| Index: third_party/WebKit/Source/platform/geometry/FloatPoint3D.h
|
| diff --git a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h
|
| index c2b24fd7d348d4bbe9e4edb85e75a74cf67281e5..76daef09f03544e8be17a091ba24e9766f44ea35 100644
|
| --- a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h
|
| +++ b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h
|
| @@ -73,8 +73,8 @@ class PLATFORM_EXPORT FloatPoint3D {
|
| return m_x * a.x() + m_y * a.y() + m_z * a.z();
|
| }
|
|
|
| - // Compute the angle (in radians) between this and y. If either vector is the zero vector,
|
| - // return an angle of 0.
|
| + // Compute the angle (in radians) between this and y. If either vector is the
|
| + // zero vector, return an angle of 0.
|
| float angleBetween(const FloatPoint3D& y) const;
|
|
|
| // Sets this FloatPoint3D to the cross product of the passed two.
|
|
|