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| 1 /* | |
| 2 * Copyright (C) 2009 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "V8WebGLRenderingContext.h" | |
| 33 | |
| 34 #include "V8ANGLEInstancedArrays.h" | |
| 35 #include "V8EXTFragDepth.h" | |
| 36 #include "V8EXTTextureFilterAnisotropic.h" | |
| 37 #include "V8HTMLCanvasElement.h" | |
| 38 #include "V8HTMLImageElement.h" | |
| 39 #include "V8HTMLVideoElement.h" | |
| 40 #include "V8ImageData.h" | |
| 41 #include "V8OESElementIndexUint.h" | |
| 42 #include "V8OESStandardDerivatives.h" | |
| 43 #include "V8OESTextureFloat.h" | |
| 44 #include "V8OESTextureFloatLinear.h" | |
| 45 #include "V8OESTextureHalfFloat.h" | |
| 46 #include "V8OESTextureHalfFloatLinear.h" | |
| 47 #include "V8OESVertexArrayObject.h" | |
| 48 #include "V8WebGLBuffer.h" | |
| 49 #include "V8WebGLCompressedTextureATC.h" | |
| 50 #include "V8WebGLCompressedTexturePVRTC.h" | |
| 51 #include "V8WebGLCompressedTextureS3TC.h" | |
| 52 #include "V8WebGLDebugRendererInfo.h" | |
| 53 #include "V8WebGLDebugShaders.h" | |
| 54 #include "V8WebGLDepthTexture.h" | |
| 55 #include "V8WebGLDrawBuffers.h" | |
| 56 #include "V8WebGLFramebuffer.h" | |
| 57 #include "V8WebGLLoseContext.h" | |
| 58 #include "V8WebGLProgram.h" | |
| 59 #include "V8WebGLRenderbuffer.h" | |
| 60 #include "V8WebGLShader.h" | |
| 61 #include "V8WebGLTexture.h" | |
| 62 #include "V8WebGLUniformLocation.h" | |
| 63 #include "V8WebGLVertexArrayObjectOES.h" | |
| 64 #include "bindings/v8/V8Binding.h" | |
| 65 #include "bindings/v8/V8HiddenPropertyName.h" | |
| 66 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" | |
| 67 #include "bindings/v8/custom/V8Float32ArrayCustom.h" | |
| 68 #include "bindings/v8/custom/V8Int16ArrayCustom.h" | |
| 69 #include "bindings/v8/custom/V8Int32ArrayCustom.h" | |
| 70 #include "bindings/v8/custom/V8Int8ArrayCustom.h" | |
| 71 #include "bindings/v8/custom/V8Uint16ArrayCustom.h" | |
| 72 #include "bindings/v8/custom/V8Uint32ArrayCustom.h" | |
| 73 #include "bindings/v8/custom/V8Uint8ArrayCustom.h" | |
| 74 #include "core/dom/ExceptionCode.h" | |
| 75 #include "core/html/canvas/WebGLRenderingContext.h" | |
| 76 #include "core/platform/NotImplemented.h" | |
| 77 #include "wtf/FastMalloc.h" | |
| 78 #include <limits> | |
| 79 | |
| 80 namespace WebCore { | |
| 81 | |
| 82 // Allocates new storage via fastMalloc. | |
| 83 // Returns NULL if array failed to convert for any reason. | |
| 84 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len) | |
| 85 { | |
| 86 // Convert the data element-by-element. | |
| 87 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) | |
| 88 return 0; | |
| 89 float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); | |
| 90 | |
| 91 for (uint32_t i = 0; i < len; i++) { | |
| 92 v8::Local<v8::Value> val = array->Get(i); | |
| 93 if (!val->IsNumber()) { | |
| 94 fastFree(data); | |
| 95 return 0; | |
| 96 } | |
| 97 data[i] = toFloat(val); | |
| 98 } | |
| 99 return data; | |
| 100 } | |
| 101 | |
| 102 // Allocates new storage via fastMalloc. | |
| 103 // Returns NULL if array failed to convert for any reason. | |
| 104 static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len) | |
| 105 { | |
| 106 // Convert the data element-by-element. | |
| 107 if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) | |
| 108 return 0; | |
| 109 int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); | |
| 110 | |
| 111 for (uint32_t i = 0; i < len; i++) { | |
| 112 v8::Local<v8::Value> val = array->Get(i); | |
| 113 bool ok; | |
| 114 int ival = toInt32(val, ok); | |
| 115 if (!ok) { | |
| 116 fastFree(data); | |
| 117 return 0; | |
| 118 } | |
| 119 data[i] = ival; | |
| 120 } | |
| 121 return data; | |
| 122 } | |
| 123 | |
| 124 static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& info, v8::Handle<v8:
:Object> creationContext, v8::Isolate* isolate) | |
| 125 { | |
| 126 switch (info.getType()) { | |
| 127 case WebGLGetInfo::kTypeBool: | |
