| Index: blimp/engine/renderer/frame_scheduler_unittest.cc
|
| diff --git a/blimp/engine/renderer/frame_scheduler_unittest.cc b/blimp/engine/renderer/frame_scheduler_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f8c945e7ed4bc167d1f270a8a995906136ff9344
|
| --- /dev/null
|
| +++ b/blimp/engine/renderer/frame_scheduler_unittest.cc
|
| @@ -0,0 +1,82 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <blimp/engine/renderer/frame_scheduler.h>
|
| +#include "base/run_loop.h"
|
| +#include "base/threading/thread_task_runner_handle.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace blimp {
|
| +namespace engine {
|
| +namespace {
|
| +
|
| +class FrameSchedulerForTesting : public FrameScheduler {
|
| + public:
|
| + explicit FrameSchedulerForTesting(FrameSchedulerClient* client)
|
| + // Use a zero time delta to let tests run main frames back-to-back.
|
| + : FrameScheduler(base::TimeDelta::FromSeconds(0),
|
| + base::ThreadTaskRunnerHandle::Get(),
|
| + client) {}
|
| + ~FrameSchedulerForTesting() override = default;
|
| +};
|
| +
|
| +class FrameSchedulerTest : public testing::Test, public FrameSchedulerClient {
|
| + public:
|
| + FrameSchedulerTest() : scheduler_(this) {}
|
| + ~FrameSchedulerTest() override {}
|
| +
|
| + // FrameSchedulerClient implementation.
|
| + void StartFrameUpdate() override {
|
| + num_frames_++;
|
| + if (send_client_update_during_frame_) {
|
| + scheduler_.DidSendFrameUpdateToClient();
|
| + send_client_update_during_frame_ = false;
|
| + }
|
| + }
|
| +
|
| + protected:
|
| + base::MessageLoop loop_;
|
| + FrameSchedulerForTesting scheduler_;
|
| + int num_frames_ = 0;
|
| +
|
| + bool send_client_update_during_frame_ = false;
|
| +};
|
| +
|
| +TEST_F(FrameSchedulerTest, FirstMainFrameRequest) {
|
| + // The request for the first main frame should be responded to right away.
|
| + scheduler_.ScheduleFrameUpdate();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_EQ(1, num_frames_);
|
| +}
|
| +
|
| +TEST_F(FrameSchedulerTest, MultipleMainFrameRequestsResultInSingleFrame) {
|
| + // Multiple main frame requests result in a single callback to the client.
|
| + scheduler_.ScheduleFrameUpdate();
|
| + scheduler_.ScheduleFrameUpdate();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_EQ(1, num_frames_);
|
| +}
|
| +
|
| +TEST_F(FrameSchedulerTest, MainFrameBlockedOnAckFromClient) {
|
| + // Request a main frame, start it and send an update to the client. The second
|
| + // frame should remain blocked till an ack is received.
|
| + scheduler_.ScheduleFrameUpdate();
|
| + send_client_update_during_frame_ = true;
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_EQ(1, num_frames_);
|
| +
|
| + // Request a frame and ensure that the client is not asked to start it.
|
| + scheduler_.ScheduleFrameUpdate();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_EQ(1, num_frames_);
|
| +
|
| + // Now we have an ack from the client. This should start another frame.
|
| + scheduler_.DidReceiveFrameUpdateAck();
|
| + base::RunLoop().RunUntilIdle();
|
| + EXPECT_EQ(2, num_frames_);
|
| +}
|
| +
|
| +} // namespace
|
| +} // namespace engine
|
| +} // namespace blimp
|
|
|