Index: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h |
index fc6f911d4ff0869160e44868eeaf001c38a83159..9fae8b64a98f5eabc5a816531308459b9b8f0254 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.h |
@@ -46,8 +46,9 @@ class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { |
void process(size_t) final { |
} // we're pulled by hardware so this is never called |
- // The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
- // It will optionally give us local/live audio input in sourceBus (if it's not 0). |
+ // The audio hardware calls render() to get the next render quantum of audio |
+ // into destinationBus. It will optionally give us local/live audio input in |
+ // sourceBus (if it's not 0). |
void render(AudioBus* sourceBus, |
AudioBus* destinationBus, |
size_t numberOfFrames) final; |
@@ -65,8 +66,9 @@ class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { |
virtual void stopRendering() = 0; |
protected: |
- // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
- // If there is local/live audio input, we call set() with the audio input data every render quantum. |
+ // LocalAudioInputProvider allows us to expose an AudioSourceProvider for |
+ // local/live audio input. If there is local/live audio input, we call set() |
+ // with the audio input data every render quantum. |
class LocalAudioInputProvider final : public AudioSourceProvider { |
public: |
LocalAudioInputProvider() |