| Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| deleted file mode 100644
|
| index b048ba1ae71cde6ad1e6ddea2ffb590ff0149977..0000000000000000000000000000000000000000
|
| --- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| +++ /dev/null
|
| @@ -1,770 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2009 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "V8WebGLRenderingContext.h"
|
| -
|
| -#include "V8ANGLEInstancedArrays.h"
|
| -#include "V8EXTFragDepth.h"
|
| -#include "V8EXTTextureFilterAnisotropic.h"
|
| -#include "V8HTMLCanvasElement.h"
|
| -#include "V8HTMLImageElement.h"
|
| -#include "V8HTMLVideoElement.h"
|
| -#include "V8ImageData.h"
|
| -#include "V8OESElementIndexUint.h"
|
| -#include "V8OESStandardDerivatives.h"
|
| -#include "V8OESTextureFloat.h"
|
| -#include "V8OESTextureFloatLinear.h"
|
| -#include "V8OESTextureHalfFloat.h"
|
| -#include "V8OESTextureHalfFloatLinear.h"
|
| -#include "V8OESVertexArrayObject.h"
|
| -#include "V8WebGLBuffer.h"
|
| -#include "V8WebGLCompressedTextureATC.h"
|
| -#include "V8WebGLCompressedTexturePVRTC.h"
|
| -#include "V8WebGLCompressedTextureS3TC.h"
|
| -#include "V8WebGLDebugRendererInfo.h"
|
| -#include "V8WebGLDebugShaders.h"
|
| -#include "V8WebGLDepthTexture.h"
|
| -#include "V8WebGLDrawBuffers.h"
|
| -#include "V8WebGLFramebuffer.h"
|
| -#include "V8WebGLLoseContext.h"
|
| -#include "V8WebGLProgram.h"
|
| -#include "V8WebGLRenderbuffer.h"
|
| -#include "V8WebGLShader.h"
|
| -#include "V8WebGLTexture.h"
|
| -#include "V8WebGLUniformLocation.h"
|
| -#include "V8WebGLVertexArrayObjectOES.h"
|
| -#include "bindings/v8/V8Binding.h"
|
| -#include "bindings/v8/V8HiddenPropertyName.h"
|
| -#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
|
| -#include "bindings/v8/custom/V8Float32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int16ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Int8ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint16ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint32ArrayCustom.h"
|
| -#include "bindings/v8/custom/V8Uint8ArrayCustom.h"
|
| -#include "core/dom/ExceptionCode.h"
|
| -#include "core/html/canvas/WebGLRenderingContext.h"
|
| -#include "core/platform/NotImplemented.h"
|
| -#include "wtf/FastMalloc.h"
|
| -#include <limits>
|
| -
|
| -namespace WebCore {
|
| -
|
| -// Allocates new storage via fastMalloc.
|
| -// Returns NULL if array failed to convert for any reason.
|
| -static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len)
|
| -{
|
| - // Convert the data element-by-element.
|
| - if (len > std::numeric_limits<uint32_t>::max() / sizeof(float))
|
| - return 0;
|
| - float* data = static_cast<float*>(fastMalloc(len * sizeof(float)));
|
| -
|
| - for (uint32_t i = 0; i < len; i++) {
|
| - v8::Local<v8::Value> val = array->Get(i);
|
| - if (!val->IsNumber()) {
|
| - fastFree(data);
|
| - return 0;
|
| - }
|
| - data[i] = toFloat(val);
|
| - }
|
| - return data;
|
| -}
|
| -
|
| -// Allocates new storage via fastMalloc.
|
| -// Returns NULL if array failed to convert for any reason.
|
| -static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len)
|
| -{
|
| - // Convert the data element-by-element.
