| Index: tools/gpu/FenceSync.h
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| diff --git a/tools/gpu/FenceSync.h b/tools/gpu/FenceSync.h
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| deleted file mode 100644
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| index c3f1182621e08bd07bfdb18ca54f735d3d5899e3..0000000000000000000000000000000000000000
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| --- a/tools/gpu/FenceSync.h
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| +++ /dev/null
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| @@ -1,34 +0,0 @@
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| -/*
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| - * Copyright 2016 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
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| - * found in the LICENSE file.
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| - */
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| -
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| -#ifndef FenceSync_DEFINED
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| -#define FenceSync_DEFINED
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| -
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| -#include "SkTypes.h"
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| -
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| -namespace sk_gpu_test {
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| -
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| -using PlatformFence = intptr_t;
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| -static constexpr PlatformFence kInvalidPlatformFence = 0;
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| -
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| -/*
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| - * This class provides an interface to interact with fence syncs. A fence sync is an object that the
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| - * client can insert into the GPU command stream, and then at any future time, wait until all
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| - * commands that were issued before the fence have completed.
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| - */
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| -class FenceSync {
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| -public:
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| -    virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
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| -    virtual bool waitFence(PlatformFence) const = 0;
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| -    virtual void deleteFence(PlatformFence) const = 0;
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| -
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| -    virtual ~FenceSync() {}
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| -};
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| -
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| -}
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| -
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| -#endif
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| 
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