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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
6 | 6 |
7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
8 #include "core/frame/ImageBitmap.h" | 8 #include "core/frame/ImageBitmap.h" |
9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
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4254 visitor->trace(m_boundTransformFeedbackBuffer); | 4254 visitor->trace(m_boundTransformFeedbackBuffer); |
4255 visitor->trace(m_boundUniformBuffer); | 4255 visitor->trace(m_boundUniformBuffer); |
4256 visitor->trace(m_boundIndexedTransformFeedbackBuffers); | 4256 visitor->trace(m_boundIndexedTransformFeedbackBuffers); |
4257 visitor->trace(m_boundIndexedUniformBuffers); | 4257 visitor->trace(m_boundIndexedUniformBuffers); |
4258 visitor->trace(m_currentBooleanOcclusionQuery); | 4258 visitor->trace(m_currentBooleanOcclusionQuery); |
4259 visitor->trace(m_currentTransformFeedbackPrimitivesWrittenQuery); | 4259 visitor->trace(m_currentTransformFeedbackPrimitivesWrittenQuery); |
4260 visitor->trace(m_samplerUnits); | 4260 visitor->trace(m_samplerUnits); |
4261 WebGLRenderingContextBase::trace(visitor); | 4261 WebGLRenderingContextBase::trace(visitor); |
4262 } | 4262 } |
4263 | 4263 |
4264 DEFINE_TRACE_WRAPPERS(WebGL2RenderingContextBase) { | |
Ken Russell (switch to Gerrit)
2016/10/06 19:05:14
It's unfortunate that basically exactly the same c
Michael Lippautz
2016/10/06 19:58:13
It's exactly the code because all members here (an
Ken Russell (switch to Gerrit)
2016/10/07 03:01:50
OK -- sounds fine.
haraken
2016/10/07 04:48:49
Yeah, in general, things traced by traceWrapper()s
| |
4265 if (isContextLost()) { | |
4266 return; | |
4267 } | |
4268 | |
4269 visitor->traceWrappers(m_transformFeedbackBinding); | |
4270 visitor->traceWrappers(m_readFramebufferBinding); | |
4271 visitor->traceWrappers(m_boundCopyReadBuffer); | |
4272 visitor->traceWrappers(m_boundCopyWriteBuffer); | |
4273 visitor->traceWrappers(m_boundPixelPackBuffer); | |
4274 visitor->traceWrappers(m_boundPixelUnpackBuffer); | |
4275 visitor->traceWrappers(m_boundTransformFeedbackBuffer); | |
4276 visitor->traceWrappers(m_boundUniformBuffer); | |
4277 for (auto& buf : m_boundIndexedTransformFeedbackBuffers) { | |
4278 visitor->traceWrappers(buf); | |
Ken Russell (switch to Gerrit)
2016/10/06 19:05:14
The tracing of the HeapVectors is different from t
Michael Lippautz
2016/10/06 19:58:13
Regular Oilpan tracing is integrated into HeapVect
| |
4279 } | |
4280 for (auto& buf : m_boundIndexedUniformBuffers) { | |
4281 visitor->traceWrappers(buf); | |
4282 } | |
4283 visitor->traceWrappers(m_currentBooleanOcclusionQuery); | |
4284 visitor->traceWrappers(m_currentTransformFeedbackPrimitivesWrittenQuery); | |
4285 for (auto& unit : m_samplerUnits) { | |
4286 visitor->traceWrappers(unit); | |
4287 } | |
4288 WebGLRenderingContextBase::traceWrappers(visitor); | |
4289 } | |
4290 | |
4264 WebGLTexture* WebGL2RenderingContextBase::validateTexture3DBinding( | 4291 WebGLTexture* WebGL2RenderingContextBase::validateTexture3DBinding( |
4265 const char* functionName, | 4292 const char* functionName, |
4266 GLenum target) { | 4293 GLenum target) { |
4267 WebGLTexture* tex = nullptr; | 4294 WebGLTexture* tex = nullptr; |
4268 switch (target) { | 4295 switch (target) { |
4269 case GL_TEXTURE_2D_ARRAY: | 4296 case GL_TEXTURE_2D_ARRAY: |
4270 tex = m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding.get(); | 4297 tex = m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding.get(); |
4271 break; | 4298 break; |
4272 case GL_TEXTURE_3D: | 4299 case GL_TEXTURE_3D: |
4273 tex = m_textureUnits[m_activeTextureUnit].m_texture3DBinding.get(); | 4300 tex = m_textureUnits[m_activeTextureUnit].m_texture3DBinding.get(); |
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4475 params.skipPixels = m_unpackSkipPixels; | 4502 params.skipPixels = m_unpackSkipPixels; |
4476 params.skipRows = m_unpackSkipRows; | 4503 params.skipRows = m_unpackSkipRows; |
4477 if (dimension == Tex3D) { | 4504 if (dimension == Tex3D) { |
4478 params.imageHeight = m_unpackImageHeight; | 4505 params.imageHeight = m_unpackImageHeight; |
4479 params.skipImages = m_unpackSkipImages; | 4506 params.skipImages = m_unpackSkipImages; |
4480 } | 4507 } |
4481 return params; | 4508 return params; |
4482 } | 4509 } |
4483 | 4510 |
4484 } // namespace blink | 4511 } // namespace blink |
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