| Index: blimp/engine/renderer/frame_scheduler.cc
|
| diff --git a/blimp/engine/renderer/frame_scheduler.cc b/blimp/engine/renderer/frame_scheduler.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1a74860e1757e412b7df2e7e906e2cec8f620d59
|
| --- /dev/null
|
| +++ b/blimp/engine/renderer/frame_scheduler.cc
|
| @@ -0,0 +1,99 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/auto_reset.h"
|
| +#include "base/logging.h"
|
| +#include "blimp/engine/renderer/frame_scheduler.h"
|
| +
|
| +namespace blimp {
|
| +namespace engine {
|
| +namespace {
|
| +// This is the temporary frame delay to keep pages which make animation requests
|
| +// but don't mutate the state on the engine from running main frames
|
| +// back-to-back. We need smarter throttling of engine updates. See
|
| +// crbug.com/597829.
|
| +constexpr base::TimeDelta kDefaultFrameDelay =
|
| + base::TimeDelta::FromMilliseconds(30);
|
| +} // namespace
|
| +
|
| +FrameScheduler::FrameScheduler(
|
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner,
|
| + FrameSchedulerClient* client)
|
| + : FrameScheduler(kDefaultFrameDelay, std::move(task_runner), client) {}
|
| +
|
| +FrameScheduler::FrameScheduler(
|
| + base::TimeDelta frame_delay,
|
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner,
|
| + FrameSchedulerClient* client)
|
| + : next_frame_time_(base::TimeTicks::Now()),
|
| + frame_delay_(frame_delay),
|
| + client_(client) {
|
| + DCHECK(client_);
|
| + frame_tick_timer_.SetTaskRunner(std::move(task_runner));
|
| +}
|
| +
|
| +FrameScheduler::~FrameScheduler() = default;
|
| +
|
| +void FrameScheduler::ScheduleFrameUpdate() {
|
| + if (needs_frame_update_)
|
| + return;
|
| +
|
| + needs_frame_update_ = true;
|
| + ScheduleFrameUpdateIfNecessary();
|
| +}
|
| +
|
| +void FrameScheduler::DidSendFrameUpdateToClient() {
|
| + DCHECK(in_frame_update_);
|
| + DCHECK(!frame_ack_pending_) << "We can have only frame update in flight";
|
| +
|
| + frame_ack_pending_ = true;
|
| +}
|
| +
|
| +void FrameScheduler::DidReceiveFrameUpdateAck() {
|
| + DCHECK(frame_ack_pending_);
|
| +
|
| + frame_ack_pending_ = false;
|
| + ScheduleFrameUpdateIfNecessary();
|
| +}
|
| +
|
| +void FrameScheduler::ScheduleFrameUpdateIfNecessary() {
|
| + // If we can't produce main frame updates right now, don't schedule a task.
|
| + if (!ShouldProduceFrameUpdates()) {
|
| + return;
|
| + }
|
| +
|
| + // If a task has already been scheduled, we don't need to schedule again.
|
| + if (frame_tick_timer_.IsRunning())
|
| + return;
|
| +
|
| + base::TimeDelta delay = next_frame_time_ - base::TimeTicks::Now();
|
| + frame_tick_timer_.Start(
|
| + FROM_HERE, delay,
|
| + base::Bind(&FrameScheduler::StartFrameUpdate, base::Unretained(this)));
|
| +}
|
| +
|
| +bool FrameScheduler::ShouldProduceFrameUpdates() const {
|
| + return needs_frame_update_ && !frame_ack_pending_;
|
| +}
|
| +
|
| +void FrameScheduler::StartFrameUpdate() {
|
| + DCHECK(!in_frame_update_);
|
| + DCHECK(needs_frame_update_);
|
| +
|
| + // If an update was sent to the client since this request, we can not start
|
| + // another frame. Early out here, we'll come back when an Ack is received from
|
| + // the client.
|
| + if (frame_ack_pending_)
|
| + return;
|
| +
|
| + needs_frame_update_ = false;
|
| + next_frame_time_ = base::TimeTicks::Now() + frame_delay_;
|
| + {
|
| + base::AutoReset<bool> in_frame_update(&in_frame_update_, true);
|
| + client_->StartFrameUpdate();
|
| + }
|
| +}
|
| +
|
| +} // namespace engine
|
| +} // namespace blimp
|
|
|