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Unified Diff: third_party/WebKit/Source/core/html/forms/RadioInputType.cpp

Issue 2390563002: Reflow comments in core/html/forms/. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/core/html/forms/RadioInputType.cpp
diff --git a/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp b/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp
index b61adb30f89fa939f7ea75a2b2241db02b5dda04..5e7ccf63daa4b3c58fdb31c9f96a3e6732f0aaa0 100644
--- a/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp
+++ b/third_party/WebKit/Source/core/html/forms/RadioInputType.cpp
@@ -110,8 +110,8 @@ void RadioInputType::handleKeydownEvent(KeyboardEvent* event) {
? (key == "ArrowDown" || key == "ArrowLeft")
: (key == "ArrowDown" || key == "ArrowRight");
- // We can only stay within the form's children if the form hasn't been demoted to a leaf because
- // of malformed HTML.
+ // We can only stay within the form's children if the form hasn't been demoted
+ // to a leaf because of malformed HTML.
HTMLInputElement* inputElement = findNextFocusableRadioButtonInGroup(
toHTMLInputElement(&element()), forward);
if (!inputElement) {
@@ -140,7 +140,8 @@ void RadioInputType::handleKeyupEvent(KeyboardEvent* event) {
if (key != " ")
return;
// If an unselected radio is tabbed into (because the entire group has nothing
- // checked, or because of some explicit .focus() call), then allow space to check it.
+ // checked, or because of some explicit .focus() call), then allow space to
+ // check it.
if (element().checked())
return;
dispatchSimulatedClickIfActive(event);
@@ -165,7 +166,8 @@ bool RadioInputType::isKeyboardFocusable() const {
return false;
}
- // Allow keyboard focus if we're checked or if nothing in the group is checked.
+ // Allow keyboard focus if we're checked or if nothing in the group is
+ // checked.
return element().checked() || !element().checkedRadioButtonForGroup();
}
@@ -176,12 +178,14 @@ bool RadioInputType::shouldSendChangeEventAfterCheckedChanged() {
}
ClickHandlingState* RadioInputType::willDispatchClick() {
- // An event handler can use preventDefault or "return false" to reverse the selection we do here.
- // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
+ // An event handler can use preventDefault or "return false" to reverse the
+ // selection we do here. The ClickHandlingState object contains what we need
+ // to undo what we did here in didDispatchClick.
- // We want radio groups to end up in sane states, i.e., to have something checked.
- // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since
- // we want some object in the radio group to actually get selected.
+ // We want radio groups to end up in sane states, i.e., to have something
+ // checked. Therefore if nothing is currently selected, we won't allow the
+ // upcoming action to be "undone", since we want some object in the radio
+ // group to actually get selected.
ClickHandlingState* state = new ClickHandlingState;
@@ -196,7 +200,8 @@ void RadioInputType::didDispatchClick(Event* event,
const ClickHandlingState& state) {
if (event->defaultPrevented() || event->defaultHandled()) {
// Restore the original selected radio button if possible.
- // Make sure it is still a radio button and only do the restoration if it still belongs to our group.
+ // Make sure it is still a radio button and only do the restoration if it
+ // still belongs to our group.
HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get();
if (!checkedRadioButton)
element().setChecked(false);

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