|
| - if (len > std::numeric_limits<uint32_t>::max() / sizeof(int))
|
| - return 0;
|
| - int* data = static_cast<int*>(fastMalloc(len * sizeof(int)));
|
| -
|
| - for (uint32_t i = 0; i < len; i++) {
|
| - v8::Local<v8::Value> val = array->Get(i);
|
| - bool ok;
|
| - int ival = toInt32(val, ok);
|
| - if (!ok) {
|
| - fastFree(data);
|
| - return 0;
|
| - }
|
| - data[i] = ival;
|
| - }
|
| - return data;
|
| -}
|
| -
|
| -static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& info, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
|
| -{
|
| - switch (info.getType()) {
|
| - case WebGLGetInfo::kTypeBool:
|
| - return v8::Boolean::New(info.getBool());
|
| - case WebGLGetInfo::kTypeBoolArray: {
|
| - const Vector<bool>& value = info.getBoolArray();
|
| - v8::Local<v8::Array> array = v8::Array::New(value.size());
|
| - for (size_t ii = 0; ii < value.size(); ++ii)
|
| - array->Set(v8::Integer::New(ii, isolate), v8::Boolean::New(value[ii]));
|
| - return array;
|
| - }
|
| - case WebGLGetInfo::kTypeFloat:
|
| - return v8::Number::New(isolate, info.getFloat());
|
| - case WebGLGetInfo::kTypeInt:
|
| - return v8::Integer::New(info.getInt(), isolate);
|
| - case WebGLGetInfo::kTypeNull:
|
| - return v8::Null(isolate);
|
| - case WebGLGetInfo::kTypeString:
|
| - return v8String(info.getString(), isolate);
|
| - case WebGLGetInfo::kTypeUnsignedInt:
|
| - return v8::Integer::NewFromUnsigned(info.getUnsignedInt(), isolate);
|
| - case WebGLGetInfo::kTypeWebGLBuffer:
|
| - return toV8(info.getWebGLBuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLFloatArray:
|
| - return toV8(info.getWebGLFloatArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLFramebuffer:
|
| - return toV8(info.getWebGLFramebuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLIntArray:
|
| - return toV8(info.getWebGLIntArray(), creationContext, isolate);
|
| - // FIXME: implement WebGLObjectArray
|
| - // case WebGLGetInfo::kTypeWebGLObjectArray:
|
| - case WebGLGetInfo::kTypeWebGLProgram:
|
| - return toV8(info.getWebGLProgram(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLRenderbuffer:
|
| - return toV8(info.getWebGLRenderbuffer(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLTexture:
|
| - return toV8(info.getWebGLTexture(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLUnsignedByteArray:
|
| - return toV8(info.getWebGLUnsignedByteArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLUnsignedIntArray:
|
| - return toV8(info.getWebGLUnsignedIntArray(), creationContext, isolate);
|
| - case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES:
|
| - return toV8(info.getWebGLVertexArrayObjectOES(), creationContext, isolate);
|
| - default:
|
| - notImplemented();
|
| - return v8::Undefined(isolate);
|
| - }
|
| -}
|
| -
|
| -static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate)
|
| -{
|
| - if (!extension)
|
| - return v8::Null(isolate);
|
| - v8::Handle<v8::Value> extensionObject;
|
| - const char* referenceName = 0;
|
| - switch (extension->getName()) {
|
| - case WebGLExtension::ANGLEInstancedArraysName:
|
| - extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate);
|
| - referenceName = "angleInstancedArraysName";
|
| - break;
|
| - case WebGLExtension::EXTFragDepthName:
|
| - extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate);
|
| - referenceName = "extFragDepthName";
|
| - break;
|
| - case WebGLExtension::EXTTextureFilterAnisotropicName:
|
| - extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate);
|
| - referenceName = "extTextureFilterAnisotropicName";
|
| - break;
|
| - case WebGLExtension::OESElementIndexUintName:
|
| - extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate);
|
| - referenceName = "oesElementIndexUintName";
|
| - break;
|
| - case WebGLExtension::OESStandardDerivativesName:
|
| - extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate);
|
| - referenceName = "oesStandardDerivativesName";
|
| - break;
|
| - case WebGLExtension::OESTextureFloatName:
|
| - extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureFloatName";
|
| - break;
|
| - case WebGLExtension::OESTextureFloatLinearName:
|
| - extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureFloatLinearName";
|
| - break;
|
| - case WebGLExtension::OESTextureHalfFloatName:
|
| - extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureHalfFloatName";
|
| - break;
|
| - case WebGLExtension::OESTextureHalfFloatLinearName:
|
| - extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate);
|
| - referenceName = "oesTextureHalfFloatLinearName";
|
| - break;
|
| - case WebGLExtension::OESVertexArrayObjectName:
|
| - extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate);
|
| - referenceName = "oesVertexArrayObjectName";
|
| - break;
|
| - case WebGLExtension::WebGLCompressedTextureATCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTextureATCName";
|
| - case WebGLExtension::WebGLCompressedTexturePVRTCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTexturePVRTCName";
