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Unified Diff: third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h

Issue 2389253002: reflow comments in modules/{webaudio,vr} (Closed)
Patch Set: . Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h
diff --git a/third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h b/third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h
index ad4ad2b8eddf5fc875b534fc4fc81b8638f7fc08..2de1cbfd99f09a1c979398724a8d6f49db58e1df 100644
--- a/third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h
+++ b/third_party/WebKit/Source/modules/webaudio/DeferredTaskHandler.h
@@ -47,10 +47,11 @@ class AudioSummingJunction;
// DeferredTaskHandler manages the major part of pre- and post- rendering tasks,
// and provides a lock mechanism against the audio rendering graph. A
-// DeferredTaskHandler object is created when an BaseAudioContext object is created.
+// DeferredTaskHandler object is created when an BaseAudioContext object is
+// created.
//
-// DeferredTaskHandler outlives the BaseAudioContext only if all of the following
-// conditions match:
+// DeferredTaskHandler outlives the BaseAudioContext only if all of the
+// following conditions match:
// - An audio rendering thread is running,
// - It is requested to stop,
// - The audio rendering thread calls requestToDeleteHandlersOnMainThread(),
@@ -66,8 +67,8 @@ class MODULES_EXPORT DeferredTaskHandler final
void handleDeferredTasks();
void contextWillBeDestroyed();
- // BaseAudioContext can pull node(s) at the end of each render quantum even when
- // they are not connected to any downstream nodes. These two methods are
+ // BaseAudioContext can pull node(s) at the end of each render quantum even
+ // when they are not connected to any downstream nodes. These two methods are
// called by the nodes who want to add/remove themselves into/from the
// automatic pull lists.
void addAutomaticPullNode(AudioHandler*);
@@ -88,7 +89,8 @@ class MODULES_EXPORT DeferredTaskHandler final
// Only accessed when the graph lock is held.
void markSummingJunctionDirty(AudioSummingJunction*);
- // Only accessed when the graph lock is held. Must be called on the main thread.
+ // Only accessed when the graph lock is held. Must be called on the main
+ // thread.
void removeMarkedSummingJunction(AudioSummingJunction*);
void markAudioNodeOutputDirty(AudioNodeOutput*);
@@ -177,7 +179,8 @@ class MODULES_EXPORT DeferredTaskHandler final
// very start or end of the rendering quantum.
HashSet<AudioHandler*> m_automaticPullNodes;
Vector<AudioHandler*> m_renderingAutomaticPullNodes;
- // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is modified.
+ // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is
+ // modified.
bool m_automaticPullNodesNeedUpdating;
// Collection of nodes where the channel count mode has changed. We want the

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