| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef FenceSync_DEFINED | |
| 9 #define FenceSync_DEFINED | |
| 10 | |
| 11 #include "SkTypes.h" | |
| 12 | |
| 13 namespace sk_gpu_test { | |
| 14 | |
| 15 using PlatformFence = intptr_t; | |
| 16 static constexpr PlatformFence kInvalidPlatformFence = 0; | |
| 17 | |
| 18 /* | |
| 19 * This class provides an interface to interact with fence syncs. A fence sync i
s an object that the | |
| 20 * client can insert into the GPU command stream, and then at any future time, w
ait until all | |
| 21 * commands that were issued before the fence have completed. | |
| 22 */ | |
| 23 class FenceSync { | |
| 24 public: | |
| 25 virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0; | |
| 26 virtual bool waitFence(PlatformFence) const = 0; | |
| 27 virtual void deleteFence(PlatformFence) const = 0; | |
| 28 | |
| 29 virtual ~FenceSync() {} | |
| 30 }; | |
| 31 | |
| 32 } | |
| 33 | |
| 34 #endif | |
| OLD | NEW |