|
| - break;
|
| - case WebGLExtension::WebGLCompressedTextureS3TCName:
|
| - extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate);
|
| - referenceName = "webGLCompressedTextureS3TCName";
|
| - break;
|
| - case WebGLExtension::WebGLDebugRendererInfoName:
|
| - extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDebugRendererInfoName";
|
| - break;
|
| - case WebGLExtension::WebGLDebugShadersName:
|
| - extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDebugShadersName";
|
| - break;
|
| - case WebGLExtension::WebGLDepthTextureName:
|
| - extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDepthTextureName";
|
| - break;
|
| - case WebGLExtension::WebGLDrawBuffersName:
|
| - extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate);
|
| - referenceName = "webGLDrawBuffersName";
|
| - break;
|
| - case WebGLExtension::WebGLLoseContextName:
|
| - extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate);
|
| - referenceName = "webGLLoseContextName";
|
| - break;
|
| - }
|
| - ASSERT(!extensionObject.IsEmpty());
|
| - V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName, extensionObject);
|
| - return extensionObject;
|
| -}
|
| -
|
| -enum ObjectType {
|
| - kBuffer, kRenderbuffer, kTexture, kVertexAttrib
|
| -};
|
| -
|
| -static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& args, ObjectType objectType)
|
| -{
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - unsigned target = toInt32(args[0]);
|
| - unsigned pname = toInt32(args[1]);
|
| - WebGLGetInfo info;
|
| - switch (objectType) {
|
| - case kBuffer:
|
| - info = context->getBufferParameter(target, pname);
|
| - break;
|
| - case kRenderbuffer:
|
| - info = context->getRenderbufferParameter(target, pname);
|
| - break;
|
| - case kTexture:
|
| - info = context->getTexParameter(target, pname);
|
| - break;
|
| - case kVertexAttrib:
|
| - // target => index
|
| - info = context->getVertexAttrib(target, pname);
|
| - break;
|
| - default:
|
| - notImplemented();
|
| - break;
|
| - }
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok, v8::Isolate* isolate)
|
| -{
|
| - ok = false;
|
| - WebGLUniformLocation* location = 0;
|
| - if (V8WebGLUniformLocation::HasInstance(value, isolate, worldType(isolate))) {
|
| - location = V8WebGLUniformLocation::toNative(value->ToObject());
|
| - ok = true;
|
| - }
|
| - return location;
|
| -}
|
| -
|
| -enum WhichProgramCall {
|
| - kProgramParameter, kUniform
|
| -};
|
| -
|
| -void V8WebGLRenderingContext::getAttachedShadersMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() < 1) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
|
| - Vector<RefPtr<WebGLShader> > shaders;
|
| - bool succeed = context->getAttachedShaders(program, shaders);
|
| - if (!succeed) {
|
| - v8SetReturnValueNull(args);
|
| - return;
|
| - }
|
| - v8::Local<v8::Array> array = v8::Array::New(shaders.size());
|
| - for (size_t ii = 0; ii < shaders.size(); ++ii)
|
| - array->Set(v8::Integer::New(ii, args.GetIsolate()), toV8(shaders[ii].get(), args.Holder(), args.GetIsolate()));
|
| - v8SetReturnValue(args, array);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - getObjectParameter(args, kBuffer);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() < 1) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| - V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, args[0]);
|
| - RefPtr<WebGLExtension> extension(imp->getExtension(name));
|
| - v8SetReturnValue(args, toV8Object(extension.get(), args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() != 3) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - unsigned target = toInt32(args[0]);
|
| - unsigned attachment = toInt32(args[1]);
|
| - unsigned pname = toInt32(args[2]);
|
| - WebGLGetInfo info = context->getFramebufferAttachmentParameter(target, attachment, pname);
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() != 1) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - unsigned pname = toInt32(args[0]);
|
| - WebGLGetInfo info = context->getParameter(pname);
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
|
| - unsigned pname = toInt32(args[1]);
|
| - WebGLGetInfo info = context->getProgramParameter(program, pname);
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - getObjectParameter(args, kRenderbuffer);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLShader::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - WebGLShader* shader = V8WebGLShader::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLShader::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
|
| - unsigned pname = toInt32(args[1]);
|
| - WebGLGetInfo info = context->getShaderParameter(shader, pname);
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getSupportedExtensionsMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - WebGLRenderingContext* imp = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (imp->isContextLost()) {
|
| - v8SetReturnValueNull(args);
|
| - return;
|
| - }
|
| -
|