| 128 return v8::Boolean::New(info.getBool()); | |
| 129 case WebGLGetInfo::kTypeBoolArray: { | |
| 130 const Vector<bool>& value = info.getBoolArray(); | |
| 131 v8::Local<v8::Array> array = v8::Array::New(value.size()); | |
| 132 for (size_t ii = 0; ii < value.size(); ++ii) | |
| 133 array->Set(v8::Integer::New(ii, isolate), v8::Boolean::New(value[ii]
)); | |
| 134 return array; | |
| 135 } | |
| 136 case WebGLGetInfo::kTypeFloat: | |
| 137 return v8::Number::New(isolate, info.getFloat()); | |
| 138 case WebGLGetInfo::kTypeInt: | |
| 139 return v8::Integer::New(info.getInt(), isolate); | |
| 140 case WebGLGetInfo::kTypeNull: | |
| 141 return v8::Null(isolate); | |
| 142 case WebGLGetInfo::kTypeString: | |
| 143 return v8String(info.getString(), isolate); | |
| 144 case WebGLGetInfo::kTypeUnsignedInt: | |
| 145 return v8::Integer::NewFromUnsigned(info.getUnsignedInt(), isolate); | |
| 146 case WebGLGetInfo::kTypeWebGLBuffer: | |
| 147 return toV8(info.getWebGLBuffer(), creationContext, isolate); | |
| 148 case WebGLGetInfo::kTypeWebGLFloatArray: | |
| 149 return toV8(info.getWebGLFloatArray(), creationContext, isolate); | |
| 150 case WebGLGetInfo::kTypeWebGLFramebuffer: | |
| 151 return toV8(info.getWebGLFramebuffer(), creationContext, isolate); | |
| 152 case WebGLGetInfo::kTypeWebGLIntArray: | |
| 153 return toV8(info.getWebGLIntArray(), creationContext, isolate); | |
| 154 // FIXME: implement WebGLObjectArray | |
| 155 // case WebGLGetInfo::kTypeWebGLObjectArray: | |
| 156 case WebGLGetInfo::kTypeWebGLProgram: | |
| 157 return toV8(info.getWebGLProgram(), creationContext, isolate); | |
| 158 case WebGLGetInfo::kTypeWebGLRenderbuffer: | |
| 159 return toV8(info.getWebGLRenderbuffer(), creationContext, isolate); | |
| 160 case WebGLGetInfo::kTypeWebGLTexture: | |
| 161 return toV8(info.getWebGLTexture(), creationContext, isolate); | |
| 162 case WebGLGetInfo::kTypeWebGLUnsignedByteArray: | |
| 163 return toV8(info.getWebGLUnsignedByteArray(), creationContext, isolate); | |
| 164 case WebGLGetInfo::kTypeWebGLUnsignedIntArray: | |
| 165 return toV8(info.getWebGLUnsignedIntArray(), creationContext, isolate); | |
| 166 case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: | |
| 167 return toV8(info.getWebGLVertexArrayObjectOES(), creationContext, isolat
e); | |
| 168 default: | |
| 169 notImplemented(); | |
| 170 return v8::Undefined(isolate); | |
| 171 } | |
| 172 } | |
| 173 | |
| 174 static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8
::Object> contextObject, v8::Isolate* isolate) | |
| 175 { | |
| 176 if (!extension) | |
| 177 return v8::Null(isolate); | |
| 178 v8::Handle<v8::Value> extensionObject; | |
| 179 const char* referenceName = 0; | |
| 180 switch (extension->getName()) { | |
| 181 case WebGLExtension::ANGLEInstancedArraysName: | |
| 182 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co
ntextObject, isolate); | |
| 183 referenceName = "angleInstancedArraysName"; | |
| 184 break; | |
| 185 case WebGLExtension::EXTFragDepthName: | |
| 186 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj
ect, isolate); | |
| 187 referenceName = "extFragDepthName"; | |
| 188 break; | |
| 189 case WebGLExtension::EXTTextureFilterAnisotropicName: | |
| 190 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi
on), contextObject, isolate); | |
| 191 referenceName = "extTextureFilterAnisotropicName"; | |
| 192 break; | |
| 193 case WebGLExtension::OESElementIndexUintName: | |
| 194 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con
textObject, isolate); | |
| 195 referenceName = "oesElementIndexUintName"; | |
| 196 break; | |
| 197 case WebGLExtension::OESStandardDerivativesName: | |
| 198 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension),
contextObject, isolate); | |
| 199 referenceName = "oesStandardDerivativesName"; | |
| 200 break; | |
| 201 case WebGLExtension::OESTextureFloatName: | |
| 202 extensionObject = toV8(static_cast<OESTextureFloat*>(extension), context
Object, isolate); | |
| 203 referenceName = "oesTextureFloatName"; | |
