Index: content/browser/memory/memory_coordinator_impl.h |
diff --git a/content/browser/memory/memory_coordinator_impl.h b/content/browser/memory/memory_coordinator_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d3f6e39be41f8167e7e926afb27d85188b436e64 |
--- /dev/null |
+++ b/content/browser/memory/memory_coordinator_impl.h |
@@ -0,0 +1,119 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |
+#define CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |
+ |
+#include "base/callback.h" |
+#include "base/memory/singleton.h" |
+#include "base/memory/weak_ptr.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "base/time/time.h" |
+#include "content/browser/memory/memory_coordinator.h" |
+ |
+namespace content { |
+ |
+class MemoryMonitor; |
+class MemoryCoordinatorImplTest; |
+struct MemoryCoordinatorSingletonTraits; |
+ |
+// MemoryCoordinatorImpl is an internal implementation of MemoryCoordinator |
+// which uses a heuristic to determine a single global memory state. |
+// In the current implementation browser process and renderer processes share |
+// the global state; the memory coordinator will notify the global state to |
+// all background renderers if the state has changed. |
+// |
+// State calculation: |
+// MemoryCoordinatorImpl uses followings to determine the global state: |
+// * Compute "number of renderers which can be created until the system will |
+// be in a critical state". Call this N. |
+// (See memory_monitor.h for the definition of "critical") |
+// * Covert N to a memory state using some thresholds/hysteresis for each state. |
+// Once a state is changed to a limited state, larger N will be needed to go |
+// back to a relaxed state. (e.g. THROTTLED -> NORMAL) |
+// * Once a state is changed, it remains the same for a certain period of time. |
+class CONTENT_EXPORT MemoryCoordinatorImpl : public MemoryCoordinator, |
+ public base::NonThreadSafe { |
+ public: |
+ MemoryCoordinatorImpl(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
+ std::unique_ptr<MemoryMonitor> monitor); |
+ ~MemoryCoordinatorImpl() override; |
+ |
+ // MemoryCoordinator implementations: |
+ void Start() override; |
+ void OnChildAdded(int render_process_id) override; |
+ |
+ MemoryMonitor* memory_monitor() { return memory_monitor_.get(); } |
+ |
+ private: |
+ FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, CalculateNextState); |
+ FRIEND_TEST_ALL_PREFIXES(MemoryCoordinatorImplTest, UpdateState); |
+ |
+ friend struct MemoryCoordinatorSingletonTraits; |
+ |
+ using MemoryState = base::MemoryState; |
+ |
+ // Calculates the next global state from the amount of free memory using |
+ // a heuristic. |
+ MemoryState CalculateNextState(); |
+ |
+ // Updates the global state and notifies state changes to clients (lives in |
+ // the browser) and child processes (renderers) if necessary. |
+ void UpdateState(); |
+ |
+ // Notifies a state change to in-process clients. |
+ void NotifyStateToClients(); |
+ |
+ // Notifies a state change to child processes. |
+ void NotifyStateToChildren(); |
+ |
+ // Schedules a task to update the global state. The task will be executed |
+ // after |delay| has passed. |
+ void ScheduleUpdateState(base::TimeDelta delay); |
+ |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
+ std::unique_ptr<MemoryMonitor> memory_monitor_; |
+ base::Closure update_state_callback_; |
+ base::MemoryState current_state_ = MemoryState::NORMAL; |
+ base::TimeTicks last_state_change_; |
+ |
+ // Validates parameters defined below. |
+ bool ValidateParameters(); |
+ |
+ // Parameters to control the heuristic. |
+ |
+ // The median size of a renderer on the current platform. This is used to |
+ // convert the amount of free memory to an expected number of new renderers |
+ // that could be started before hitting critical memory pressure. |
+ int expected_renderer_size_; |
+ // When in a NORMAL state and the potential number of new renderers drops |
+ // below this level, the coordinator will transition to a THROTTLED state. |
+ int new_renderers_until_throttled_; |
+ // When in a NORMAL/THROTTLED state and the potential number of new renderers |
+ // drops below this level, the coordinator will transition to a SUSPENDED |
+ // state. |
+ int new_renderers_until_suspended_; |
+ // When in a THROTTLED/SUSPENDED state and the potential number of new |
+ // renderers rises above this level, the coordinator will transition to a |
+ // NORMAL state. |
+ int new_renderers_back_to_normal_; |
+ // When in a SUSPENDED state and the potential number of new renderers rises |
+ // above this level, the coordinator will transition to a SUSPENDED state. |
+ int new_renderers_back_to_throttled_; |
+ // The memory coordinator stays in the same state at least this duration even |
+ // when there are considerable changes in the amount of free memory to prevent |
+ // thrashing. |
+ base::TimeDelta minimum_transition_period_; |
+ // The interval of checking the amount of free memory. |
+ base::TimeDelta monitoring_interval_; |
+ |
+ base::WeakPtrFactory<MemoryCoordinatorImpl> weak_ptr_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(MemoryCoordinatorImpl); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_MEMORY_MEMORY_COORDINATOR_IMPL_H_ |