Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 25c7ab4bf3c10bff7c30f8dbf3646b7bcfe8108f..52582f69229d5ebd74ebd94be03e214743a9ffe1 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -69,7 +69,9 @@ void GLES2BufferSubData(GLenum target, |
GLenum GLES2CheckFramebufferStatus(GLenum target) { |
return gles2::GetGLContext()->CheckFramebufferStatus(target); |
} |
-void GLES2Clear(GLbitfield mask) { gles2::GetGLContext()->Clear(mask); } |
+void GLES2Clear(GLbitfield mask) { |
+ gles2::GetGLContext()->Clear(mask); |
+} |
void GLES2ClearColor(GLclampf red, |
GLclampf green, |
GLclampf blue, |
@@ -79,7 +81,9 @@ void GLES2ClearColor(GLclampf red, |
void GLES2ClearDepthf(GLclampf depth) { |
gles2::GetGLContext()->ClearDepthf(depth); |
} |
-void GLES2ClearStencil(GLint s) { gles2::GetGLContext()->ClearStencil(s); } |
+void GLES2ClearStencil(GLint s) { |
+ gles2::GetGLContext()->ClearStencil(s); |
+} |
void GLES2ColorMask(GLboolean red, |
GLboolean green, |
GLboolean blue, |
@@ -134,11 +138,15 @@ void GLES2CopyTexSubImage2D(GLenum target, |
gles2::GetGLContext()->CopyTexSubImage2D( |
target, level, xoffset, yoffset, x, y, width, height); |
} |
-GLuint GLES2CreateProgram() { return gles2::GetGLContext()->CreateProgram(); } |
+GLuint GLES2CreateProgram() { |
+ return gles2::GetGLContext()->CreateProgram(); |
+} |
GLuint GLES2CreateShader(GLenum type) { |
return gles2::GetGLContext()->CreateShader(type); |
} |
-void GLES2CullFace(GLenum mode) { gles2::GetGLContext()->CullFace(mode); } |
+void GLES2CullFace(GLenum mode) { |
+ gles2::GetGLContext()->CullFace(mode); |
+} |
void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
gles2::GetGLContext()->DeleteBuffers(n, buffers); |
} |
@@ -157,15 +165,21 @@ void GLES2DeleteShader(GLuint shader) { |
void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
gles2::GetGLContext()->DeleteTextures(n, textures); |
} |
-void GLES2DepthFunc(GLenum func) { gles2::GetGLContext()->DepthFunc(func); } |
-void GLES2DepthMask(GLboolean flag) { gles2::GetGLContext()->DepthMask(flag); } |
+void GLES2DepthFunc(GLenum func) { |
+ gles2::GetGLContext()->DepthFunc(func); |
+} |
+void GLES2DepthMask(GLboolean flag) { |
+ gles2::GetGLContext()->DepthMask(flag); |
+} |
void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
gles2::GetGLContext()->DepthRangef(zNear, zFar); |
} |
void GLES2DetachShader(GLuint program, GLuint shader) { |
gles2::GetGLContext()->DetachShader(program, shader); |
} |
-void GLES2Disable(GLenum cap) { gles2::GetGLContext()->Disable(cap); } |
+void GLES2Disable(GLenum cap) { |
+ gles2::GetGLContext()->Disable(cap); |
+} |
void GLES2DisableVertexAttribArray(GLuint index) { |
gles2::GetGLContext()->DisableVertexAttribArray(index); |
} |
@@ -178,12 +192,18 @@ void GLES2DrawElements(GLenum mode, |
const void* indices) { |
gles2::GetGLContext()->DrawElements(mode, count, type, indices); |
} |
-void GLES2Enable(GLenum cap) { gles2::GetGLContext()->Enable(cap); } |
+void GLES2Enable(GLenum cap) { |
+ gles2::GetGLContext()->Enable(cap); |
+} |
void GLES2EnableVertexAttribArray(GLuint index) { |
gles2::GetGLContext()->EnableVertexAttribArray(index); |
} |
-void GLES2Finish() { gles2::GetGLContext()->Finish(); } |
-void GLES2Flush() { gles2::GetGLContext()->Flush(); } |
+void GLES2Finish() { |
+ gles2::GetGLContext()->Finish(); |
+} |
+void GLES2Flush() { |
+ gles2::GetGLContext()->Flush(); |
+} |
void GLES2FramebufferRenderbuffer(GLenum target, |
GLenum attachment, |
GLenum renderbuffertarget, |
@@ -199,7 +219,9 @@ void GLES2FramebufferTexture2D(GLenum target, |
gles2::GetGLContext()->FramebufferTexture2D( |
target, attachment, textarget, texture, level); |
} |
-void GLES2FrontFace(GLenum mode) { gles2::GetGLContext()->FrontFace(mode); } |
+void GLES2FrontFace(GLenum mode) { |
+ gles2::GetGLContext()->FrontFace(mode); |
+} |
void GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
gles2::GetGLContext()->GenBuffers(n, buffers); |
} |
@@ -250,7 +272,9 @@ void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
} |
-GLenum GLES2GetError() { return gles2::GetGLContext()->GetError(); } |
+GLenum GLES2GetError() { |
+ return gles2::GetGLContext()->GetError(); |
+} |
void GLES2GetFloatv(GLenum pname, GLfloat* params) { |
gles2::GetGLContext()->GetFloatv(pname, params); |
} |
@@ -351,7 +375,9 @@ GLboolean GLES2IsShader(GLuint shader) { |
GLboolean GLES2IsTexture(GLuint texture) { |
return gles2::GetGLContext()->IsTexture(texture); |
} |
-void GLES2LineWidth(GLfloat width) { gles2::GetGLContext()->LineWidth(width); } |
+void GLES2LineWidth(GLfloat width) { |
+ gles2::GetGLContext()->LineWidth(width); |
+} |
void GLES2LinkProgram(GLuint program) { |
gles2::GetGLContext()->LinkProgram(program); |
} |
@@ -414,7 +440,9 @@ void GLES2StencilFuncSeparate(GLenum face, |
GLuint mask) { |
gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
} |
-void GLES2StencilMask(GLuint mask) { gles2::GetGLContext()->StencilMask(mask); } |
+void GLES2StencilMask(GLuint mask) { |
+ gles2::GetGLContext()->StencilMask(mask); |
+} |
void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
gles2::GetGLContext()->StencilMaskSeparate(face, mask); |
} |
@@ -659,7 +687,9 @@ void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); |
} |
-void GLES2PopGroupMarkerEXT() { gles2::GetGLContext()->PopGroupMarkerEXT(); } |
+void GLES2PopGroupMarkerEXT() { |
+ gles2::GetGLContext()->PopGroupMarkerEXT(); |
+} |
void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
gles2::GetGLContext()->GenVertexArraysOES(n, arrays); |
} |
@@ -672,7 +702,9 @@ GLboolean GLES2IsVertexArrayOES(GLuint array) { |
void GLES2BindVertexArrayOES(GLuint array) { |
gles2::GetGLContext()->BindVertexArrayOES(array); |
} |
-void GLES2SwapBuffers() { gles2::GetGLContext()->SwapBuffers(); } |
+void GLES2SwapBuffers() { |
+ gles2::GetGLContext()->SwapBuffers(); |
+} |
GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
GLsizei count, |
GLenum type, |
@@ -846,7 +878,9 @@ void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
void GLES2TraceBeginCHROMIUM(const char* name) { |
gles2::GetGLContext()->TraceBeginCHROMIUM(name); |
} |
-void GLES2TraceEndCHROMIUM() { gles2::GetGLContext()->TraceEndCHROMIUM(); } |
+void GLES2TraceEndCHROMIUM() { |
+ gles2::GetGLContext()->TraceEndCHROMIUM(); |
+} |
void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, |
GLint level, |
GLint xoffset, |
@@ -931,378 +965,778 @@ void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
namespace gles2 { |
extern const NameToFunc g_gles2_function_table[] = { |
- {"glActiveTexture", |
- reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), }, |
- {"glAttachShader", |
- reinterpret_cast<GLES2FunctionPointer>(glAttachShader), }, |
- {"glBindAttribLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), }, |
- {"glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), }, |
- {"glBindFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), }, |
- {"glBindRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), }, |
- {"glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), }, |
- {"glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), }, |
- {"glBlendEquation", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), }, |
- {"glBlendEquationSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), }, |
- {"glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), }, |
- {"glBlendFuncSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), }, |
- {"glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), }, |
- {"glBufferSubData", |
- reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), }, |
- {"glCheckFramebufferStatus", |
- reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), }, |
- {"glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), }, |
- {"glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), }, |
- {"glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), }, |
- {"glClearStencil", |
- reinterpret_cast<GLES2FunctionPointer>(glClearStencil), }, |
- {"glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), }, |
- {"glCompileShader", |
- reinterpret_cast<GLES2FunctionPointer>(glCompileShader), }, |
- {"glCompressedTexImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), }, |
- {"glCompressedTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), }, |
- {"glCopyTexImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), }, |
- {"glCopyTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), }, |
- {"glCreateProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), }, |
- {"glCreateShader", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateShader), }, |
- {"glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), }, |
- {"glDeleteBuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), }, |
- {"glDeleteFramebuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), }, |
- {"glDeleteProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), }, |
- {"glDeleteRenderbuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), }, |
- {"glDeleteShader", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), }, |
- {"glDeleteTextures", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), }, |
- {"glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), }, |
- {"glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), }, |
- {"glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), }, |
- {"glDetachShader", |
- reinterpret_cast<GLES2FunctionPointer>(glDetachShader), }, |
- {"glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), }, |
- {"glDisableVertexAttribArray", |
- reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), }, |
- {"glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, |
- {"glDrawElements", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawElements), }, |
- {"glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, |
- {"glEnableVertexAttribArray", |
- reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), }, |
- {"glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, |
- {"glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, |
- {"glFramebufferRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), }, |
- {"glFramebufferTexture2D", |
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), }, |
- {"glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, |
- {"glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, |
- {"glGenerateMipmap", |
- reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), }, |
- {"glGenFramebuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), }, |
- {"glGenRenderbuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), }, |
- {"glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), }, |
- {"glGetActiveAttrib", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), }, |
- {"glGetActiveUniform", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), }, |
- {"glGetAttachedShaders", |
- reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), }, |
- {"glGetAttribLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), }, |
- {"glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), }, |
- {"glGetBufferParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), }, |
- {"glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), }, |
- {"glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), }, |
- {"glGetFramebufferAttachmentParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glGetFramebufferAttachmentParameteriv), }, |
- {"glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), }, |
- {"glGetProgramiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), }, |
- {"glGetProgramInfoLog", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), }, |
- {"glGetRenderbufferParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), }, |
