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  Add a GrCustomCoordsTextureEffect class
Extracts a GrCustomCoordsTextureEffect class from
GrSimpleTextureEffect. This way there are no effects that can
conditionally require a vertex shader. They either always need one or
never do. Also removes kCustom_CoordsType from the CoordsType enum in
GrEffect (that enum is really only meant for coords provided by the
framework), and updates GrSimpleTextureEffect::TestCreate to make the
effect with position as well, instead of just local coords.
Committed:  http://code.google.com/p/skia/source/detail?r=11531
   
  
  
    
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            include/gpu/GrEffect.h
          
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            src/gpu/GrTextContext.cpp
          
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            src/gpu/effects/GrCustomCoordsTextureEffect.h
          
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            src/gpu/effects/GrCustomCoordsTextureEffect.cpp
          
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            src/gpu/effects/GrSimpleTextureEffect.h
          
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            src/gpu/effects/GrSimpleTextureEffect.cpp
          
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            src/gpu/effects/GrSingleTextureEffect.h
          
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            src/gpu/gl/GrGLEffectMatrix.h
          
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