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Unified Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 24096029: Moved the majority of WebGL functionality into WebGLRenderingContextBase (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
deleted file mode 100644
index b048ba1ae71cde6ad1e6ddea2ffb590ff0149977..0000000000000000000000000000000000000000
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
+++ /dev/null
@@ -1,770 +0,0 @@
-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "V8WebGLRenderingContext.h"
-
-#include "V8ANGLEInstancedArrays.h"
-#include "V8EXTFragDepth.h"
-#include "V8EXTTextureFilterAnisotropic.h"
-#include "V8HTMLCanvasElement.h"
-#include "V8HTMLImageElement.h"
-#include "V8HTMLVideoElement.h"
-#include "V8ImageData.h"
-#include "V8OESElementIndexUint.h"
-#include "V8OESStandardDerivatives.h"
-#include "V8OESTextureFloat.h"
-#include "V8OESTextureFloatLinear.h"
-#include "V8OESTextureHalfFloat.h"
-#include "V8OESTextureHalfFloatLinear.h"
-#include "V8OESVertexArrayObject.h"
-#include "V8WebGLBuffer.h"
-#include "V8WebGLCompressedTextureATC.h"
-#include "V8WebGLCompressedTexturePVRTC.h"
-#include "V8WebGLCompressedTextureS3TC.h"
-#include "V8WebGLDebugRendererInfo.h"
-#include "V8WebGLDebugShaders.h"
-#include "V8WebGLDepthTexture.h"
-#include "V8WebGLDrawBuffers.h"
-#include "V8WebGLFramebuffer.h"
-#include "V8WebGLLoseContext.h"
-#include "V8WebGLProgram.h"
-#include "V8WebGLRenderbuffer.h"
-#include "V8WebGLShader.h"
-#include "V8WebGLTexture.h"
-#include "V8WebGLUniformLocation.h"
-#include "V8WebGLVertexArrayObjectOES.h"
-#include "bindings/v8/V8Binding.h"
-#include "bindings/v8/V8HiddenPropertyName.h"
-#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
-#include "bindings/v8/custom/V8Float32ArrayCustom.h"
-#include "bindings/v8/custom/V8Int16ArrayCustom.h"
-#include "bindings/v8/custom/V8Int32ArrayCustom.h"
-#include "bindings/v8/custom/V8Int8ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint16ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint32ArrayCustom.h"
-#include "bindings/v8/custom/V8Uint8ArrayCustom.h"
-#include "core/dom/ExceptionCode.h"
-#include "core/html/canvas/WebGLRenderingContext.h"
-#include "core/platform/NotImplemented.h"
-#include "wtf/FastMalloc.h"
-#include <limits>
-
-namespace WebCore {
-
-// Allocates new storage via fastMalloc.
-// Returns NULL if array failed to convert for any reason.
-static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len)
-{
- // Convert the data element-by-element.
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(float))
- return 0;
- float* data = static_cast<float*>(fastMalloc(len * sizeof(float)));
-
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(i);
- if (!val->IsNumber()) {
- fastFree(data);
- return 0;
- }
- data[i] = toFloat(val);
- }
- return data;
-}
-
-// Allocates new storage via fastMalloc.
-// Returns NULL if array failed to convert for any reason.
-static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len)
-{
- // Convert the data element-by-element.
