Index: third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp |
index d0899fb02b073bdd6a082f1b6471dbdc62e1643c..f6f9c48cc2f7924c6f9148ed9c5f8a6dd623b376 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp |
@@ -106,9 +106,9 @@ unsigned long DefaultAudioDestinationHandler::maxChannelCount() const { |
void DefaultAudioDestinationHandler::setChannelCount( |
unsigned long channelCount, |
ExceptionState& exceptionState) { |
- // The channelCount for the input to this node controls the actual number of channels we |
- // send to the audio hardware. It can only be set depending on the maximum number of |
- // channels supported by the hardware. |
+ // The channelCount for the input to this node controls the actual number of |
+ // channels we send to the audio hardware. It can only be set depending on the |
+ // maximum number of channels supported by the hardware. |
DCHECK(isMainThread()); |