| Index: include/private/SkGpuFenceSync.h
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| diff --git a/include/private/SkGpuFenceSync.h b/include/private/SkGpuFenceSync.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..5e5d3a6a4eb1f27f1d48551befbb54697184a842
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| --- /dev/null
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| +++ b/include/private/SkGpuFenceSync.h
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| @@ -0,0 +1,30 @@
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| +
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| +/*
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| + * Copyright 2015 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
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| + */
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| +#ifndef SkGpuFenceSync_DEFINED
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| +#define SkGpuFenceSync_DEFINED
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| +
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| +#include "SkTypes.h"
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| +
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| +typedef void* SkPlatformGpuFence;
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| +constexpr static SkPlatformGpuFence kInvalidPlatformGpuFence = nullptr;
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| +
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| +/*
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| + * This class provides an interface to interact with fence syncs. A fence sync is an object that the
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| + * client can insert into the GPU command stream, and then at any future time, wait until all
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| + * commands that were issued before the fence have completed.
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| + */
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| +class SkGpuFenceSync {
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| +public:
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| +    virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
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| +    virtual bool waitFence(SkPlatformGpuFence) const = 0;
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| +    virtual void deleteFence(SkPlatformGpuFence) const = 0;
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| +
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| +    virtual ~SkGpuFenceSync() {}
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| +};
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| +
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| +#endif
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| 
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