Index: third_party/WebKit/Source/modules/webaudio/AudioContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp |
index 802f746540bfe60820c164cd0abb9ee8a86a616a..920678225ca55b9c22d8908fa4de6b3d7bce0f17 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioContext.cpp |
@@ -113,8 +113,8 @@ ScriptPromise AudioContext::suspendContext(ScriptState* scriptState) { |
if (destination()) |
stopRendering(); |
- // Since we don't have any way of knowing when the hardware actually stops, we'll just |
- // resolve the promise now. |
+ // Since we don't have any way of knowing when the hardware actually stops, |
+ // we'll just resolve the promise now. |
resolver->resolve(); |
} |
@@ -141,8 +141,8 @@ ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) { |
startRendering(); |
} |
- // Save the resolver which will get resolved when the destination node starts pulling on the |
- // graph again. |
+ // Save the resolver which will get resolved when the destination node starts |
+ // pulling on the graph again. |
{ |
AutoLocker locker(this); |
m_resumeResolvers.append(resolver); |
@@ -153,8 +153,8 @@ ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) { |
ScriptPromise AudioContext::closeContext(ScriptState* scriptState) { |
if (isContextClosed()) { |
- // We've already closed the context previously, but it hasn't yet been resolved, so just |
- // create a new promise and reject it. |
+ // We've already closed the context previously, but it hasn't yet been |
+ // resolved, so just create a new promise and reject it. |
return ScriptPromise::rejectWithDOMException( |
scriptState, |
DOMException::create(InvalidStateError, |
@@ -168,10 +168,11 @@ ScriptPromise AudioContext::closeContext(ScriptState* scriptState) { |
m_closeResolver = ScriptPromiseResolver::create(scriptState); |
ScriptPromise promise = m_closeResolver->promise(); |
- // Stop the audio context. This will stop the destination node from pulling audio anymore. And |
- // since we have disconnected the destination from the audio graph, and thus has no references, |
- // the destination node can GCed if JS has no references. uninitialize() will also resolve the Promise |
- // created here. |
+ // Stop the audio context. This will stop the destination node from pulling |
+ // audio anymore. And since we have disconnected the destination from the |
+ // audio graph, and thus has no references, the destination node can GCed if |
+ // JS has no references. uninitialize() will also resolve the Promise created |
+ // here. |
uninitialize(); |
return promise; |