- {"glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), }, |
- {"glGetShaderInfoLog", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), }, |
- {"glGetShaderPrecisionFormat", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), }, |
- {"glGetShaderSource", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), }, |
- {"glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), }, |
- {"glGetTexParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), }, |
- {"glGetTexParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), }, |
- {"glGetUniformfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), }, |
- {"glGetUniformiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), }, |
- {"glGetUniformLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), }, |
- {"glGetVertexAttribfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), }, |
- {"glGetVertexAttribiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), }, |
- {"glGetVertexAttribPointerv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), }, |
- {"glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), }, |
- {"glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), }, |
- {"glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), }, |
- {"glIsFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), }, |
- {"glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), }, |
- {"glIsRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), }, |
- {"glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), }, |
- {"glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), }, |
- {"glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), }, |
- {"glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), }, |
- {"glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), }, |
- {"glPolygonOffset", |
- reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), }, |
- {"glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), }, |
- {"glReleaseShaderCompiler", |
- reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), }, |
- {"glRenderbufferStorage", |
- reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), }, |
- {"glSampleCoverage", |
- reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), }, |
- {"glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, |
- {"glShaderBinary", |
- reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), }, |
- {"glShaderSource", |
- reinterpret_cast<GLES2FunctionPointer>(glShaderSource), }, |
- {"glShallowFinishCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), }, |
- {"glShallowFlushCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), }, |
- {"glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, |
- {"glStencilFuncSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), }, |
- {"glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, |
- {"glStencilMaskSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), }, |
- {"glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, |
- {"glStencilOpSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), }, |
- {"glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, |
- {"glTexParameterf", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), }, |
- {"glTexParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), }, |
- {"glTexParameteri", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), }, |
- {"glTexParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), }, |
- {"glTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), }, |
- {"glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), }, |
- {"glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), }, |
- {"glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), }, |
- {"glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), }, |
- {"glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), }, |
- {"glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), }, |
- {"glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), }, |
- {"glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), }, |
- {"glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), }, |
- {"glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), }, |
- {"glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), }, |
- {"glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), }, |
- {"glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), }, |
- {"glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), }, |
- {"glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), }, |
- {"glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), }, |
- {"glUniformMatrix2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), }, |
- {"glUniformMatrix3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), }, |
- {"glUniformMatrix4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), }, |
- {"glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), }, |
- {"glValidateProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), }, |
- {"glVertexAttrib1f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), }, |
- {"glVertexAttrib1fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), }, |
- {"glVertexAttrib2f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), }, |
- {"glVertexAttrib2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), }, |
- {"glVertexAttrib3f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), }, |
- {"glVertexAttrib3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), }, |
- {"glVertexAttrib4f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), }, |
- {"glVertexAttrib4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), }, |
- {"glVertexAttribPointer", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), }, |
- {"glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), }, |
- {"glBlitFramebufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), }, |
- {"glRenderbufferStorageMultisampleCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glRenderbufferStorageMultisampleCHROMIUM), }, |
- {"glRenderbufferStorageMultisampleEXT", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glRenderbufferStorageMultisampleEXT), }, |
- {"glFramebufferTexture2DMultisampleEXT", |
+ { |
+ "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
+ }, |
+ { |
+ "glAttachShader", reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
+ }, |
+ { |
+ "glBindAttribLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
+ }, |
+ { |
+ "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
+ }, |
+ { |
+ "glBindFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
+ }, |
+ { |
+ "glBindRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
+ }, |
+ { |
+ "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
+ }, |
+ { |
+ "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
+ }, |
+ { |
+ "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
+ }, |
+ { |
+ "glBlendEquationSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
+ }, |
+ { |
+ "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
+ }, |
+ { |
+ "glBlendFuncSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
+ }, |
+ { |
+ "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
+ }, |
+ { |
+ "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
+ }, |
+ { |
+ "glCheckFramebufferStatus", |
+ reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
+ }, |
+ { |
+ "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), |
+ }, |
+ { |
+ "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
+ }, |
+ { |
+ "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
+ }, |
+ { |
+ "glClearStencil", reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
+ }, |
+ { |
+ "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
+ }, |
+ { |
+ "glCompileShader", reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
+ }, |
+ { |
+ "glCompressedTexImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
+ }, |
+ { |
+ "glCompressedTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), |
+ }, |
+ { |
+ "glCopyTexImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), |
+ }, |
+ { |
+ "glCopyTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
+ }, |
+ { |
+ "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
+ }, |
+ { |
+ "glCreateShader", reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
+ }, |
+ { |
+ "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
+ }, |
+ { |
+ "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
+ }, |
+ { |
+ "glDeleteFramebuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
+ }, |
+ { |
+ "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
+ }, |
+ { |
+ "glDeleteRenderbuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
+ }, |
+ { |
+ "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
+ }, |
+ { |
+ "glDeleteTextures", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
+ }, |
+ { |
+ "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
+ }, |
+ { |
+ "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
+ }, |
+ { |
+ "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
+ }, |
+ { |
+ "glDetachShader", reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
+ }, |
+ { |
+ "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), |
+ }, |
+ { |
+ "glDisableVertexAttribArray", |
+ reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
+ }, |
+ { |
+ "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
+ }, |
+ { |
+ "glDrawElements", reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
+ }, |
+ { |
+ "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), |
+ }, |
+ { |
+ "glEnableVertexAttribArray", |
+ reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
+ }, |
+ { |
+ "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), |
+ }, |
+ { |
+ "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), |
+ }, |
+ { |
+ "glFramebufferRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), |
+ }, |
+ { |
+ "glFramebufferTexture2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
+ }, |
+ { |
+ "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
+ }, |
+ { |
+ "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
+ }, |
+ { |
+ "glGenerateMipmap", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), |
+ }, |
+ { |
+ "glGenFramebuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
+ }, |
+ { |
+ "glGenRenderbuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
+ }, |
+ { |
+ "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
+ }, |
+ { |
+ "glGetActiveAttrib", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
+ }, |
+ { |
+ "glGetActiveUniform", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
+ }, |
+ { |
+ "glGetAttachedShaders", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
+ }, |
+ { |
+ "glGetAttribLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
+ }, |
+ { |
+ "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
+ }, |
+ { |
+ "glGetBufferParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
+ }, |
+ { |
+ "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), |
+ }, |
+ { |
+ "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
+ }, |
+ { |
+ "glGetFramebufferAttachmentParameteriv", |
reinterpret_cast<GLES2FunctionPointer>( |
- glFramebufferTexture2DMultisampleEXT), }, |
- {"glTexStorage2DEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), }, |
- {"glGenQueriesEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), }, |
- {"glDeleteQueriesEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), }, |
- {"glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), }, |
- {"glBeginQueryEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), }, |
- {"glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), }, |
- {"glGetQueryivEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), }, |