- if (len > std::numeric_limits<uint32_t>::max() / sizeof(int))
- return 0;
- int* data = static_cast<int*>(fastMalloc(len * sizeof(int)));
-
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(i);
- bool ok;
- int ival = toInt32(val, ok);
- if (!ok) {
- fastFree(data);
- return 0;
- }
- data[i] = ival;
- }
- return data;
-}
-
-static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& info, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
-{
- switch (info.getType()) {
- case WebGLGetInfo::kTypeBool:
- return v8::Boolean::New(info.getBool());
- case WebGLGetInfo::kTypeBoolArray: {
- const Vector<bool>& value = info.getBoolArray();
- v8::Local<v8::Array> array = v8::Array::New(value.size());
- for (size_t ii = 0; ii < value.size(); ++ii)
- array->Set(v8::Integer::New(ii, isolate), v8::Boolean::New(value[ii]));
- return array;
- }
- case WebGLGetInfo::kTypeFloat:
- return v8::Number::New(isolate, info.getFloat());
- case WebGLGetInfo::kTypeInt:
- return v8::Integer::New(info.getInt(), isolate);
- case WebGLGetInfo::kTypeNull:
- return v8::Null(isolate);
- case WebGLGetInfo::kTypeString:
- return v8String(info.getString(), isolate);
- case WebGLGetInfo::kTypeUnsignedInt:
- return v8::Integer::NewFromUnsigned(info.getUnsignedInt(), isolate);
- case WebGLGetInfo::kTypeWebGLBuffer:
- return toV8(info.getWebGLBuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLFloatArray:
- return toV8(info.getWebGLFloatArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLFramebuffer:
- return toV8(info.getWebGLFramebuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLIntArray:
- return toV8(info.getWebGLIntArray(), creationContext, isolate);
- // FIXME: implement WebGLObjectArray
- // case WebGLGetInfo::kTypeWebGLObjectArray:
- case WebGLGetInfo::kTypeWebGLProgram:
- return toV8(info.getWebGLProgram(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLRenderbuffer:
- return toV8(info.getWebGLRenderbuffer(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLTexture:
- return toV8(info.getWebGLTexture(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLUnsignedByteArray:
- return toV8(info.getWebGLUnsignedByteArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLUnsignedIntArray:
- return toV8(info.getWebGLUnsignedIntArray(), creationContext, isolate);
- case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES:
- return toV8(info.getWebGLVertexArrayObjectOES(), creationContext, isolate);
- default:
- notImplemented();
- return v8::Undefined(isolate);
- }
-}
-
-static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate)
-{
- if (!extension)
- return v8::Null(isolate);
- v8::Handle<v8::Value> extensionObject;
- const char* referenceName = 0;
- switch (extension->getName()) {
- case WebGLExtension::ANGLEInstancedArraysName:
- extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate);
- referenceName = "angleInstancedArraysName";
- break;
- case WebGLExtension::EXTFragDepthName:
- extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate);
- referenceName = "extFragDepthName";
- break;
- case WebGLExtension::EXTTextureFilterAnisotropicName:
- extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate);
- referenceName = "extTextureFilterAnisotropicName";
- break;
- case WebGLExtension::OESElementIndexUintName:
- extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate);
- referenceName = "oesElementIndexUintName";
- break;
- case WebGLExtension::OESStandardDerivativesName:
- extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate);
- referenceName = "oesStandardDerivativesName";
- break;
- case WebGLExtension::OESTextureFloatName:
- extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate);
- referenceName = "oesTextureFloatName";
- break;
- case WebGLExtension::OESTextureFloatLinearName:
- extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate);
- referenceName = "oesTextureFloatLinearName";
- break;
- case WebGLExtension::OESTextureHalfFloatName:
- extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate);
- referenceName = "oesTextureHalfFloatName";
- break;
- case WebGLExtension::OESTextureHalfFloatLinearName:
- extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate);
- referenceName = "oesTextureHalfFloatLinearName";
- break;
- case WebGLExtension::OESVertexArrayObjectName:
- extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate);
- referenceName = "oesVertexArrayObjectName";
- break;
- case WebGLExtension::WebGLCompressedTextureATCName:
- extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTextureATCName";
- case WebGLExtension::WebGLCompressedTexturePVRTCName:
- extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTexturePVRTCName";
- break;
- case WebGLExtension::WebGLCompressedTextureS3TCName:
- extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate);
- referenceName = "webGLCompressedTextureS3TCName";
- break;
- case WebGLExtension::WebGLDebugRendererInfoName:
- extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate);
- referenceName = "webGLDebugRendererInfoName";
- break;
- case WebGLExtension::WebGLDebugShadersName:
- extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate);
- referenceName = "webGLDebugShadersName";
- break;
- case WebGLExtension::WebGLDepthTextureName:
- extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate);
- referenceName = "webGLDepthTextureName";
- break;
- case WebGLExtension::WebGLDrawBuffersName:
- extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate);
- referenceName = "webGLDrawBuffersName";
- break;
- case WebGLExtension::WebGLLoseContextName:
- extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate);
- referenceName = "webGLLoseContextName";
- break;
- }
- ASSERT(!extensionObject.IsEmpty());
- V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName, extensionObject);
- return extensionObject;
-}
-
-enum ObjectType {
- kBuffer, kRenderbuffer, kTexture, kVertexAttrib
