| Index: tools/gpu/FenceSync.h
|
| diff --git a/tools/gpu/FenceSync.h b/tools/gpu/FenceSync.h
|
| deleted file mode 100644
|
| index c3f1182621e08bd07bfdb18ca54f735d3d5899e3..0000000000000000000000000000000000000000
|
| --- a/tools/gpu/FenceSync.h
|
| +++ /dev/null
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| @@ -1,34 +0,0 @@
|
| -/*
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| - * Copyright 2016 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef FenceSync_DEFINED
|
| -#define FenceSync_DEFINED
|
| -
|
| -#include "SkTypes.h"
|
| -
|
| -namespace sk_gpu_test {
|
| -
|
| -using PlatformFence = intptr_t;
|
| -static constexpr PlatformFence kInvalidPlatformFence = 0;
|
| -
|
| -/*
|
| - * This class provides an interface to interact with fence syncs. A fence sync is an object that the
|
| - * client can insert into the GPU command stream, and then at any future time, wait until all
|
| - * commands that were issued before the fence have completed.
|
| - */
|
| -class FenceSync {
|
| -public:
|
| - virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
|
| - virtual bool waitFence(PlatformFence) const = 0;
|
| - virtual void deleteFence(PlatformFence) const = 0;
|
| -
|
| - virtual ~FenceSync() {}
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif
|
|
|