- {"glGetQueryObjectuivEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), }, |
- {"glInsertEventMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), }, |
- {"glPushGroupMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), }, |
- {"glPopGroupMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), }, |
- {"glGenVertexArraysOES", |
- reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), }, |
- {"glDeleteVertexArraysOES", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), }, |
- {"glIsVertexArrayOES", |
- reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), }, |
- {"glBindVertexArrayOES", |
- reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), }, |
- {"glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), }, |
- {"glGetMaxValueInBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), }, |
- {"glGenSharedIdsCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), }, |
- {"glDeleteSharedIdsCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), }, |
- {"glRegisterSharedIdsCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), }, |
- {"glEnableFeatureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), }, |
- {"glMapBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), }, |
- {"glUnmapBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), }, |
- {"glMapImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), }, |
- {"glUnmapImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), }, |
- {"glMapBufferSubDataCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), }, |
- {"glUnmapBufferSubDataCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), }, |
- {"glMapTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), }, |
- {"glUnmapTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), }, |
- {"glResizeCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), }, |
- {"glGetRequestableExtensionsCHROMIUM", |
+ glGetFramebufferAttachmentParameteriv), |
+ }, |
+ { |
+ "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
+ }, |
+ { |
+ "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
+ }, |
+ { |
+ "glGetProgramInfoLog", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
+ }, |
+ { |
+ "glGetRenderbufferParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
+ }, |
+ { |
+ "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
+ }, |
+ { |
+ "glGetShaderInfoLog", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
+ }, |
+ { |
+ "glGetShaderPrecisionFormat", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
+ }, |
+ { |
+ "glGetShaderSource", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
+ }, |
+ { |
+ "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), |
+ }, |
+ { |
+ "glGetTexParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), |
+ }, |
+ { |
+ "glGetTexParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
+ }, |
+ { |
+ "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
+ }, |
+ { |
+ "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
+ }, |
+ { |
+ "glGetUniformLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), |
+ }, |
+ { |
+ "glGetVertexAttribfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), |
+ }, |
+ { |
+ "glGetVertexAttribiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), |
+ }, |
+ { |
+ "glGetVertexAttribPointerv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
+ }, |
+ { |
+ "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), |
+ }, |
+ { |
+ "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
+ }, |
+ { |
+ "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
+ }, |
+ { |
+ "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
+ }, |
+ { |
+ "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
+ }, |
+ { |
+ "glIsRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
+ }, |
+ { |
+ "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
+ }, |
+ { |
+ "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
+ }, |
+ { |
+ "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
+ }, |
+ { |
+ "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
+ }, |
+ { |
+ "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
+ }, |
+ { |
+ "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
+ }, |
+ { |
+ "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
+ }, |
+ { |
+ "glReleaseShaderCompiler", |
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
+ }, |
+ { |
+ "glRenderbufferStorage", |
+ reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
+ }, |
+ { |
+ "glSampleCoverage", |
+ reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
+ }, |
+ { |
+ "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), |
+ }, |
+ { |
+ "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
+ }, |
+ { |
+ "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
+ }, |
+ { |
+ "glShallowFinishCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), |
+ }, |
+ { |
+ "glShallowFlushCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
+ }, |
+ { |
+ "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
+ }, |
+ { |
+ "glStencilFuncSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
+ }, |
+ { |
+ "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
+ }, |
+ { |
+ "glStencilMaskSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
+ }, |
+ { |
+ "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
+ }, |
+ { |
+ "glStencilOpSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
+ }, |
+ { |
+ "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
+ }, |
+ { |
+ "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
+ }, |
+ { |
+ "glTexParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
+ }, |
+ { |
+ "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
+ }, |
+ { |
+ "glTexParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
+ }, |
+ { |
+ "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
+ }, |