-};
-
-static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& args, ObjectType objectType)
-{
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- unsigned target = toInt32(args[0]);
- unsigned pname = toInt32(args[1]);
- WebGLGetInfo info;
- switch (objectType) {
- case kBuffer:
- info = context->getBufferParameter(target, pname);
- break;
- case kRenderbuffer:
- info = context->getRenderbufferParameter(target, pname);
- break;
- case kTexture:
- info = context->getTexParameter(target, pname);
- break;
- case kVertexAttrib:
- // target => index
- info = context->getVertexAttrib(target, pname);
- break;
- default:
- notImplemented();
- break;
- }
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok, v8::Isolate* isolate)
-{
- ok = false;
- WebGLUniformLocation* location = 0;
- if (V8WebGLUniformLocation::HasInstance(value, isolate, worldType(isolate))) {
- location = V8WebGLUniformLocation::toNative(value->ToObject());
- ok = true;
- }
- return location;
-}
-
-enum WhichProgramCall {
- kProgramParameter, kUniform
-};
-
-void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() < 1) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
- Vector<RefPtr<WebGLShader> > shaders;
- bool succeed = context->getAttachedShaders(program, shaders);
- if (!succeed) {
- v8SetReturnValueNull(args);
- return;
- }
- v8::Local<v8::Array> array = v8::Array::New(shaders.size());
- for (size_t ii = 0; ii < shaders.size(); ++ii)
- array->Set(v8::Integer::New(ii, args.GetIsolate()), toV8(shaders[ii].get(), args.Holder(), args.GetIsolate()));
- v8SetReturnValue(args, array);
-}
-
-void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- getObjectParameter(args, kBuffer);
-}
-
-void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() < 1) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
- V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, args[0]);
- RefPtr<WebGLExtension> extension(imp->getExtension(name));
- v8SetReturnValue(args, toV8Object(extension.get(), args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() != 3) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- unsigned target = toInt32(args[0]);
- unsigned attachment = toInt32(args[1]);
- unsigned pname = toInt32(args[2]);
- WebGLGetInfo info = context->getFramebufferAttachmentParameter(target, attachment, pname);
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() != 1) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- unsigned pname = toInt32(args[0]);
- WebGLGetInfo info = context->getParameter(pname);
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
- unsigned pname = toInt32(args[1]);
- WebGLGetInfo info = context->getProgramParameter(program, pname);
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- getObjectParameter(args, kRenderbuffer);
-}
-
-void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLShader::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- WebGLShader* shader = V8WebGLShader::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLShader::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
- unsigned pname = toInt32(args[1]);
- WebGLGetInfo info = context->getShaderParameter(shader, pname);
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder());
- if (imp->isContextLost()) {
- v8SetReturnValueNull(args);
- return;
- }
-
- Vector<String> value = imp->getSupportedExtensions();
- v8::Local<v8::Array> array = v8::Array::New(value.size());
- for (size_t ii = 0; ii < value.size(); ++ii)
- array->Set(v8::Integer::New(ii, args.GetIsolate()), v8String(value[ii], args.GetIsolate()));
- v8SetReturnValue(args, array);
-}
-
-void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- getObjectParameter(args, kTexture);
-}
-
-void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
-
- if (args.Length() > 1 && !isUndefinedOrNull(args[1]) && !V8WebGLUniformLocation::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- bool ok = false;
- WebGLUniformLocation* location = toWebGLUniformLocation(args[1], ok, args.GetIsolate());
-
- WebGLGetInfo info = context->getUniform(program, location);
- v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
-}
-
-void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- getObjectParameter(args, kVertexAttrib);
-}
-
-enum FunctionToCall {
- kUniform1v, kUniform2v, kUniform3v, kUniform4v,
- kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
-};
-
-bool isFunctionToCallForAttribute(FunctionToCall functionToCall)
-{
- switch (functionToCall) {
- case kVertexAttrib1v:
- case kVertexAttrib2v:
- case kVertexAttrib3v:
- case kVertexAttrib4v:
- return true;
- default:
- break;
- }
- return false;
-}
-
-static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& args, FunctionToCall functionToCall)
-{
- // Forms:
- // * glUniform1fv(WebGLUniformLocation location, Array data);
- // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform2fv(WebGLUniformLocation location, Array data);
- // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform3fv(WebGLUniformLocation location, Array data);
- // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
- // * glUniform4fv(WebGLUniformLocation location, Array data);
- // * glUniform4fv(WebGLUniformLocation location, Float32Array data);
- // * glVertexAttrib1fv(GLint index, Array data);
- // * glVertexAttrib1fv(GLint index, Float32Array data);
- // * glVertexAttrib2fv(GLint index, Array data);
- // * glVertexAttrib2fv(GLint index, Float32Array data);
- // * glVertexAttrib3fv(GLint index, Array data);
- // * glVertexAttrib3fv(GLint index, Float32Array data);
- // * glVertexAttrib4fv(GLint index, Array data);
- // * glVertexAttrib4fv(GLint index, Float32Array data);
-
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- bool ok = false;
- int index = -1;
- WebGLUniformLocation* location = 0;
-
- if (isFunctionToCallForAttribute(functionToCall))
- index = toInt32(args[0]);
- else {
