| Index: include/private/SkGpuFenceSync.h
|
| diff --git a/include/private/SkGpuFenceSync.h b/include/private/SkGpuFenceSync.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5e5d3a6a4eb1f27f1d48551befbb54697184a842
|
| --- /dev/null
|
| +++ b/include/private/SkGpuFenceSync.h
|
| @@ -0,0 +1,30 @@
|
| +
|
| +/*
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| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +#ifndef SkGpuFenceSync_DEFINED
|
| +#define SkGpuFenceSync_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +
|
| +typedef void* SkPlatformGpuFence;
|
| +constexpr static SkPlatformGpuFence kInvalidPlatformGpuFence = nullptr;
|
| +
|
| +/*
|
| + * This class provides an interface to interact with fence syncs. A fence sync is an object that the
|
| + * client can insert into the GPU command stream, and then at any future time, wait until all
|
| + * commands that were issued before the fence have completed.
|
| + */
|
| +class SkGpuFenceSync {
|
| +public:
|
| + virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
|
| + virtual bool waitFence(SkPlatformGpuFence) const = 0;
|
| + virtual void deleteFence(SkPlatformGpuFence) const = 0;
|
| +
|
| + virtual ~SkGpuFenceSync() {}
|
| +};
|
| +
|
| +#endif
|
|
|