Chromium Code Reviews
DescriptionEnable ANGLE workaround for unused std140/shared blocks bug
Active Uniforms/Blocks number is wrong on Mac Drivers when there are
unused std140/shared uniform blocks. The workaround is to insert statements
to reference all members in unused std140/shared blocks at the beginning of
the vertex/fragment shader's main().
BUG=618464
TEST=UniformBufferTest.ActiveUniformBlockNumber
deqp/functional/gles3/uniformbuffers/random.html
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel
Committed: https://crrev.com/79a5c76ce73c9d7dd4ce4576767660c11b80a382
Cr-Commit-Position: refs/heads/master@{#425740}
Patch Set 1 : Enable ANGLE workaround for unused std140/shared blocks bug #
Total comments: 2
Patch Set 2 : rebase #Patch Set 3 : Suppress random.html on Intel/AMD gpu on Mac #
Messages
Total messages: 21 (13 generated)
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