| 204 break; | |
| 205 case WebGLExtension::OESTextureFloatLinearName: | |
| 206 extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), c
ontextObject, isolate); | |
| 207 referenceName = "oesTextureFloatLinearName"; | |
| 208 break; | |
| 209 case WebGLExtension::OESTextureHalfFloatName: | |
| 210 extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), con
textObject, isolate); | |
| 211 referenceName = "oesTextureHalfFloatName"; | |
| 212 break; | |
| 213 case WebGLExtension::OESTextureHalfFloatLinearName: | |
| 214 extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension
), contextObject, isolate); | |
| 215 referenceName = "oesTextureHalfFloatLinearName"; | |
| 216 break; | |
| 217 case WebGLExtension::OESVertexArrayObjectName: | |
| 218 extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), co
ntextObject, isolate); | |
| 219 referenceName = "oesVertexArrayObjectName"; | |
| 220 break; | |
| 221 case WebGLExtension::WebGLCompressedTextureATCName: | |
| 222 extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension
), contextObject, isolate); | |
| 223 referenceName = "webGLCompressedTextureATCName"; | |
| 224 case WebGLExtension::WebGLCompressedTexturePVRTCName: | |
| 225 extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extensi
on), contextObject, isolate); | |
| 226 referenceName = "webGLCompressedTexturePVRTCName"; | |
| 227 break; | |
| 228 case WebGLExtension::WebGLCompressedTextureS3TCName: | |
| 229 extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extensio
n), contextObject, isolate); | |
| 230 referenceName = "webGLCompressedTextureS3TCName"; | |
| 231 break; | |
| 232 case WebGLExtension::WebGLDebugRendererInfoName: | |
| 233 extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension),
contextObject, isolate); | |
| 234 referenceName = "webGLDebugRendererInfoName"; | |
| 235 break; | |
| 236 case WebGLExtension::WebGLDebugShadersName: | |
| 237 extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), conte
xtObject, isolate); | |
| 238 referenceName = "webGLDebugShadersName"; | |
| 239 break; | |
| 240 case WebGLExtension::WebGLDepthTextureName: | |
| 241 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); | |
| 242 referenceName = "webGLDepthTextureName"; | |
| 243 break; | |
| 244 case WebGLExtension::WebGLDrawBuffersName: | |
| 245 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); | |
| 246 referenceName = "webGLDrawBuffersName"; | |
| 247 break; | |
| 248 case WebGLExtension::WebGLLoseContextName: | |
| 249 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); | |
| 250 referenceName = "webGLLoseContextName"; | |
| 251 break; | |
| 252 } | |
| 253 ASSERT(!extensionObject.IsEmpty()); | |
| 254 V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName,
extensionObject); | |
| 255 return extensionObject; | |
| 256 } | |
| 257 | |
| 258 enum ObjectType { | |
| 259 kBuffer, kRenderbuffer, kTexture, kVertexAttrib | |
| 260 }; | |
| 261 | |
| 262 static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& args,
ObjectType objectType) | |
| 263 { | |
| 264 if (args.Length() != 2) { | |
| 265 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 266 return; | |
| 267 } | |
| 268 | |
| 269 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 270 unsigned target = toInt32(args[0]); | |
| 271 unsigned pname = toInt32(args[1]); | |
| 272 WebGLGetInfo info; | |
| 273 switch (objectType) { | |
| 274 case kBuffer: | |
| 275 info = context->getBufferParameter(target, pname); | |
| 276 break; | |
| 277 case kRenderbuffer: | |
| 278 info = context->getRenderbufferParameter(target, pname); | |
| 279 break; | |
| 280 case kTexture: | |
| 281 info = context->getTexParameter(target, pname); | |
| 282 break; | |
| 283 case kVertexAttrib: | |
| 284 // target => index | |
| 285 info = context->getVertexAttrib(target, pname); | |
| 286 break; | |
| 287 default: | |
| 288 notImplemented(); | |
| 289 break; | |
| 290 } | |
| 291 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 292 } | |
