Index: third_party/WebKit/Source/platform/geometry/FloatPoint3D.h |
diff --git a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h |
index c2b24fd7d348d4bbe9e4edb85e75a74cf67281e5..76daef09f03544e8be17a091ba24e9766f44ea35 100644 |
--- a/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h |
+++ b/third_party/WebKit/Source/platform/geometry/FloatPoint3D.h |
@@ -73,8 +73,8 @@ class PLATFORM_EXPORT FloatPoint3D { |
return m_x * a.x() + m_y * a.y() + m_z * a.z(); |
} |
- // Compute the angle (in radians) between this and y. If either vector is the zero vector, |
- // return an angle of 0. |
+ // Compute the angle (in radians) between this and y. If either vector is the |
+ // zero vector, return an angle of 0. |
float angleBetween(const FloatPoint3D& y) const; |
// Sets this FloatPoint3D to the cross product of the passed two. |