+ { |
+ "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
+ }, |
+ { |
+ "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
+ }, |
+ { |
+ "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
+ }, |
+ { |
+ "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
+ }, |
+ { |
+ "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
+ }, |
+ { |
+ "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
+ }, |
+ { |
+ "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
+ }, |
+ { |
+ "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
+ }, |
+ { |
+ "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
+ }, |
+ { |
+ "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
+ }, |
+ { |
+ "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
+ }, |
+ { |
+ "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
+ }, |
+ { |
+ "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
+ }, |
+ { |
+ "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
+ }, |
+ { |
+ "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
+ }, |
+ { |
+ "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
+ }, |
+ { |
+ "glUniformMatrix2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), |
+ }, |
+ { |
+ "glUniformMatrix3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), |
+ }, |
+ { |
+ "glUniformMatrix4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
+ }, |
+ { |
+ "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
+ }, |
+ { |
+ "glValidateProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), |
+ }, |
+ { |
+ "glVertexAttrib1f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), |
+ }, |
+ { |
+ "glVertexAttrib1fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), |
+ }, |
+ { |
+ "glVertexAttrib2f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), |
+ }, |
+ { |
+ "glVertexAttrib2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), |
+ }, |
+ { |
+ "glVertexAttrib3f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), |
+ }, |
+ { |
+ "glVertexAttrib3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), |
+ }, |
+ { |
+ "glVertexAttrib4f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), |
+ }, |
+ { |
+ "glVertexAttrib4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), |
+ }, |
+ { |
+ "glVertexAttribPointer", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
+ }, |
+ { |
+ "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), |
+ }, |
+ { |
+ "glBlitFramebufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
+ }, |
+ { |
+ "glRenderbufferStorageMultisampleCHROMIUM", |
reinterpret_cast<GLES2FunctionPointer>( |
- glGetRequestableExtensionsCHROMIUM), }, |
- {"glRequestExtensionCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), }, |
- {"glRateLimitOffscreenContextCHROMIUM", |
+ glRenderbufferStorageMultisampleCHROMIUM), |
+ }, |
+ { |
+ "glRenderbufferStorageMultisampleEXT", |
reinterpret_cast<GLES2FunctionPointer>( |
- glRateLimitOffscreenContextCHROMIUM), }, |
- {"glGetMultipleIntegervCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), }, |
- {"glGetProgramInfoCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), }, |
- {"glCreateStreamTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), }, |
- {"glCreateImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), }, |
- {"glDestroyImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), }, |
- {"glGetImageParameterivCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), }, |
- {"glGetTranslatedShaderSourceANGLE", |
+ glRenderbufferStorageMultisampleEXT), |
+ }, |
+ { |
+ "glFramebufferTexture2DMultisampleEXT", |
reinterpret_cast<GLES2FunctionPointer>( |
- glGetTranslatedShaderSourceANGLE), }, |
- {"glPostSubBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), }, |
- {"glTexImageIOSurface2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), }, |
- {"glCopyTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), }, |
- {"glDrawArraysInstancedANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), }, |
- {"glDrawElementsInstancedANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), }, |
- {"glVertexAttribDivisorANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), }, |
- {"glGenMailboxCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), }, |
- {"glProduceTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), }, |
- {"glConsumeTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), }, |
- {"glBindUniformLocationCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), }, |
- {"glBindTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), }, |
- {"glReleaseTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), }, |
- {"glTraceBeginCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), }, |
- {"glTraceEndCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), }, |
- {"glAsyncTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), }, |
- {"glAsyncTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), }, |
- {"glWaitAsyncTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), }, |
- {"glWaitAllAsyncTexImage2DCHROMIUM", |
+ glFramebufferTexture2DMultisampleEXT), |
+ }, |
+ { |
+ "glTexStorage2DEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
+ }, |
+ { |
+ "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
+ }, |
+ { |
+ "glDeleteQueriesEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
+ }, |
+ { |
+ "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
+ }, |
+ { |
+ "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
+ }, |
+ { |
+ "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
+ }, |
+ { |
+ "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
+ }, |
+ { |
+ "glGetQueryObjectuivEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), |
+ }, |
+ { |
+ "glInsertEventMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), |
+ }, |
+ { |
+ "glPushGroupMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), |