| 293 | |
| 294 static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value,
bool& ok, v8::Isolate* isolate) | |
| 295 { | |
| 296 ok = false; | |
| 297 WebGLUniformLocation* location = 0; | |
| 298 if (V8WebGLUniformLocation::HasInstance(value, isolate, worldType(isolate)))
{ | |
| 299 location = V8WebGLUniformLocation::toNative(value->ToObject()); | |
| 300 ok = true; | |
| 301 } | |
| 302 return location; | |
| 303 } | |
| 304 | |
| 305 enum WhichProgramCall { | |
| 306 kProgramParameter, kUniform | |
| 307 }; | |
| 308 | |
| 309 void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionC
allbackInfo<v8::Value>& args) | |
| 310 { | |
| 311 if (args.Length() < 1) { | |
| 312 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 313 return; | |
| 314 } | |
| 315 | |
| 316 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 317 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::Has
Instance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 318 throwTypeError(args.GetIsolate()); | |
| 319 return; | |
| 320 } | |
| 321 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate
(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Obje
ct>::Cast(args[0])) : 0; | |
| 322 Vector<RefPtr<WebGLShader> > shaders; | |
| 323 bool succeed = context->getAttachedShaders(program, shaders); | |
| 324 if (!succeed) { | |
| 325 v8SetReturnValueNull(args); | |
| 326 return; | |
| 327 } | |
| 328 v8::Local<v8::Array> array = v8::Array::New(shaders.size()); | |
| 329 for (size_t ii = 0; ii < shaders.size(); ++ii) | |
| 330 array->Set(v8::Integer::New(ii, args.GetIsolate()), toV8(shaders[ii].get
(), args.Holder(), args.GetIsolate())); | |
| 331 v8SetReturnValue(args, array); | |
| 332 } | |
| 333 | |
| 334 void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionC
allbackInfo<v8::Value>& args) | |
| 335 { | |
| 336 getObjectParameter(args, kBuffer); | |
| 337 } | |
| 338 | |
| 339 void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbac
kInfo<v8::Value>& args) | |
| 340 { | |
| 341 WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder()
); | |
| 342 if (args.Length() < 1) { | |
| 343 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 344 return; | |
| 345 } | |
| 346 V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, args[0]); | |
| 347 RefPtr<WebGLExtension> extension(imp->getExtension(name)); | |
| 348 v8SetReturnValue(args, toV8Object(extension.get(), args.Holder(), args.GetIs
olate())); | |
| 349 } | |
| 350 | |
| 351 void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(cons
t v8::FunctionCallbackInfo<v8::Value>& args) | |
| 352 { | |
| 353 if (args.Length() != 3) { | |
| 354 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 355 return; | |
| 356 } | |
| 357 | |
| 358 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 359 unsigned target = toInt32(args[0]); | |
| 360 unsigned attachment = toInt32(args[1]); | |
| 361 unsigned pname = toInt32(args[2]); | |
| 362 WebGLGetInfo info = context->getFramebufferAttachmentParameter(target, attac
hment, pname); | |
| 363 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 364 } | |
| 365 | |
| 366 void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbac
kInfo<v8::Value>& args) | |
| 367 { | |
| 368 if (args.Length() != 1) { | |
| 369 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 370 return; | |
| 371 } | |
| 372 | |
| 373 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 374 unsigned pname = toInt32(args[0]); | |
| 375 WebGLGetInfo info = context->getParameter(pname); | |
| 376 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 377 } | |
| 378 | |
| 379 void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::Function
CallbackInfo<v8::Value>& args) | |
| 380 { | |
| 381 if (args.Length() != 2) { | |
| 382 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 383 return; | |
| 384 } | |
| 385 | |
| 386 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 387 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::Has
Instance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 388 throwTypeError(args.GetIsolate()); | |
| 389 return; | |
| 390 } | |
| 391 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate
(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Obje
ct>::Cast(args[0])) : 0; | |
| 392 unsigned pname = toInt32(args[1]); | |
| 393 WebGLGetInfo info = context->getProgramParameter(program, pname); | |
| 394 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 395 } | |
| 396 | |
| 397 void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::Fun
ctionCallbackInfo<v8::Value>& args) | |
| 398 { | |
| 399 getObjectParameter(args, kRenderbuffer); | |
| 400 } | |
| 401 | |
| 402 void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionC
allbackInfo<v8::Value>& args) | |
| 403 { | |
| 404 if (args.Length() != 2) { | |
| 405 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 406 return; | |
| 407 } | |
| 408 | |
| 409 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 410 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLShader::HasI
nstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 411 throwTypeError(args.GetIsolate()); | |
| 412 return; | |
| 413 } | |
| 414 WebGLShader* shader = V8WebGLShader::HasInstance(args[0], args.GetIsolate(),
worldType(args.GetIsolate())) ? V8WebGLShader::toNative(v8::Handle<v8::Object>:
:Cast(args[0])) : 0; | |
| 415 unsigned pname = toInt32(args[1]); | |
| 416 WebGLGetInfo info = context->getShaderParameter(shader, pname); | |
| 417 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 418 } | |
| 419 | |
| 420 void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& args) | |
| 421 { | |
| 422 WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder()
); | |
| 423 if (imp->isContextLost()) { | |
| 424 v8SetReturnValueNull(args); | |
| 425 return; | |
| 426 } | |
| 427 | |
| 428 Vector<String> value = imp->getSupportedExtensions(); | |
| 429 v8::Local<v8::Array> array = v8::Array::New(value.size()); | |
| 430 for (size_t ii = 0; ii < value.size(); ++ii) | |
| 431 array->Set(v8::Integer::New(ii, args.GetIsolate()), v8String(value[ii],
args.GetIsolate())); | |
| 432 v8SetReturnValue(args, array); | |
| 433 } | |
| 434 | |
| 435 void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 436 { | |
| 437 getObjectParameter(args, kTexture); | |
| 438 } | |
| 439 | |
| 440 void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 441 { | |
| 442 if (args.Length() != 2) { | |
| 443 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 444 return; | |
| 445 } | |
| 446 | |
| 447 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 448 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::Has
Instance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 449 throwTypeError(args.GetIsolate()); | |
| 450 return; | |
| 451 } | |
| 452 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate
(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Obje
ct>::Cast(args[0])) : 0; | |
| 453 | |
| 454 if (args.Length() > 1 && !isUndefinedOrNull(args[1]) && !V8WebGLUniformLocat
ion::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 455 throwTypeError(args.GetIsolate()); | |
| 456 return; | |
| 457 } | |
| 458 bool ok = false; | |
| 459 WebGLUniformLocation* location = toWebGLUniformLocation(args[1], ok, args.Ge
tIsolate()); | |
| 460 | |
| 461 WebGLGetInfo info = context->getUniform(program, location); | |
| 462 v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate())); | |
| 463 } | |
| 464 | |
| 465 void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 466 { | |
| 467 getObjectParameter(args, kVertexAttrib); | |
| 468 } | |
| 469 | |
| 470 enum FunctionToCall { | |
| 471 kUniform1v, kUniform2v, kUniform3v, kUniform4v, | |
| 472 kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v | |
| 473 }; | |
| 474 | |
| 475 bool isFunctionToCallForAttribute(FunctionToCall functionToCall) | |
| 476 { | |
| 477 switch (functionToCall) { | |
| 478 case kVertexAttrib1v: | |
| 479 case kVertexAttrib2v: | |