| - Vector<String> value = imp->getSupportedExtensions();
|
| - v8::Local<v8::Array> array = v8::Array::New(value.size());
|
| - for (size_t ii = 0; ii < value.size(); ++ii)
|
| - array->Set(v8::Integer::New(ii, args.GetIsolate()), v8String(value[ii], args.GetIsolate()));
|
| - v8SetReturnValue(args, array);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - getObjectParameter(args, kTexture);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - WebGLProgram* program = V8WebGLProgram::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate())) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
|
| -
|
| - if (args.Length() > 1 && !isUndefinedOrNull(args[1]) && !V8WebGLUniformLocation::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - bool ok = false;
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(args[1], ok, args.GetIsolate());
|
| -
|
| - WebGLGetInfo info = context->getUniform(program, location);
|
| - v8SetReturnValue(args, toV8Object(info, args.Holder(), args.GetIsolate()));
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - getObjectParameter(args, kVertexAttrib);
|
| -}
|
| -
|
| -enum FunctionToCall {
|
| - kUniform1v, kUniform2v, kUniform3v, kUniform4v,
|
| - kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
|
| -};
|
| -
|
| -bool isFunctionToCallForAttribute(FunctionToCall functionToCall)
|
| -{
|
| - switch (functionToCall) {
|
| - case kVertexAttrib1v:
|
| - case kVertexAttrib2v:
|
| - case kVertexAttrib3v:
|
| - case kVertexAttrib4v:
|
| - return true;
|
| - default:
|
| - break;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& args, FunctionToCall functionToCall)
|
| -{
|
| - // Forms:
|
| - // * glUniform1fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform1fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform2fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform2fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform3fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform3fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glUniform4fv(WebGLUniformLocation location, Array data);
|
| - // * glUniform4fv(WebGLUniformLocation location, Float32Array data);
|
| - // * glVertexAttrib1fv(GLint index, Array data);
|
| - // * glVertexAttrib1fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib2fv(GLint index, Array data);
|
| - // * glVertexAttrib2fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib3fv(GLint index, Array data);
|
| - // * glVertexAttrib3fv(GLint index, Float32Array data);
|
| - // * glVertexAttrib4fv(GLint index, Array data);
|
| - // * glVertexAttrib4fv(GLint index, Float32Array data);
|
| -
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - bool ok = false;
|
| - int index = -1;
|
| - WebGLUniformLocation* location = 0;
|
| -
|
| - if (isFunctionToCallForAttribute(functionToCall))
|
| - index = toInt32(args[0]);
|
| - else {
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| -
|
| - if (V8Float32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - Float32Array* array = V8Float32Array::toNative(args[1]->ToObject());
|
| - ASSERT(array != NULL);
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1fv(location, array); break;
|
| - case kUniform2v: context->uniform2fv(location, array); break;
|
| - case kUniform3v: context->uniform3fv(location, array); break;
|
| - case kUniform4v: context->uniform4fv(location, array); break;
|
| - case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break;
|
| - case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break;
|
| - case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break;
|
| - case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (args[1].IsEmpty() || !args[1]->IsArray()) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array =
|
| - v8::Local<v8::Array>::Cast(args[1]);
|
| - uint32_t len = array->Length();
|
| - float* data = jsArrayToFloatArray(array, len);
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - setDOMException(SyntaxError, args.GetIsolate());
|
| - return;
|
| - }
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1fv(location, data, len); break;
|
| - case kUniform2v: context->uniform2fv(location, data, len); break;
|
| - case kUniform3v: context->uniform3fv(location, data, len); break;
|
| - case kUniform4v: context->uniform4fv(location, data, len); break;
|
| - case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break;
|
| - case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break;
|
| - case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break;
|
| - case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& args, FunctionToCall functionToCall)
|
| -{
|
| - // Forms:
|
| - // * glUniform1iv(GLUniformLocation location, Array data);
|
| - // * glUniform1iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform2iv(GLUniformLocation location, Array data);
|
| - // * glUniform2iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform3iv(GLUniformLocation location, Array data);
|