+ }, |
+ { |
+ "glPopGroupMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), |
+ }, |
+ { |
+ "glGenVertexArraysOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), |
+ }, |
+ { |
+ "glDeleteVertexArraysOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), |
+ }, |
+ { |
+ "glIsVertexArrayOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), |
+ }, |
+ { |
+ "glBindVertexArrayOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), |
+ }, |
+ { |
+ "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
+ }, |
+ { |
+ "glGetMaxValueInBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), |
+ }, |
+ { |
+ "glGenSharedIdsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenSharedIdsCHROMIUM), |
+ }, |
+ { |
+ "glDeleteSharedIdsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSharedIdsCHROMIUM), |
+ }, |
+ { |
+ "glRegisterSharedIdsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glRegisterSharedIdsCHROMIUM), |
+ }, |
+ { |
+ "glEnableFeatureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), |
+ }, |
+ { |
+ "glMapBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), |
+ }, |
+ { |
+ "glUnmapBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), |
+ }, |
+ { |
+ "glMapImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapImageCHROMIUM), |
+ }, |
+ { |
+ "glUnmapImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapImageCHROMIUM), |
+ }, |
+ { |
+ "glMapBufferSubDataCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), |
+ }, |
+ { |
+ "glUnmapBufferSubDataCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), |
+ }, |
+ { |
+ "glMapTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), |
+ }, |
+ { |
+ "glUnmapTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), |
+ }, |
+ { |
+ "glResizeCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), |
+ }, |
+ { |
+ "glGetRequestableExtensionsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), |
+ }, |
+ { |
+ "glRequestExtensionCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), |
+ }, |
+ { |
+ "glRateLimitOffscreenContextCHROMIUM", |
reinterpret_cast<GLES2FunctionPointer>( |
- glWaitAllAsyncTexImage2DCHROMIUM), }, |
- {"glDiscardFramebufferEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), }, |
- {"glLoseContextCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), }, |
- {"glInsertSyncPointCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), }, |
- {"glWaitSyncPointCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), }, |
- {"glDrawBuffersEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), }, |
- {"glDiscardBackbufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), }, |
- {"glScheduleOverlayPlaneCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), }, |
- {NULL, NULL, }, }; |
+ glRateLimitOffscreenContextCHROMIUM), |
+ }, |
+ { |
+ "glGetMultipleIntegervCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetMultipleIntegervCHROMIUM), |
+ }, |
+ { |
+ "glGetProgramInfoCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), |
+ }, |
+ { |
+ "glCreateStreamTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), |
+ }, |
+ { |
+ "glCreateImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), |
+ }, |
+ { |
+ "glDestroyImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), |
+ }, |
+ { |
+ "glGetImageParameterivCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetImageParameterivCHROMIUM), |
+ }, |
+ { |
+ "glGetTranslatedShaderSourceANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE), |
+ }, |
+ { |
+ "glPostSubBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), |
+ }, |
+ { |
+ "glTexImageIOSurface2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), |
+ }, |
+ { |
+ "glCopyTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), |
+ }, |
+ { |
+ "glDrawArraysInstancedANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), |
+ }, |
+ { |
+ "glDrawElementsInstancedANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), |
+ }, |
+ { |
+ "glVertexAttribDivisorANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), |
+ }, |
+ { |
+ "glGenMailboxCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), |
+ }, |
+ { |
+ "glProduceTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), |
+ }, |
+ { |
+ "glConsumeTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), |
+ }, |
+ { |
+ "glBindUniformLocationCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), |
+ }, |
+ { |
+ "glBindTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), |
+ }, |
+ { |
+ "glReleaseTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), |
+ }, |
+ { |
+ "glTraceBeginCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), |
+ }, |
+ { |
+ "glTraceEndCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), |
+ }, |
+ { |
+ "glAsyncTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), |
+ }, |
+ { |
+ "glAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), |
+ }, |
+ { |
+ "glWaitAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), |
+ }, |
+ { |
+ "glWaitAllAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM), |
+ }, |
+ { |
+ "glDiscardFramebufferEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), |
+ }, |
+ { |
+ "glLoseContextCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), |
+ }, |
+ { |
+ "glInsertSyncPointCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), |
+ }, |
+ { |
+ "glWaitSyncPointCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), |
+ }, |
+ { |
+ "glDrawBuffersEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), |
+ }, |
+ { |
+ "glDiscardBackbufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), |
+ }, |
+ { |
+ "glScheduleOverlayPlaneCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), |
+ }, |
+ { |
+ NULL, NULL, |
+ }, |
+}; |
} // namespace gles2 |
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |