GetGLContext()->DeleteBuffers(n, buffers);
}
@@ -157,15 +165,21 @@ void GLES2DeleteShader(GLuint shader) {
void GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
gles2::GetGLContext()->DeleteTextures(n, textures);
}
-void GLES2DepthFunc(GLenum func) { gles2::GetGLContext()->DepthFunc(func); }
-void GLES2DepthMask(GLboolean flag) { gles2::GetGLContext()->DepthMask(flag); }
+void GLES2DepthFunc(GLenum func) {
+ gles2::GetGLContext()->DepthFunc(func);
+}
+void GLES2DepthMask(GLboolean flag) {
+ gles2::GetGLContext()->DepthMask(flag);
+}
void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) {
gles2::GetGLContext()->DepthRangef(zNear, zFar);
}
void GLES2DetachShader(GLuint program, GLuint shader) {
gles2::GetGLContext()->DetachShader(program, shader);
}
-void GLES2Disable(GLenum cap) { gles2::GetGLContext()->Disable(cap); }
+void GLES2Disable(GLenum cap) {
+ gles2::GetGLContext()->Disable(cap);
+}
void GLES2DisableVertexAttribArray(GLuint index) {
gles2::GetGLContext()->DisableVertexAttribArray(index);
}
@@ -178,12 +192,18 @@ void GLES2DrawElements(GLenum mode,
const void* indices) {
gles2::GetGLContext()->DrawElements(mode, count, type, indices);
}
-void GLES2Enable(GLenum cap) { gles2::GetGLContext()->Enable(cap); }
+void GLES2Enable(GLenum cap) {
+ gles2::GetGLContext()->Enable(cap);
+}
void GLES2EnableVertexAttribArray(GLuint index) {
gles2::GetGLContext()->EnableVertexAttribArray(index);
}
-void GLES2Finish() { gles2::GetGLContext()->Finish(); }
-void GLES2Flush() { gles2::GetGLContext()->Flush(); }
+void GLES2Finish() {
+ gles2::GetGLContext()->Finish();
+}
+void GLES2Flush() {
+ gles2::GetGLContext()->Flush();
+}
void GLES2FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
@@ -199,7 +219,9 @@ void GLES2FramebufferTexture2D(GLenum target,
gles2::GetGLContext()->FramebufferTexture2D(
target, attachment, textarget, texture, level);
}
-void GLES2FrontFace(GLenum mode) { gles2::GetGLContext()->FrontFace(mode); }
+void GLES2FrontFace(GLenum mode) {
+ gles2::GetGLContext()->FrontFace(mode);
+}
void GLES2GenBuffers(GLsizei n, GLuint* buffers) {
gles2::GetGLContext()->GenBuffers(n, buffers);
}
@@ -250,7 +272,9 @@ void GLES2GetBooleanv(GLenum pname, GLboolean* params) {
void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
gles2::GetGLContext()->GetBufferParameteriv(target, pname, params);
}
-GLenum GLES2GetError() { return gles2::GetGLContext()->GetError(); }
+GLenum GLES2GetError() {
+ return gles2::GetGLContext()->GetError();
+}
void GLES2GetFloatv(GLenum pname, GLfloat* params) {
gles2::GetGLContext()->GetFloatv(pname, params);
}
@@ -351,7 +375,9 @@ GLboolean GLES2IsShader(GLuint shader) {
GLboolean GLES2IsTexture(GLuint texture) {
return gles2::GetGLContext()->IsTexture(texture);
}
-void GLES2LineWidth(GLfloat width) { gles2::GetGLContext()->LineWidth(width); }
+void GLES2LineWidth(GLfloat width) {
+ gles2::GetGLContext()->LineWidth(width);
+}
void GLES2LinkProgram(GLuint program) {
gles2::GetGLContext()->LinkProgram(program);
}
@@ -414,7 +440,9 @@ void GLES2StencilFuncSeparate(GLenum face,
GLuint mask) {
gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask);
}
-void GLES2StencilMask(GLuint mask) { gles2::GetGLContext()->StencilMask(mask); }
+void GLES2StencilMask(GLuint mask) {
+ gles2::GetGLContext()->StencilMask(mask);
+}
void GLES2StencilMaskSeparate(GLenum face, GLuint mask) {
gles2::GetGLContext()->StencilMaskSeparate(face, mask);
}
@@ -659,7 +687,9 @@ void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
gles2::GetGLContext()->PushGroupMarkerEXT(length, marker);
}
-void GLES2PopGroupMarkerEXT() { gles2::GetGLContext()->PopGroupMarkerEXT(); }
+void GLES2PopGroupMarkerEXT() {
+ gles2::GetGLContext()->PopGroupMarkerEXT();
+}
void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) {
gles2::GetGLContext()->GenVertexArraysOES(n, arrays);
}
@@ -672,7 +702,9 @@ GLboolean GLES2IsVertexArrayOES(GLuint array) {
void GLES2BindVertexArrayOES(GLuint array) {
gles2::GetGLContext()->BindVertexArrayOES(array);
}
-void GLES2SwapBuffers() { gles2::GetGLContext()->SwapBuffers(); }
+void GLES2SwapBuffers() {
+ gles2::GetGLContext()->SwapBuffers();
+}
GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
@@ -846,7 +878,9 @@ void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) {
void GLES2TraceBeginCHROMIUM(const char* name) {
gles2::GetGLContext()->TraceBeginCHROMIUM(name);
}
-void GLES2TraceEndCHROMIUM() { gles2::GetGLContext()->TraceEndCHROMIUM(); }
+void GLES2TraceEndCHROMIUM() {
+ gles2::GetGLContext()->TraceEndCHROMIUM();
+}
void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
@@ -931,378 +965,778 @@ void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
namespace gles2 {
extern const NameToFunc g_gles2_function_table[] = {
- {"glActiveTexture",
- reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), },
- {"glAttachShader",
- reinterpret_cast<GLES2FunctionPointer>(glAttachShader), },
- {"glBindAttribLocation",
- reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), },
- {"glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), },
- {"glBindFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), },
- {"glBindRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), },
- {"glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), },
- {"glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), },
- {"glBlendEquation",
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), },
- {"glBlendEquationSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), },
- {"glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), },
- {"glBlendFuncSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), },
- {"glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), },
- {"glBufferSubData",
- reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), },
- {"glCheckFramebufferStatus",
- reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), },
- {"glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), },
- {"glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), },
- {"glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), },
- {"glClearStencil",
- reinterpret_cast<GLES2FunctionPointer>(glClearStencil), },
- {"glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), },
- {"glCompileShader",
- reinterpret_cast<GLES2FunctionPointer>(glCompileShader), },
- {"glCompressedTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), },
- {"glCompressedTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), },
- {"glCopyTexImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), },
- {"glCopyTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), },
- {"glCreateProgram",
- reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), },
- {"glCreateShader",
- reinterpret_cast<GLES2FunctionPointer>(glCreateShader), },
- {"glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), },
- {"glDeleteBuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), },
- {"glDeleteFramebuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), },
- {"glDeleteProgram",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), },
- {"glDeleteRenderbuffers",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), },
- {"glDeleteShader",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), },
- {"glDeleteTextures",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), },
- {"glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), },
- {"glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), },
- {"glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), },
- {"glDetachShader",
- reinterpret_cast<GLES2FunctionPointer>(glDetachShader), },
- {"glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), },
- {"glDisableVertexAttribArray",
- reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), },
- {"glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), },
- {"glDrawElements",
- reinterpret_cast<GLES2FunctionPointer>(glDrawElements), },
- {"glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), },
- {"glEnableVertexAttribArray",
- reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), },
- {"glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), },
- {"glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), },
- {"glFramebufferRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), },
- {"glFramebufferTexture2D",
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), },
- {"glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), },
- {"glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), },
- {"glGenerateMipmap",
- reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), },
- {"glGenFramebuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), },
- {"glGenRenderbuffers",
- reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), },
- {"glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), },
- {"glGetActiveAttrib",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), },
- {"glGetActiveUniform",
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), },
- {"glGetAttachedShaders",
- reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), },
- {"glGetAttribLocation",
- reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), },
- {"glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), },
- {"glGetBufferParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), },
- {"glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), },
- {"glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), },
- {"glGetFramebufferAttachmentParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(
- glGetFramebufferAttachmentParameteriv), },
- {"glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), },
- {"glGetProgramiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), },
- {"glGetProgramInfoLog",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), },
- {"glGetRenderbufferParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), },
- {"glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), },
- {"glGetShaderInfoLog",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), },
- {"glGetShaderPrecisionFormat",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), },
- {"glGetShaderSource",
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), },
- {"glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), },
- {"glGetTexParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), },
- {"glGetTexParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), },
- {"glGetUniformfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), },
- {"glGetUniformiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), },
- {"glGetUniformLocation",
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), },
- {"glGetVertexAttribfv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), },
- {"glGetVertexAttribiv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), },
- {"glGetVertexAttribPointerv",
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), },
- {"glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), },
- {"glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), },
- {"glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), },
- {"glIsFramebuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), },
- {"glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), },
- {"glIsRenderbuffer",
- reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), },
- {"glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), },
- {"glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), },
- {"glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), },
- {"glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), },
- {"glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), },
- {"glPolygonOffset",
- reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), },
- {"glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), },
- {"glReleaseShaderCompiler",
- reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), },
- {"glRenderbufferStorage",
- reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), },
- {"glSampleCoverage",
- reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), },
- {"glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), },
- {"glShaderBinary",
- reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), },
- {"glShaderSource",
- reinterpret_cast<GLES2FunctionPointer>(glShaderSource), },
- {"glShallowFinishCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), },
- {"glShallowFlushCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), },
- {"glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), },
- {"glStencilFuncSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), },
- {"glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), },
- {"glStencilMaskSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), },
- {"glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), },
- {"glStencilOpSeparate",
- reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), },
- {"glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), },
- {"glTexParameterf",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), },
- {"glTexParameterfv",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), },
- {"glTexParameteri",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), },
- {"glTexParameteriv",
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), },
- {"glTexSubImage2D",
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), },
- {"glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), },
- {"glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), },
- {"glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), },
- {"glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), },
- {"glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), },
- {"glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), },
- {"glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), },
- {"glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), },
- {"glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), },
- {"glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), },
- {"glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), },
- {"glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), },
- {"glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), },
- {"glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), },
- {"glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), },
- {"glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), },
- {"glUniformMatrix2fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), },
- {"glUniformMatrix3fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), },
- {"glUniformMatrix4fv",
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), },
- {"glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), },
- {"glValidateProgram",
- reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), },
- {"glVertexAttrib1f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), },
- {"glVertexAttrib1fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), },
- {"glVertexAttrib2f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), },
- {"glVertexAttrib2fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), },
- {"glVertexAttrib3f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), },
- {"glVertexAttrib3fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), },
- {"glVertexAttrib4f",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), },
- {"glVertexAttrib4fv",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), },
- {"glVertexAttribPointer",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), },
- {"glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), },
- {"glBlitFramebufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), },
- {"glRenderbufferStorageMultisampleCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(
- glRenderbufferStorageMultisampleCHROMIUM), },
- {"glRenderbufferStorageMultisampleEXT",
- reinterpret_cast<GLES2FunctionPointer>(
- glRenderbufferStorageMultisampleEXT), },
- {"glFramebufferTexture2DMultisampleEXT",
+ {
+ "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture),
+ },
+ {
+ "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader),
+ },
+ {
+ "glBindAttribLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation),
+ },
+ {
+ "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer),
+ },
+ {
+ "glBindFramebuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
+ },
+ {
+ "glBindRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
+ },
+ {
+ "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
+ },
+ {
+ "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
+ },
+ {
+ "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
+ },
+ {
+ "glBlendEquationSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
+ },
+ {
+ "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc),
+ },
+ {
+ "glBlendFuncSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate),
+ },
+ {
+ "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData),
+ },
+ {
+ "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData),
+ },
+ {
+ "glCheckFramebufferStatus",
+ reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus),
+ },
+ {
+ "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear),
+ },
+ {
+ "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor),
+ },
+ {
+ "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf),
+ },
+ {
+ "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil),
+ },
+ {
+ "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask),
+ },
+ {
+ "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader),
+ },
+ {
+ "glCompressedTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D),
+ },
+ {
+ "glCompressedTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D),
+ },
+ {
+ "glCopyTexImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D),
+ },
+ {
+ "glCopyTexSubImage2D",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D),
+ },
+ {
+ "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram),
+ },
+ {
+ "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader),
+ },
+ {
+ "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace),
+ },
+ {
+ "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers),
+ },
+ {
+ "glDeleteFramebuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers),
+ },
+ {
+ "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
+ },
+ {
+ "glDeleteRenderbuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
+ },
+ {
+ "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
+ },
+ {
+ "glDeleteTextures",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
+ },
+ {
+ "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
+ },
+ {
+ "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
+ },
+ {
+ "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
+ },
+ {
+ "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader),
+ },
+ {
+ "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable),
+ },
+ {
+ "glDisableVertexAttribArray",
+ reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray),
+ },
+ {
+ "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays),
+ },
+ {
+ "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements),
+ },
+ {
+ "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable),
+ },
+ {
+ "glEnableVertexAttribArray",
+ reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
+ },
+ {
+ "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish),
+ },
+ {
+ "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush),
+ },
+ {
+ "glFramebufferRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer),
+ },
+ {
+ "glFramebufferTexture2D",
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D),
+ },
+ {
+ "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace),
+ },
+ {
+ "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers),
+ },
+ {
+ "glGenerateMipmap",
+ reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap),
+ },
+ {
+ "glGenFramebuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
+ },
+ {
+ "glGenRenderbuffers",
+ reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
+ },
+ {
+ "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
+ },
+ {
+ "glGetActiveAttrib",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
+ },
+ {
+ "glGetActiveUniform",
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
+ },
+ {
+ "glGetAttachedShaders",
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
+ },
+ {
+ "glGetAttribLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
+ },
+ {
+ "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv),
+ },
+ {
+ "glGetBufferParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv),
+ },
+ {
+ "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError),
+ },
+ {
+ "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv),
+ },
+ {
+ "glGetFramebufferAttachmentParameteriv",
reinterpret_cast<GLES2FunctionPointer>(
- glFramebufferTexture2DMultisampleEXT), },
- {"glTexStorage2DEXT",
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), },
- {"glGenQueriesEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), },
- {"glDeleteQueriesEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), },
- {"glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), },
- {"glBeginQueryEXT",
- reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), },
- {"glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), },
- {"glGetQueryivEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), },
- {"glGetQueryObjectuivEXT",
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), },
- {"glInsertEventMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), },
- {"glPushGroupMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), },
- {"glPopGroupMarkerEXT",
- reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), },
- {"glGenVertexArraysOES",
- reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), },
- {"glDeleteVertexArraysOES",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), },
- {"glIsVertexArrayOES",
- reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), },
- {"glBindVertexArrayOES",
- reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), },
- {"glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), },
- {"glGetMaxValueInBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), },
- {"glGenSharedIdsCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), },
- {"glDeleteSharedIdsCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), },
- {"glRegisterSharedIdsCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), },
- {"glEnableFeatureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), },
- {"glMapBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), },
- {"glUnmapBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), },
- {"glMapImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), },
- {"glUnmapImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), },
- {"glMapBufferSubDataCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), },
- {"glUnmapBufferSubDataCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), },
- {"glMapTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), },
- {"glUnmapTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), },
- {"glResizeCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), },
- {"glGetRequestableExtensionsCHROMIUM",
+ glGetFramebufferAttachmentParameteriv),
+ },
+ {
+ "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv),
+ },
+ {
+ "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv),
+ },
+ {
+ "glGetProgramInfoLog",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
+ },
+ {
+ "glGetRenderbufferParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
+ },
+ {
+ "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
+ },
+ {
+ "glGetShaderInfoLog",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
+ },
+ {
+ "glGetShaderPrecisionFormat",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
+ },
+ {
+ "glGetShaderSource",
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource),
+ },
+ {
+ "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString),
+ },
+ {
+ "glGetTexParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv),
+ },
+ {
+ "glGetTexParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv),
+ },
+ {
+ "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv),
+ },
+ {
+ "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv),
+ },
+ {
+ "glGetUniformLocation",
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation),
+ },
+ {
+ "glGetVertexAttribfv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv),
+ },
+ {
+ "glGetVertexAttribiv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv),
+ },
+ {
+ "glGetVertexAttribPointerv",
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv),
+ },
+ {
+ "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint),
+ },
+ {
+ "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer),
+ },
+ {
+ "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled),
+ },
+ {
+ "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer),
+ },
+ {
+ "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
+ },
+ {
+ "glIsRenderbuffer",
+ reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
+ },
+ {
+ "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader),
+ },
+ {
+ "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
+ },
+ {
+ "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
+ },
+ {
+ "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
+ },
+ {
+ "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
+ },
+ {
+ "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
+ },
+ {
+ "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
+ },
+ {
+ "glReleaseShaderCompiler",
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
+ },
+ {
+ "glRenderbufferStorage",
+ reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
+ },
+ {
+ "glSampleCoverage",
+ reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
+ },
+ {
+ "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor),
+ },
+ {
+ "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
+ },
+ {
+ "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
+ },
+ {
+ "glShallowFinishCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM),
+ },
+ {
+ "glShallowFlushCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM),
+ },
+ {
+ "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc),
+ },
+ {
+ "glStencilFuncSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate),
+ },
+ {
+ "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask),
+ },
+ {
+ "glStencilMaskSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate),
+ },
+ {
+ "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp),
+ },
+ {
+ "glStencilOpSeparate",
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate),
+ },
+ {
+ "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D),
+ },
+ {
+ "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf),
+ },
+ {
+ "glTexParameterfv",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv),
+ },
+ {
+ "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri),
+ },
+ {
+ "glTexParameteriv",
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv),
+ },
+ {
+ "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D),
+ },
+ {
+ "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f),
+ },
+ {
+ "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv),
+ },
+ {
+ "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i),
+ },
+ {
+ "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv),
+ },
+ {
+ "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f),
+ },
+ {
+ "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv),
+ },
+ {
+ "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i),
+ },
+ {
+ "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv),
+ },
+ {
+ "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f),
+ },
+ {
+ "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv),
+ },
+ {
+ "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i),
+ },
+ {
+ "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv),
+ },
+ {
+ "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f),
+ },
+ {
+ "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv),
+ },
+ {
+ "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
+ },
+ {
+ "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv),
+ },
+ {
+ "glUniformMatrix2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv),
+ },
+ {
+ "glUniformMatrix3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv),
+ },
+ {
+ "glUniformMatrix4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv),
+ },
+ {
+ "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram),
+ },
+ {
+ "glValidateProgram",
+ reinterpret_cast<GLES2FunctionPointer>(glValidateProgram),
+ },
+ {
+ "glVertexAttrib1f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f),
+ },
+ {
+ "glVertexAttrib1fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv),
+ },
+ {
+ "glVertexAttrib2f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f),
+ },
+ {
+ "glVertexAttrib2fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv),
+ },
+ {
+ "glVertexAttrib3f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f),
+ },
+ {
+ "glVertexAttrib3fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv),
+ },
+ {
+ "glVertexAttrib4f",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f),
+ },
+ {
+ "glVertexAttrib4fv",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv),
+ },
+ {
+ "glVertexAttribPointer",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer),
+ },
+ {
+ "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport),
+ },
+ {
+ "glBlitFramebufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM),
+ },
+ {
+ "glRenderbufferStorageMultisampleCHROMIUM",
reinterpret_cast<GLES2FunctionPointer>(
- glGetRequestableExtensionsCHROMIUM), },
- {"glRequestExtensionCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), },
- {"glRateLimitOffscreenContextCHROMIUM",
+ glRenderbufferStorageMultisampleCHROMIUM),
+ },
+ {
+ "glRenderbufferStorageMultisampleEXT",
reinterpret_cast<GLES2FunctionPointer>(
- glRateLimitOffscreenContextCHROMIUM), },
- {"glGetMultipleIntegervCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), },
- {"glGetProgramInfoCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), },
- {"glCreateStreamTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), },
- {"glCreateImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), },
- {"glDestroyImageCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), },
- {"glGetImageParameterivCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), },
- {"glGetTranslatedShaderSourceANGLE",
+ glRenderbufferStorageMultisampleEXT),
+ },
+ {
+ "glFramebufferTexture2DMultisampleEXT",
reinterpret_cast<GLES2FunctionPointer>(
- glGetTranslatedShaderSourceANGLE), },
- {"glPostSubBufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), },
- {"glTexImageIOSurface2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), },
- {"glCopyTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), },
- {"glDrawArraysInstancedANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), },
- {"glDrawElementsInstancedANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), },
- {"glVertexAttribDivisorANGLE",
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), },
- {"glGenMailboxCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), },
- {"glProduceTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), },
- {"glConsumeTextureCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), },
- {"glBindUniformLocationCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), },
- {"glBindTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), },
- {"glReleaseTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), },
- {"glTraceBeginCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), },
- {"glTraceEndCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), },
- {"glAsyncTexSubImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), },
- {"glAsyncTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), },
- {"glWaitAsyncTexImage2DCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), },
