| Index: third_party/WebKit/Source/modules/webaudio/AudioContext.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp
|
| index 802f746540bfe60820c164cd0abb9ee8a86a616a..920678225ca55b9c22d8908fa4de6b3d7bce0f17 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp
|
| +++ b/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp
|
| @@ -113,8 +113,8 @@ ScriptPromise AudioContext::suspendContext(ScriptState* scriptState) {
|
| if (destination())
|
| stopRendering();
|
|
|
| - // Since we don't have any way of knowing when the hardware actually stops, we'll just
|
| - // resolve the promise now.
|
| + // Since we don't have any way of knowing when the hardware actually stops,
|
| + // we'll just resolve the promise now.
|
| resolver->resolve();
|
| }
|
|
|
| @@ -141,8 +141,8 @@ ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) {
|
| startRendering();
|
| }
|
|
|
| - // Save the resolver which will get resolved when the destination node starts pulling on the
|
| - // graph again.
|
| + // Save the resolver which will get resolved when the destination node starts
|
| + // pulling on the graph again.
|
| {
|
| AutoLocker locker(this);
|
| m_resumeResolvers.append(resolver);
|
| @@ -153,8 +153,8 @@ ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) {
|
|
|
| ScriptPromise AudioContext::closeContext(ScriptState* scriptState) {
|
| if (isContextClosed()) {
|
| - // We've already closed the context previously, but it hasn't yet been resolved, so just
|
| - // create a new promise and reject it.
|
| + // We've already closed the context previously, but it hasn't yet been
|
| + // resolved, so just create a new promise and reject it.
|
| return ScriptPromise::rejectWithDOMException(
|
| scriptState,
|
| DOMException::create(InvalidStateError,
|
| @@ -168,10 +168,11 @@ ScriptPromise AudioContext::closeContext(ScriptState* scriptState) {
|
| m_closeResolver = ScriptPromiseResolver::create(scriptState);
|
| ScriptPromise promise = m_closeResolver->promise();
|
|
|
| - // Stop the audio context. This will stop the destination node from pulling audio anymore. And
|
| - // since we have disconnected the destination from the audio graph, and thus has no references,
|
| - // the destination node can GCed if JS has no references. uninitialize() will also resolve the Promise
|
| - // created here.
|
| + // Stop the audio context. This will stop the destination node from pulling
|
| + // audio anymore. And since we have disconnected the destination from the
|
| + // audio graph, and thus has no references, the destination node can GCed if
|
| + // JS has no references. uninitialize() will also resolve the Promise created
|
| + // here.
|
| uninitialize();
|
|
|
| return promise;
|
|
|