| 480 case kVertexAttrib3v: | |
| 481 case kVertexAttrib4v: | |
| 482 return true; | |
| 483 default: | |
| 484 break; | |
| 485 } | |
| 486 return false; | |
| 487 } | |
| 488 | |
| 489 static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val
ue>& args, FunctionToCall functionToCall) | |
| 490 { | |
| 491 // Forms: | |
| 492 // * glUniform1fv(WebGLUniformLocation location, Array data); | |
| 493 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); | |
| 494 // * glUniform2fv(WebGLUniformLocation location, Array data); | |
| 495 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); | |
| 496 // * glUniform3fv(WebGLUniformLocation location, Array data); | |
| 497 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); | |
| 498 // * glUniform4fv(WebGLUniformLocation location, Array data); | |
| 499 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); | |
| 500 // * glVertexAttrib1fv(GLint index, Array data); | |
| 501 // * glVertexAttrib1fv(GLint index, Float32Array data); | |
| 502 // * glVertexAttrib2fv(GLint index, Array data); | |
| 503 // * glVertexAttrib2fv(GLint index, Float32Array data); | |
| 504 // * glVertexAttrib3fv(GLint index, Array data); | |
| 505 // * glVertexAttrib3fv(GLint index, Float32Array data); | |
| 506 // * glVertexAttrib4fv(GLint index, Array data); | |
| 507 // * glVertexAttrib4fv(GLint index, Float32Array data); | |
| 508 | |
| 509 if (args.Length() != 2) { | |
| 510 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 511 return; | |
| 512 } | |
| 513 | |
| 514 bool ok = false; | |
| 515 int index = -1; | |
| 516 WebGLUniformLocation* location = 0; | |
| 517 | |
| 518 if (isFunctionToCallForAttribute(functionToCall)) | |
| 519 index = toInt32(args[0]); | |
| 520 else { | |
| 521 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformL
ocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())))
{ | |
| 522 throwTypeError(args.GetIsolate()); | |
| 523 return; | |
| 524 } | |
| 525 location = toWebGLUniformLocation(args[0], ok, args.GetIsolate()); | |
| 526 } | |
| 527 | |
| 528 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 529 | |
| 530 if (V8Float32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.G
etIsolate()))) { | |
| 531 Float32Array* array = V8Float32Array::toNative(args[1]->ToObject()); | |
| 532 ASSERT(array != NULL); | |
| 533 switch (functionToCall) { | |
| 534 case kUniform1v: context->uniform1fv(location, array); break; | |
| 535 case kUniform2v: context->uniform2fv(location, array); break; | |
| 536 case kUniform3v: context->uniform3fv(location, array); break; | |
| 537 case kUniform4v: context->uniform4fv(location, array); break; | |
| 538 case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; | |
| 539 case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; | |
| 540 case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; | |
| 541 case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; | |
| 542 default: ASSERT_NOT_REACHED(); break; | |
| 543 } | |
| 544 return; | |
| 545 } | |
| 546 | |
| 547 if (args[1].IsEmpty() || !args[1]->IsArray()) { | |
| 548 throwTypeError(args.GetIsolate()); | |
| 549 return; | |
| 550 } | |
| 551 v8::Handle<v8::Array> array = | |
| 552 v8::Local<v8::Array>::Cast(args[1]); | |
| 553 uint32_t len = array->Length(); | |
| 554 float* data = jsArrayToFloatArray(array, len); | |
| 555 if (!data) { | |
| 556 // FIXME: consider different / better exception type. | |
| 557 setDOMException(SyntaxError, args.GetIsolate()); | |
| 558 return; | |
| 559 } | |
| 560 switch (functionToCall) { | |
| 561 case kUniform1v: context->uniform1fv(location, data, len); break; | |
| 562 case kUniform2v: context->uniform2fv(location, data, len); break; | |
| 563 case kUniform3v: context->uniform3fv(location, data, len); break; | |
| 564 case kUniform4v: context->uniform4fv(location, data, len); break; | |
| 565 case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break; | |
| 566 case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break; | |