- {"glWaitAllAsyncTexImage2DCHROMIUM",
+ glFramebufferTexture2DMultisampleEXT),
+ },
+ {
+ "glTexStorage2DEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT),
+ },
+ {
+ "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT),
+ },
+ {
+ "glDeleteQueriesEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT),
+ },
+ {
+ "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
+ },
+ {
+ "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
+ },
+ {
+ "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
+ },
+ {
+ "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
+ },
+ {
+ "glGetQueryObjectuivEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
+ },
+ {
+ "glInsertEventMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
+ },
+ {
+ "glPushGroupMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT),
+ },
+ {
+ "glPopGroupMarkerEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT),
+ },
+ {
+ "glGenVertexArraysOES",
+ reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES),
+ },
+ {
+ "glDeleteVertexArraysOES",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES),
+ },
+ {
+ "glIsVertexArrayOES",
+ reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES),
+ },
+ {
+ "glBindVertexArrayOES",
+ reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES),
+ },
+ {
+ "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers),
+ },
+ {
+ "glGetMaxValueInBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM),
+ },
+ {
+ "glGenSharedIdsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM),
+ },
+ {
+ "glDeleteSharedIdsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM),
+ },
+ {
+ "glRegisterSharedIdsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM),
+ },
+ {
+ "glEnableFeatureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM),
+ },
+ {
+ "glMapBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM),
+ },
+ {
+ "glUnmapBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM),
+ },
+ {
+ "glMapImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM),
+ },
+ {
+ "glUnmapImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM),
+ },
+ {
+ "glMapBufferSubDataCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM),
+ },
+ {
+ "glUnmapBufferSubDataCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM),
+ },
+ {
+ "glMapTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM),
+ },
+ {
+ "glUnmapTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM),
+ },
+ {
+ "glResizeCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM),
+ },
+ {
+ "glGetRequestableExtensionsCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM),
+ },
+ {
+ "glRequestExtensionCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM),
+ },
+ {
+ "glRateLimitOffscreenContextCHROMIUM",
reinterpret_cast<GLES2FunctionPointer>(
- glWaitAllAsyncTexImage2DCHROMIUM), },
- {"glDiscardFramebufferEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), },
- {"glLoseContextCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), },
- {"glInsertSyncPointCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), },
- {"glWaitSyncPointCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), },
- {"glDrawBuffersEXT",
- reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), },
- {"glDiscardBackbufferCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), },
- {"glScheduleOverlayPlaneCHROMIUM",
- reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), },
- {NULL, NULL, }, };
+ glRateLimitOffscreenContextCHROMIUM),
+ },
+ {
+ "glGetMultipleIntegervCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM),
+ },
+ {
+ "glGetProgramInfoCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM),
+ },
+ {
+ "glCreateStreamTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM),
+ },
+ {
+ "glCreateImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM),
+ },
+ {
+ "glDestroyImageCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM),
+ },
+ {
+ "glGetImageParameterivCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM),
+ },
+ {
+ "glGetTranslatedShaderSourceANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE),
+ },
+ {
+ "glPostSubBufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM),
+ },
+ {
+ "glTexImageIOSurface2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM),
+ },
+ {
+ "glCopyTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM),
+ },
+ {
+ "glDrawArraysInstancedANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE),
+ },
+ {
+ "glDrawElementsInstancedANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE),
+ },
+ {
+ "glVertexAttribDivisorANGLE",
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE),
+ },
+ {
+ "glGenMailboxCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM),
+ },
+ {
+ "glProduceTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM),
+ },
+ {
+ "glConsumeTextureCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM),
+ },
+ {
+ "glBindUniformLocationCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM),
+ },
+ {
+ "glBindTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM),
+ },
+ {
+ "glReleaseTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM),
+ },
+ {
+ "glTraceBeginCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM),
+ },
+ {
+ "glTraceEndCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM),
+ },
+ {
+ "glAsyncTexSubImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM),
+ },
+ {
+ "glAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM),
+ },
+ {
+ "glWaitAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM),
+ },
+ {
+ "glWaitAllAsyncTexImage2DCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM),
+ },
+ {
+ "glDiscardFramebufferEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT),
+ },
+ {
+ "glLoseContextCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM),
+ },
+ {
+ "glInsertSyncPointCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM),
+ },
+ {
+ "glWaitSyncPointCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM),
+ },
+ {
+ "glDrawBuffersEXT",
+ reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT),
+ },
+ {
+ "glDiscardBackbufferCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM),
+ },
+ {
+ "glScheduleOverlayPlaneCHROMIUM",
+ reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM),
+ },
+ {
+ NULL, NULL,
+ },
+};
} // namespace gles2
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_

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