Index: third_party/WebKit/Source/core/html/forms/RadioInputType.cpp |
diff --git a/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp b/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp |
index b61adb30f89fa939f7ea75a2b2241db02b5dda04..5e7ccf63daa4b3c58fdb31c9f96a3e6732f0aaa0 100644 |
--- a/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp |
+++ b/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp |
@@ -110,8 +110,8 @@ void RadioInputType::handleKeydownEvent(KeyboardEvent* event) { |
? (key == "ArrowDown" || key == "ArrowLeft") |
: (key == "ArrowDown" || key == "ArrowRight"); |
- // We can only stay within the form's children if the form hasn't been demoted to a leaf because |
- // of malformed HTML. |
+ // We can only stay within the form's children if the form hasn't been demoted |
+ // to a leaf because of malformed HTML. |
HTMLInputElement* inputElement = findNextFocusableRadioButtonInGroup( |
toHTMLInputElement(&element()), forward); |
if (!inputElement) { |
@@ -140,7 +140,8 @@ void RadioInputType::handleKeyupEvent(KeyboardEvent* event) { |
if (key != " ") |
return; |
// If an unselected radio is tabbed into (because the entire group has nothing |
- // checked, or because of some explicit .focus() call), then allow space to check it. |
+ // checked, or because of some explicit .focus() call), then allow space to |
+ // check it. |
if (element().checked()) |
return; |
dispatchSimulatedClickIfActive(event); |
@@ -165,7 +166,8 @@ bool RadioInputType::isKeyboardFocusable() const { |
return false; |
} |
- // Allow keyboard focus if we're checked or if nothing in the group is checked. |
+ // Allow keyboard focus if we're checked or if nothing in the group is |
+ // checked. |
return element().checked() || !element().checkedRadioButtonForGroup(); |
} |
@@ -176,12 +178,14 @@ bool RadioInputType::shouldSendChangeEventAfterCheckedChanged() { |
} |
ClickHandlingState* RadioInputType::willDispatchClick() { |
- // An event handler can use preventDefault or "return false" to reverse the selection we do here. |
- // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick. |
+ // An event handler can use preventDefault or "return false" to reverse the |
+ // selection we do here. The ClickHandlingState object contains what we need |
+ // to undo what we did here in didDispatchClick. |
- // We want radio groups to end up in sane states, i.e., to have something checked. |
- // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since |
- // we want some object in the radio group to actually get selected. |
+ // We want radio groups to end up in sane states, i.e., to have something |
+ // checked. Therefore if nothing is currently selected, we won't allow the |
+ // upcoming action to be "undone", since we want some object in the radio |
+ // group to actually get selected. |
ClickHandlingState* state = new ClickHandlingState; |
@@ -196,7 +200,8 @@ void RadioInputType::didDispatchClick(Event* event, |
const ClickHandlingState& state) { |
if (event->defaultPrevented() || event->defaultHandled()) { |
// Restore the original selected radio button if possible. |
- // Make sure it is still a radio button and only do the restoration if it still belongs to our group. |
+ // Make sure it is still a radio button and only do the restoration if it |
+ // still belongs to our group. |
HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get(); |
if (!checkedRadioButton) |
element().setChecked(false); |