| 567 case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break; | |
| 568 case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break; | |
| 569 default: ASSERT_NOT_REACHED(); break; | |
| 570 } | |
| 571 fastFree(data); | |
| 572 } | |
| 573 | |
| 574 static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& args, Func
tionToCall functionToCall) | |
| 575 { | |
| 576 // Forms: | |
| 577 // * glUniform1iv(GLUniformLocation location, Array data); | |
| 578 // * glUniform1iv(GLUniformLocation location, Int32Array data); | |
| 579 // * glUniform2iv(GLUniformLocation location, Array data); | |
| 580 // * glUniform2iv(GLUniformLocation location, Int32Array data); | |
| 581 // * glUniform3iv(GLUniformLocation location, Array data); | |
| 582 // * glUniform3iv(GLUniformLocation location, Int32Array data); | |
| 583 // * glUniform4iv(GLUniformLocation location, Array data); | |
| 584 // * glUniform4iv(GLUniformLocation location, Int32Array data); | |
| 585 | |
| 586 if (args.Length() != 2) { | |
| 587 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 588 return; | |
| 589 } | |
| 590 | |
| 591 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 592 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocat
ion::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 593 throwTypeError(args.GetIsolate()); | |
| 594 return; | |
| 595 } | |
| 596 bool ok = false; | |
| 597 WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.Ge
tIsolate()); | |
| 598 | |
| 599 if (V8Int32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.Get
Isolate()))) { | |
| 600 Int32Array* array = V8Int32Array::toNative(args[1]->ToObject()); | |
| 601 ASSERT(array != NULL); | |
| 602 switch (functionToCall) { | |
| 603 case kUniform1v: context->uniform1iv(location, array); break; | |
| 604 case kUniform2v: context->uniform2iv(location, array); break; | |
| 605 case kUniform3v: context->uniform3iv(location, array); break; | |
| 606 case kUniform4v: context->uniform4iv(location, array); break; | |
| 607 default: ASSERT_NOT_REACHED(); break; | |
| 608 } | |
| 609 return; | |
| 610 } | |
| 611 | |
| 612 if (args[1].IsEmpty() || !args[1]->IsArray()) { | |
| 613 throwTypeError(args.GetIsolate()); | |
| 614 return; | |
| 615 } | |
| 616 v8::Handle<v8::Array> array = | |
| 617 v8::Local<v8::Array>::Cast(args[1]); | |
| 618 uint32_t len = array->Length(); | |
| 619 int* data = jsArrayToIntArray(array, len); | |
| 620 if (!data) { | |
| 621 // FIXME: consider different / better exception type. | |
| 622 setDOMException(SyntaxError, args.GetIsolate()); | |
| 623 return; | |
| 624 } | |
| 625 switch (functionToCall) { | |
| 626 case kUniform1v: context->uniform1iv(location, data, len); break; | |
| 627 case kUniform2v: context->uniform2iv(location, data, len); break; | |
| 628 case kUniform3v: context->uniform3iv(location, data, len); break; | |
| 629 case kUniform4v: context->uniform4iv(location, data, len); break; | |
| 630 default: ASSERT_NOT_REACHED(); break; | |
| 631 } | |
| 632 fastFree(data); | |
| 633 } | |
| 634 | |
| 635 void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 636 { | |
| 637 vertexAttribAndUniformHelperf(args, kUniform1v); | |
| 638 } | |
| 639 | |
| 640 void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 641 { | |
| 642 uniformHelperi(args, kUniform1v); | |
| 643 } | |
| 644 | |
| 645 void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 646 { | |
| 647 vertexAttribAndUniformHelperf(args, kUniform2v); | |
| 648 } | |
| 649 | |
| 650 void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 651 { | |
| 652 uniformHelperi(args, kUniform2v); | |
| 653 } | |
| 654 | |
| 655 void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 656 { | |
| 657 vertexAttribAndUniformHelperf(args, kUniform3v); | |
| 658 } | |
| 659 | |
| 660 void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 661 { | |
| 662 uniformHelperi(args, kUniform3v); | |
| 663 } | |
| 664 | |
| 665 void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 666 { | |
