Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index 9c976e9cd5d6ef6bf64d3e53cde1613394f8050b..26c3491ea2acc60bafef74ac3cc692d4cab48976 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -4261,6 +4261,33 @@ DEFINE_TRACE(WebGL2RenderingContextBase) { |
WebGLRenderingContextBase::trace(visitor); |
} |
+DEFINE_TRACE_WRAPPERS(WebGL2RenderingContextBase) { |
Ken Russell (switch to Gerrit)
2016/10/06 19:05:14
It's unfortunate that basically exactly the same c
Michael Lippautz
2016/10/06 19:58:13
It's exactly the code because all members here (an
Ken Russell (switch to Gerrit)
2016/10/07 03:01:50
OK -- sounds fine.
haraken
2016/10/07 04:48:49
Yeah, in general, things traced by traceWrapper()s
|
+ if (isContextLost()) { |
+ return; |
+ } |
+ |
+ visitor->traceWrappers(m_transformFeedbackBinding); |
+ visitor->traceWrappers(m_readFramebufferBinding); |
+ visitor->traceWrappers(m_boundCopyReadBuffer); |
+ visitor->traceWrappers(m_boundCopyWriteBuffer); |
+ visitor->traceWrappers(m_boundPixelPackBuffer); |
+ visitor->traceWrappers(m_boundPixelUnpackBuffer); |
+ visitor->traceWrappers(m_boundTransformFeedbackBuffer); |
+ visitor->traceWrappers(m_boundUniformBuffer); |
+ for (auto& buf : m_boundIndexedTransformFeedbackBuffers) { |
+ visitor->traceWrappers(buf); |
Ken Russell (switch to Gerrit)
2016/10/06 19:05:14
The tracing of the HeapVectors is different from t
Michael Lippautz
2016/10/06 19:58:13
Regular Oilpan tracing is integrated into HeapVect
|
+ } |
+ for (auto& buf : m_boundIndexedUniformBuffers) { |
+ visitor->traceWrappers(buf); |
+ } |
+ visitor->traceWrappers(m_currentBooleanOcclusionQuery); |
+ visitor->traceWrappers(m_currentTransformFeedbackPrimitivesWrittenQuery); |
+ for (auto& unit : m_samplerUnits) { |
+ visitor->traceWrappers(unit); |
+ } |
+ WebGLRenderingContextBase::traceWrappers(visitor); |
+} |
+ |
WebGLTexture* WebGL2RenderingContextBase::validateTexture3DBinding( |
const char* functionName, |
GLenum target) { |