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
-
- if (V8Float32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
- Float32Array* array = V8Float32Array::toNative(args[1]->ToObject());
- ASSERT(array != NULL);
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, array); break;
- case kUniform2v: context->uniform2fv(location, array); break;
- case kUniform3v: context->uniform3fv(location, array); break;
- case kUniform4v: context->uniform4fv(location, array); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (args[1].IsEmpty() || !args[1]->IsArray()) {
- throwTypeError(args.GetIsolate());
- return;
- }
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[1]);
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- setDOMException(SyntaxError, args.GetIsolate());
- return;
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, data, len); break;
- case kUniform2v: context->uniform2fv(location, data, len); break;
- case kUniform3v: context->uniform3fv(location, data, len); break;
- case kUniform4v: context->uniform4fv(location, data, len); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& args, FunctionToCall functionToCall)
-{
- // Forms:
- // * glUniform1iv(GLUniformLocation location, Array data);
- // * glUniform1iv(GLUniformLocation location, Int32Array data);
- // * glUniform2iv(GLUniformLocation location, Array data);
- // * glUniform2iv(GLUniformLocation location, Int32Array data);
- // * glUniform3iv(GLUniformLocation location, Array data);
- // * glUniform3iv(GLUniformLocation location, Int32Array data);
- // * glUniform4iv(GLUniformLocation location, Array data);
- // * glUniform4iv(GLUniformLocation location, Int32Array data);
-
- if (args.Length() != 2) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- bool ok = false;
- WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
-
- if (V8Int32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
- Int32Array* array = V8Int32Array::toNative(args[1]->ToObject());
- ASSERT(array != NULL);
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, array); break;
- case kUniform2v: context->uniform2iv(location, array); break;
- case kUniform3v: context->uniform3iv(location, array); break;
- case kUniform4v: context->uniform4iv(location, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (args[1].IsEmpty() || !args[1]->IsArray()) {
- throwTypeError(args.GetIsolate());
- return;
- }
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[1]);
- uint32_t len = array->Length();
- int* data = jsArrayToIntArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- setDOMException(SyntaxError, args.GetIsolate());
- return;
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, data, len); break;
- case kUniform2v: context->uniform2iv(location, data, len); break;
- case kUniform3v: context->uniform3iv(location, data, len); break;
- case kUniform4v: context->uniform4iv(location, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kUniform1v);
-}
-
-void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformHelperi(args, kUniform1v);
-}
-
-void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kUniform2v);
-}
-
-void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformHelperi(args, kUniform2v);
-}
-
-void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kUniform3v);
-}
-
-void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformHelperi(args, kUniform3v);
-}
-
-void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kUniform4v);
-}
-
-void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformHelperi(args, kUniform4v);
-}
-
-static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& args, int matrixSize)
-{
- // Forms:
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data);
- //
- // FIXME: need to change to accept Float32Array as well.
- if (args.Length() != 3) {
- throwNotEnoughArgumentsError(args.GetIsolate());
- return;
- }
-
- WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
-
- if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
- throwTypeError(args.GetIsolate());
- return;
- }
- bool ok = false;
- WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
-
- bool transpose = args[1]->BooleanValue();
- if (V8Float32Array::HasInstance(args[2], args.GetIsolate(), worldType(args.GetIsolate()))) {
- Float32Array* array = V8Float32Array::toNative(args[2]->ToObject());
- ASSERT(array != NULL);
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, array); break;
- case 3: context->uniformMatrix3fv(location, transpose, array); break;
- case 4: context->uniformMatrix4fv(location, transpose, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return;
- }
-
- if (args[2].IsEmpty() || !args[2]->IsArray()) {
- throwTypeError(args.GetIsolate());
- return;
- }
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[2]);
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- setDOMException(SyntaxError, args.GetIsolate());
- return;
- }
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, data, len); break;
- case 3: context->uniformMatrix3fv(location, transpose, data, len); break;
- case 4: context->uniformMatrix4fv(location, transpose, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
-}
-
-void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformMatrixHelper(args, 2);
-}
-
-void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformMatrixHelper(args, 3);
-}
-
-void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- uniformMatrixHelper(args, 4);
-}
-
-void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kVertexAttrib1v);
-}
-
-void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kVertexAttrib2v);
-}
-
-void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kVertexAttrib3v);
-}
-
-void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
-{
- vertexAttribAndUniformHelperf(args, kVertexAttrib4v);
-}
-
-} // namespace WebCore

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