| Index: third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp
|
| index d0899fb02b073bdd6a082f1b6471dbdc62e1643c..f6f9c48cc2f7924c6f9148ed9c5f8a6dd623b376 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp
|
| +++ b/third_party/WebKit/Source/modules/webaudio/DefaultAudioDestinationNode.cpp
|
| @@ -106,9 +106,9 @@ unsigned long DefaultAudioDestinationHandler::maxChannelCount() const {
|
| void DefaultAudioDestinationHandler::setChannelCount(
|
| unsigned long channelCount,
|
| ExceptionState& exceptionState) {
|
| - // The channelCount for the input to this node controls the actual number of channels we
|
| - // send to the audio hardware. It can only be set depending on the maximum number of
|
| - // channels supported by the hardware.
|
| + // The channelCount for the input to this node controls the actual number of
|
| + // channels we send to the audio hardware. It can only be set depending on the
|
| + // maximum number of channels supported by the hardware.
|
|
|
| DCHECK(isMainThread());
|
|
|
|
|