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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h

Issue 2389253002: reflow comments in modules/{webaudio,vr} (Closed)
Patch Set: . Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h
index fc6f911d4ff0869160e44868eeaf001c38a83159..9fae8b64a98f5eabc5a816531308459b9b8f0254 100644
--- a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h
+++ b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h
@@ -46,8 +46,9 @@ class AudioDestinationHandler : public AudioHandler, public AudioIOCallback {
void process(size_t) final {
} // we're pulled by hardware so this is never called
- // The audio hardware calls render() to get the next render quantum of audio into destinationBus.
- // It will optionally give us local/live audio input in sourceBus (if it's not 0).
+ // The audio hardware calls render() to get the next render quantum of audio
+ // into destinationBus. It will optionally give us local/live audio input in
+ // sourceBus (if it's not 0).
void render(AudioBus* sourceBus,
AudioBus* destinationBus,
size_t numberOfFrames) final;
@@ -65,8 +66,9 @@ class AudioDestinationHandler : public AudioHandler, public AudioIOCallback {
virtual void stopRendering() = 0;
protected:
- // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
- // If there is local/live audio input, we call set() with the audio input data every render quantum.
+ // LocalAudioInputProvider allows us to expose an AudioSourceProvider for
+ // local/live audio input. If there is local/live audio input, we call set()
+ // with the audio input data every render quantum.
class LocalAudioInputProvider final : public AudioSourceProvider {
public:
LocalAudioInputProvider()

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