| 667 vertexAttribAndUniformHelperf(args, kUniform4v); | |
| 668 } | |
| 669 | |
| 670 void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& args) | |
| 671 { | |
| 672 uniformHelperi(args, kUniform4v); | |
| 673 } | |
| 674 | |
| 675 static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& args,
int matrixSize) | |
| 676 { | |
| 677 // Forms: | |
| 678 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); | |
| 679 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 680 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); | |
| 681 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 682 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); | |
| 683 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 684 // | |
| 685 // FIXME: need to change to accept Float32Array as well. | |
| 686 if (args.Length() != 3) { | |
| 687 throwNotEnoughArgumentsError(args.GetIsolate()); | |
| 688 return; | |
| 689 } | |
| 690 | |
| 691 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Hold
er()); | |
| 692 | |
| 693 if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocat
ion::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) { | |
| 694 throwTypeError(args.GetIsolate()); | |
| 695 return; | |
| 696 } | |
| 697 bool ok = false; | |
| 698 WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.Ge
tIsolate()); | |
| 699 | |
| 700 bool transpose = args[1]->BooleanValue(); | |
| 701 if (V8Float32Array::HasInstance(args[2], args.GetIsolate(), worldType(args.G
etIsolate()))) { | |
| 702 Float32Array* array = V8Float32Array::toNative(args[2]->ToObject()); | |
| 703 ASSERT(array != NULL); | |
| 704 switch (matrixSize) { | |
| 705 case 2: context->uniformMatrix2fv(location, transpose, array); break; | |
| 706 case 3: context->uniformMatrix3fv(location, transpose, array); break; | |
| 707 case 4: context->uniformMatrix4fv(location, transpose, array); break; | |
| 708 default: ASSERT_NOT_REACHED(); break; | |
| 709 } | |
| 710 return; | |
| 711 } | |
| 712 | |
| 713 if (args[2].IsEmpty() || !args[2]->IsArray()) { | |
| 714 throwTypeError(args.GetIsolate()); | |
| 715 return; | |
| 716 } | |
| 717 v8::Handle<v8::Array> array = | |
| 718 v8::Local<v8::Array>::Cast(args[2]); | |
| 719 uint32_t len = array->Length(); | |
| 720 float* data = jsArrayToFloatArray(array, len); | |
| 721 if (!data) { | |
| 722 // FIXME: consider different / better exception type. | |
| 723 setDOMException(SyntaxError, args.GetIsolate()); | |
| 724 return; | |
| 725 } | |
| 726 switch (matrixSize) { | |
| 727 case 2: context->uniformMatrix2fv(location, transpose, data, len); break; | |
| 728 case 3: context->uniformMatrix3fv(location, transpose, data, len); break; | |
| 729 case 4: context->uniformMatrix4fv(location, transpose, data, len); break; | |
| 730 default: ASSERT_NOT_REACHED(); break; | |
| 731 } | |
| 732 fastFree(data); | |
| 733 } | |
| 734 | |
| 735 void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& args) | |
| 736 { | |
| 737 uniformMatrixHelper(args, 2); | |
| 738 } | |
| 739 | |
| 740 void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& args) | |
| 741 { | |
| 742 uniformMatrixHelper(args, 3); | |
| 743 } | |
| 744 | |
| 745 void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& args) | |
| 746 { | |
| 747 uniformMatrixHelper(args, 4); | |
| 748 } | |
| 749 | |
| 750 void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 751 { | |
| 752 vertexAttribAndUniformHelperf(args, kVertexAttrib1v); | |
| 753 } | |
| 754 | |
| 755 void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 756 { | |
| 757 vertexAttribAndUniformHelperf(args, kVertexAttrib2v); | |
| 758 } | |
| 759 | |
| 760 void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 761 { | |
| 762 vertexAttribAndUniformHelperf(args, kVertexAttrib3v); | |
| 763 } | |
| 764 | |
| 765 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | |
| 766 { | |
| 767 vertexAttribAndUniformHelperf(args, kVertexAttrib4v); | |
| 768 } | |
| 769 | |
| 770 } // namespace WebCore | |
| OLD | NEW |