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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp

Issue 2389253002: reflow comments in modules/{webaudio,vr} (Closed)
Patch Set: . Created 4 years, 2 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
index 9c66b66679dab5a88e3b957749bec87c3460fd1a..78eeb8ced6c5b85f712aabcab8f7e35e8b57d497 100644
--- a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
+++ b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp
@@ -48,8 +48,8 @@ void AudioDestinationHandler::render(AudioBus* sourceBus,
AudioBus* destinationBus,
size_t numberOfFrames) {
// We don't want denormals slowing down any of the audio processing
- // since they can very seriously hurt performance.
- // This will take care of all AudioNodes because they all process within this scope.
+ // since they can very seriously hurt performance. This will take care of all
+ // AudioNodes because they all process within this scope.
DenormalDisabler denormalDisabler;
// Need to check if the context actually alive. Otherwise the subsequent
@@ -72,7 +72,8 @@ void AudioDestinationHandler::render(AudioBus* sourceBus,
return;
}
- // Let the context take care of any business at the start of each render quantum.
+ // Let the context take care of any business at the start of each render
+ // quantum.
context()->handlePreRenderTasks();
// Prepare the local audio input provider for this render quantum.
@@ -84,8 +85,8 @@ void AudioDestinationHandler::render(AudioBus* sourceBus,
destinationBus->zero();
return;
}
- // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
- // all the way backwards through the rendering graph.
+ // This will cause the node(s) connected to us to process, which in turn will
+ // pull on their input(s), all the way backwards through the rendering graph.
AudioBus* renderedBus = input(0).pull(destinationBus, numberOfFrames);
if (!renderedBus) {
@@ -95,10 +96,12 @@ void AudioDestinationHandler::render(AudioBus* sourceBus,
destinationBus->copyFrom(*renderedBus);
}
- // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
+ // Process nodes which need a little extra help because they are not connected
+ // to anything, but still need to process.
context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames);
- // Let the context take care of any business at the end of each render quantum.
+ // Let the context take care of any business at the end of each render
+ // quantum.
context()->handlePostRenderTasks();
// Advance current sample-frame.

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