| Index: third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp
|
| diff --git a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp
|
| index 131c46ae726f6dab02832d4357472b41b9391992..8e39bc0909904186e8e73d40e01ae013c78d6979 100644
|
| --- a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp
|
| +++ b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp
|
| @@ -43,8 +43,8 @@ float FloatPoint3D::angleBetween(const FloatPoint3D& y) const {
|
|
|
| if (xLength && yLength) {
|
| float cosAngle = this->dot(y) / (xLength * yLength);
|
| - // Due to round-off |cosAngle| can have a magnitude greater than 1. Clamp the value to [-1,
|
| - // 1] before computing the angle.
|
| + // Due to round-off |cosAngle| can have a magnitude greater than 1. Clamp
|
| + // the value to [-1, 1] before computing the angle.
|
| return acos(clampTo(cosAngle, -1.0, 1.0));
|
| }
|
| return 0;
|
|
|