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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <limits.h> | 7 #include <limits.h> |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 #include <stdio.h> | 10 #include <stdio.h> |
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| 3810 if (workarounds().emulate_abs_int_function) | 3810 if (workarounds().emulate_abs_int_function) |
| 3811 driver_bug_workarounds |= SH_EMULATE_ABS_INT_FUNCTION; | 3811 driver_bug_workarounds |= SH_EMULATE_ABS_INT_FUNCTION; |
| 3812 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) | 3812 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) |
| 3813 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; | 3813 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; |
| 3814 if (workarounds().add_and_true_to_loop_condition) | 3814 if (workarounds().add_and_true_to_loop_condition) |
| 3815 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; | 3815 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; |
| 3816 if (workarounds().rewrite_do_while_loops) | 3816 if (workarounds().rewrite_do_while_loops) |
| 3817 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; | 3817 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; |
| 3818 if (workarounds().emulate_isnan_on_float) | 3818 if (workarounds().emulate_isnan_on_float) |
| 3819 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; | 3819 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; |
| 3820 if (workarounds().use_unused_standard_shared_blocks) |
| 3821 driver_bug_workarounds |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS; |
| 3820 | 3822 |
| 3821 resources.WEBGL_debug_shader_precision = | 3823 resources.WEBGL_debug_shader_precision = |
| 3822 group_->gpu_preferences().emulate_shader_precision; | 3824 group_->gpu_preferences().emulate_shader_precision; |
| 3823 | 3825 |
| 3824 ShShaderOutput shader_output_language = | 3826 ShShaderOutput shader_output_language = |
| 3825 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); | 3827 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); |
| 3826 | 3828 |
| 3827 vertex_translator_ = shader_translator_cache()->GetTranslator( | 3829 vertex_translator_ = shader_translator_cache()->GetTranslator( |
| 3828 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, | 3830 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, |
| 3829 driver_bug_workarounds); | 3831 driver_bug_workarounds); |
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| 18519 } | 18521 } |
| 18520 | 18522 |
| 18521 // Include the auto-generated part of this file. We split this because it means | 18523 // Include the auto-generated part of this file. We split this because it means |
| 18522 // we can easily edit the non-auto generated parts right here in this file | 18524 // we can easily edit the non-auto generated parts right here in this file |
| 18523 // instead of having to edit some template or the code generator. | 18525 // instead of having to edit some template or the code generator. |
| 18524 #include "base/macros.h" | 18526 #include "base/macros.h" |
| 18525 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 18527 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 18526 | 18528 |
| 18527 } // namespace gles2 | 18529 } // namespace gles2 |
| 18528 } // namespace gpu | 18530 } // namespace gpu |
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