| - // * glUniform3iv(GLUniformLocation location, Int32Array data);
|
| - // * glUniform4iv(GLUniformLocation location, Array data);
|
| - // * glUniform4iv(GLUniformLocation location, Int32Array data);
|
| -
|
| - if (args.Length() != 2) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - bool ok = false;
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
|
| -
|
| - if (V8Int32Array::HasInstance(args[1], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - Int32Array* array = V8Int32Array::toNative(args[1]->ToObject());
|
| - ASSERT(array != NULL);
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1iv(location, array); break;
|
| - case kUniform2v: context->uniform2iv(location, array); break;
|
| - case kUniform3v: context->uniform3iv(location, array); break;
|
| - case kUniform4v: context->uniform4iv(location, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (args[1].IsEmpty() || !args[1]->IsArray()) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array =
|
| - v8::Local<v8::Array>::Cast(args[1]);
|
| - uint32_t len = array->Length();
|
| - int* data = jsArrayToIntArray(array, len);
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - setDOMException(SyntaxError, args.GetIsolate());
|
| - return;
|
| - }
|
| - switch (functionToCall) {
|
| - case kUniform1v: context->uniform1iv(location, data, len); break;
|
| - case kUniform2v: context->uniform2iv(location, data, len); break;
|
| - case kUniform3v: context->uniform3iv(location, data, len); break;
|
| - case kUniform4v: context->uniform4iv(location, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kUniform1v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformHelperi(args, kUniform1v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kUniform2v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformHelperi(args, kUniform2v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kUniform3v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformHelperi(args, kUniform3v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kUniform4v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformHelperi(args, kUniform4v);
|
| -}
|
| -
|
| -static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& args, int matrixSize)
|
| -{
|
| - // Forms:
|
| - // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data);
|
| - // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data);
|
| - // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
|
| - // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data);
|
| - //
|
| - // FIXME: need to change to accept Float32Array as well.
|
| - if (args.Length() != 3) {
|
| - throwNotEnoughArgumentsError(args.GetIsolate());
|
| - return;
|
| - }
|
| -
|
| - WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
|
| -
|
| - if (args.Length() > 0 && !isUndefinedOrNull(args[0]) && !V8WebGLUniformLocation::HasInstance(args[0], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - bool ok = false;
|
| - WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok, args.GetIsolate());
|
| -
|
| - bool transpose = args[1]->BooleanValue();
|
| - if (V8Float32Array::HasInstance(args[2], args.GetIsolate(), worldType(args.GetIsolate()))) {
|
| - Float32Array* array = V8Float32Array::toNative(args[2]->ToObject());
|
| - ASSERT(array != NULL);
|
| - switch (matrixSize) {
|
| - case 2: context->uniformMatrix2fv(location, transpose, array); break;
|
| - case 3: context->uniformMatrix3fv(location, transpose, array); break;
|
| - case 4: context->uniformMatrix4fv(location, transpose, array); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (args[2].IsEmpty() || !args[2]->IsArray()) {
|
| - throwTypeError(args.GetIsolate());
|
| - return;
|
| - }
|
| - v8::Handle<v8::Array> array =
|
| - v8::Local<v8::Array>::Cast(args[2]);
|
| - uint32_t len = array->Length();
|
| - float* data = jsArrayToFloatArray(array, len);
|
| - if (!data) {
|
| - // FIXME: consider different / better exception type.
|
| - setDOMException(SyntaxError, args.GetIsolate());
|
| - return;
|
| - }
|
| - switch (matrixSize) {
|
| - case 2: context->uniformMatrix2fv(location, transpose, data, len); break;
|
| - case 3: context->uniformMatrix3fv(location, transpose, data, len); break;
|
| - case 4: context->uniformMatrix4fv(location, transpose, data, len); break;
|
| - default: ASSERT_NOT_REACHED(); break;
|
| - }
|
| - fastFree(data);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformMatrixHelper(args, 2);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformMatrixHelper(args, 3);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - uniformMatrixHelper(args, 4);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kVertexAttrib1v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kVertexAttrib2v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kVertexAttrib3v);
|
| -}
|
| -
|
| -void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
|
| -{
|
| - vertexAttribAndUniformHelperf(args, kVertexAttrib4v);
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|